Eamon CS  3.1.0
EamonDD.Game.Menus.ActionMenus.AnalyseMonsterRecordInterdependenciesMenu Class Reference
Inheritance diagram for EamonDD.Game.Menus.ActionMenus.AnalyseMonsterRecordInterdependenciesMenu:
EamonDD.Game.Menus.ActionMenus.AnalyseRecordInterdependenciesMenu< IMonster, IMonsterHelper > EamonDD.Framework.Menus.ActionMenus.IAnalyseMonsterRecordInterdependenciesMenu EamonDD.Framework.Menus.ActionMenus.IAnalyseRecordInterdependenciesMenu< IMonster >

Public Member Functions

 AnalyseMonsterRecordInterdependenciesMenu ()
 
- Public Member Functions inherited from EamonDD.Game.Menus.ActionMenus.AnalyseRecordInterdependenciesMenu< IMonster, IMonsterHelper >
virtual void ProcessInterdependency ()
 
override void Execute ()
 
 AnalyseRecordInterdependenciesMenu ()
 
- Public Member Functions inherited from EamonDD.Framework.Menus.ActionMenus.IAnalyseRecordInterdependenciesMenu< IMonster >
void ProcessInterdependency ()
 

Additional Inherited Members

- Properties inherited from EamonDD.Game.Menus.ActionMenus.AnalyseRecordInterdependenciesMenu< IMonster, IMonsterHelper >
virtual IList< string > SkipNameList [get, set]
 
virtual IHelper< T > ValidateHelper [get, set]
 
virtual T ErrorRecord [get, set]
 
virtual bool ClearSkipNameList [get, set]
 
virtual bool ModifyFlag [get, set]
 
virtual bool ExitFlag [get, set]
 
- Properties inherited from EamonDD.Framework.Menus.ActionMenus.IAnalyseRecordInterdependenciesMenu< IMonster >
IList< string > SkipNameList [get, set]
 
ErrorRecord [get, set]
 
bool ClearSkipNameList [get, set]
 
bool ModifyFlag [get, set]
 
bool ExitFlag [get, set]
 

Constructor & Destructor Documentation

◆ AnalyseMonsterRecordInterdependenciesMenu()

EamonDD.Game.Menus.ActionMenus.AnalyseMonsterRecordInterdependenciesMenu.AnalyseMonsterRecordInterdependenciesMenu ( )

The documentation for this class was generated from the following file: