◆ AnalyseAdventureRecordTreeMenu()
EamonDD.Game.Menus.ActionMenus.AnalyseAdventureRecordTreeMenu.AnalyseAdventureRecordTreeMenu |
( |
| ) |
|
◆ AnalyseArtifactRecordTree()
virtual void EamonDD.Game.Menus.ActionMenus.AnalyseAdventureRecordTreeMenu.AnalyseArtifactRecordTree |
( |
IArtifact |
artifact, |
|
|
string |
tag, |
|
|
long |
indentLevel |
|
) |
| |
|
virtual |
◆ AnalyseMonsterRecordTree()
virtual void EamonDD.Game.Menus.ActionMenus.AnalyseAdventureRecordTreeMenu.AnalyseMonsterRecordTree |
( |
IMonster |
monster, |
|
|
string |
tag, |
|
|
long |
indentLevel |
|
) |
| |
|
virtual |
◆ AnalyseRoomRecordTree()
virtual void EamonDD.Game.Menus.ActionMenus.AnalyseAdventureRecordTreeMenu.AnalyseRoomRecordTree |
( |
IRoom |
room, |
|
|
string |
tag, |
|
|
long |
indentLevel |
|
) |
| |
|
virtual |
◆ Execute()
override void EamonDD.Game.Menus.ActionMenus.AnalyseAdventureRecordTreeMenu.Execute |
( |
| ) |
|
|
virtual |
◆ RecordTreeStringList
virtual IList<string> EamonDD.Game.Menus.ActionMenus.AnalyseAdventureRecordTreeMenu.RecordTreeStringList |
|
getset |
The documentation for this class was generated from the following file: