Eamon CS  3.1.0
EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu Class Reference
Inheritance diagram for EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu:
Eamon.Game.Menus.Menu EamonDD.Framework.Menus.ActionMenus.IAnalyseAllRecordInterdependenciesMenu Eamon.Framework.Menus.IMenu Eamon.Framework.Menus.IMenu

Public Member Functions

override void Execute ()
 
 AnalyseAllRecordInterdependenciesMenu ()
 
- Public Member Functions inherited from Eamon.Game.Menus.Menu
virtual bool IsCharMenuItem (char ch)
 
virtual void PrintSubtitle ()
 
virtual bool ShouldBreakMenuLoop ()
 
virtual void Startup ()
 
virtual void Shutdown ()
 
 Menu ()
 

Properties

virtual IList< IAnalyseRecordInterdependenciesMenu01< IGameBase > > AnalyseMenuList [get, set]
 
virtual IList< string > SkipFieldNameList [get, set]
 
virtual bool ModifyFlag [get, set]
 
virtual bool ExitFlag [get, set]
 
- Properties inherited from Eamon.Game.Menus.Menu
virtual string Title [get, set]
 
virtual StringBuilder Buf [get, set]
 
virtual IList< IMenuItemMenuItemList [get, set]
 
- Properties inherited from Eamon.Framework.Menus.IMenu
string Title [get, set]
 
StringBuilder Buf [get, set]
 
IList< IMenuItemMenuItemList [get, set]
 
- Properties inherited from EamonDD.Framework.Menus.ActionMenus.IAnalyseAllRecordInterdependenciesMenu
IList< IAnalyseRecordInterdependenciesMenu01< IGameBase > > AnalyseMenuList [get, set]
 
IList< string > SkipFieldNameList [get, set]
 
bool ModifyFlag [get, set]
 
bool ExitFlag [get, set]
 

Constructor & Destructor Documentation

◆ AnalyseAllRecordInterdependenciesMenu()

EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.AnalyseAllRecordInterdependenciesMenu ( )

Member Function Documentation

◆ Execute()

override void EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.Execute ( )
virtual

Reimplemented from Eamon.Game.Menus.Menu.

Property Documentation

◆ AnalyseMenuList

virtual IList<IAnalyseRecordInterdependenciesMenu01<IGameBase> > EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.AnalyseMenuList
getset

◆ ExitFlag

virtual bool EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.ExitFlag
getset

◆ ModifyFlag

virtual bool EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.ModifyFlag
getset

◆ SkipFieldNameList

virtual IList<string> EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.SkipFieldNameList
getset

The documentation for this class was generated from the following file: