|
virtual IList< IAnalyseRecordInterdependenciesMenu01< IGameBase > > | AnalyseMenuList [get, set] |
|
virtual IList< string > | SkipFieldNameList [get, set] |
|
virtual bool | ModifyFlag [get, set] |
|
virtual bool | ExitFlag [get, set] |
|
virtual string | Title [get, set] |
|
virtual StringBuilder | Buf [get, set] |
|
virtual IList< IMenuItem > | MenuItemList [get, set] |
|
string | Title [get, set] |
|
StringBuilder | Buf [get, set] |
|
IList< IMenuItem > | MenuItemList [get, set] |
|
IList< IAnalyseRecordInterdependenciesMenu01< IGameBase > > | AnalyseMenuList [get, set] |
|
IList< string > | SkipFieldNameList [get, set] |
|
bool | ModifyFlag [get, set] |
|
bool | ExitFlag [get, set] |
|
◆ AnalyseAllRecordInterdependenciesMenu()
EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.AnalyseAllRecordInterdependenciesMenu |
( |
| ) |
|
◆ Execute()
override void EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.Execute |
( |
| ) |
|
|
virtual |
◆ AnalyseMenuList
◆ ExitFlag
virtual bool EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.ExitFlag |
|
getset |
◆ ModifyFlag
virtual bool EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.ModifyFlag |
|
getset |
◆ SkipFieldNameList
virtual IList<string> EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.SkipFieldNameList |
|
getset |
The documentation for this class was generated from the following file: