◆ AnalyseCharacterRecordTreeMenu()
EamonDD.Game.Menus.ActionMenus.AnalyseCharacterRecordTreeMenu.AnalyseCharacterRecordTreeMenu |
( |
| ) |
|
◆ AnalyseArtifactRecordTree()
virtual void EamonDD.Game.Menus.ActionMenus.AnalyseCharacterRecordTreeMenu.AnalyseArtifactRecordTree |
( |
IArtifact |
artifact, |
|
|
string |
tag, |
|
|
long |
indentLevel |
|
) |
| |
|
virtual |
◆ AnalyseCharacterRecordTree()
virtual void EamonDD.Game.Menus.ActionMenus.AnalyseCharacterRecordTreeMenu.AnalyseCharacterRecordTree |
( |
ICharacter |
character, |
|
|
string |
tag, |
|
|
long |
indentLevel |
|
) |
| |
|
virtual |
- Parameters
-
character | |
tag | |
indentLevel | |
◆ Execute()
override void EamonDD.Game.Menus.ActionMenus.AnalyseCharacterRecordTreeMenu.Execute |
( |
| ) |
|
|
virtual |
◆ RecordTreeStringList
virtual IList<string> EamonDD.Game.Menus.ActionMenus.AnalyseCharacterRecordTreeMenu.RecordTreeStringList |
|
getset |
The documentation for this class was generated from the following file: