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| virtual IList< IAnalyseRecordInterdependenciesMenu01< IGameBase > > | AnalyseMenuList [get, set] |
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| virtual IList< string > | SkipFieldNameList [get, set] |
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| virtual bool | ModifyFlag [get, set] |
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| virtual bool | ExitFlag [get, set] |
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| virtual string | Title [get, set] |
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| virtual StringBuilder | Buf [get, set] |
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| virtual IList< IMenuItem > | MenuItemList [get, set] |
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| string | Title [get, set] |
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| StringBuilder | Buf [get, set] |
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| IList< IMenuItem > | MenuItemList [get, set] |
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| IList< IAnalyseRecordInterdependenciesMenu01< IGameBase > > | AnalyseMenuList [get, set] |
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| IList< string > | SkipFieldNameList [get, set] |
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| bool | ModifyFlag [get, set] |
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| bool | ExitFlag [get, set] |
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◆ AnalyseAllRecordInterdependenciesMenu()
| EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.AnalyseAllRecordInterdependenciesMenu |
( |
| ) |
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◆ Execute()
| override void EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.Execute |
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| ) |
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virtual |
◆ AnalyseMenuList
◆ ExitFlag
| virtual bool EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.ExitFlag |
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getset |
◆ ModifyFlag
| virtual bool EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.ModifyFlag |
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getset |
◆ SkipFieldNameList
| virtual IList<string> EamonDD.Game.Menus.ActionMenus.AnalyseAllRecordInterdependenciesMenu.SkipFieldNameList |
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getset |
The documentation for this class was generated from the following file: