Eamon CS  3.1.0
EamonMH.Game.Menus.ActionMenus.MarcosCavielliMenu Class Reference
Inheritance diagram for EamonMH.Game.Menus.ActionMenus.MarcosCavielliMenu:
Eamon.Game.Menus.Menu EamonMH.Framework.Menus.ActionMenus.IMarcosCavielliMenu Eamon.Framework.Menus.IMenu Eamon.Framework.Menus.IMenu

Public Types

enum  MenuState : long {
  MenuState.None = 0, MenuState.BuyOrSell, MenuState.BuyWeapon, MenuState.CheckShield,
  MenuState.SellWeapon, MenuState.BuyArmor, MenuState.BuyShield, MenuState.LeaveShop
}
 

Public Member Functions

override void Execute ()
 
 MarcosCavielliMenu ()
 
- Public Member Functions inherited from Eamon.Game.Menus.Menu
virtual bool IsCharMenuItem (char ch)
 
virtual void PrintSubtitle ()
 
virtual bool ShouldBreakMenuLoop ()
 
virtual void Startup ()
 
virtual void Shutdown ()
 
 Menu ()
 

Properties

virtual ? double Rtio [get, set]
 
- Properties inherited from Eamon.Game.Menus.Menu
virtual string Title [get, set]
 
virtual StringBuilder Buf [get, set]
 
virtual IList< IMenuItemMenuItemList [get, set]
 
- Properties inherited from Eamon.Framework.Menus.IMenu
string Title [get, set]
 
StringBuilder Buf [get, set]
 
IList< IMenuItemMenuItemList [get, set]
 

Member Enumeration Documentation

◆ MenuState

Enumerator
None 
BuyOrSell 
BuyWeapon 
CheckShield 
SellWeapon 
BuyArmor 
BuyShield 
LeaveShop 

Constructor & Destructor Documentation

◆ MarcosCavielliMenu()

EamonMH.Game.Menus.ActionMenus.MarcosCavielliMenu.MarcosCavielliMenu ( )

Member Function Documentation

◆ Execute()

override void EamonMH.Game.Menus.ActionMenus.MarcosCavielliMenu.Execute ( )
virtual

Reimplemented from Eamon.Game.Menus.Menu.

Property Documentation

◆ Rtio

virtual ? double EamonMH.Game.Menus.ActionMenus.MarcosCavielliMenu.Rtio
getset


The documentation for this class was generated from the following file: