Eamon CS
3.1.0
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Public Types | |
enum | MenuState : long { MenuState.None = 0, MenuState.BuyOrSell, MenuState.BuyWeapon, MenuState.CheckShield, MenuState.SellWeapon, MenuState.BuyArmor, MenuState.BuyShield, MenuState.LeaveShop } |
Public Member Functions | |
override void | Execute () |
MarcosCavielliMenu () | |
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virtual bool | IsCharMenuItem (char ch) |
virtual void | PrintSubtitle () |
virtual bool | ShouldBreakMenuLoop () |
virtual void | Startup () |
virtual void | Shutdown () |
Menu () | |
Properties | |
virtual ? double | Rtio [get, set] |
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virtual string | Title [get, set] |
virtual StringBuilder | Buf [get, set] |
virtual IList< IMenuItem > | MenuItemList [get, set] |
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string | Title [get, set] |
StringBuilder | Buf [get, set] |
IList< IMenuItem > | MenuItemList [get, set] |
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strong |
EamonMH.Game.Menus.ActionMenus.MarcosCavielliMenu.MarcosCavielliMenu | ( | ) |
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virtual |
Reimplemented from Eamon.Game.Menus.Menu.
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getset |