|
virtual IList< IArtifact > | ArtifactList [get, set] |
|
virtual ? double | Rtio [get, set] |
|
virtual string | AdventureName [get, set] |
|
virtual long | NumChances [get, set] |
|
virtual string | Title [get, set] |
|
virtual StringBuilder | Buf [get, set] |
|
virtual IList< IMenuItem > | MenuItemList [get, set] |
|
string | Title [get, set] |
|
StringBuilder | Buf [get, set] |
|
IList< IMenuItem > | MenuItemList [get, set] |
|
◆ RegistrationDeskMenu()
EamonMH.Game.Menus.ActionMenus.RegistrationDeskMenu.RegistrationDeskMenu |
( |
| ) |
|
◆ BadCharacterName()
virtual void EamonMH.Game.Menus.ActionMenus.RegistrationDeskMenu.BadCharacterName |
( |
| ) |
|
|
virtual |
◆ CreateCharacter()
virtual void EamonMH.Game.Menus.ActionMenus.RegistrationDeskMenu.CreateCharacter |
( |
ICharacter |
character | ) |
|
|
virtual |
◆ Execute()
override void EamonMH.Game.Menus.ActionMenus.RegistrationDeskMenu.Execute |
( |
| ) |
|
|
virtual |
◆ RecallCharacterFromAdventure()
virtual void EamonMH.Game.Menus.ActionMenus.RegistrationDeskMenu.RecallCharacterFromAdventure |
( |
| ) |
|
|
virtual |
◆ SelectCharacter()
virtual void EamonMH.Game.Menus.ActionMenus.RegistrationDeskMenu.SelectCharacter |
( |
| ) |
|
|
virtual |
◆ AdventureName
virtual string EamonMH.Game.Menus.ActionMenus.RegistrationDeskMenu.AdventureName |
|
getset |
◆ ArtifactList
virtual IList<IArtifact> EamonMH.Game.Menus.ActionMenus.RegistrationDeskMenu.ArtifactList |
|
getset |
◆ NumChances
virtual long EamonMH.Game.Menus.ActionMenus.RegistrationDeskMenu.NumChances |
|
getset |
◆ Rtio
virtual ? double EamonMH.Game.Menus.ActionMenus.RegistrationDeskMenu.Rtio |
|
getset |
The documentation for this class was generated from the following file: