◆ GrendelSmithyMenu()
EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.GrendelSmithyMenu |
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◆ CreateCharacterWeapon()
virtual void EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.CreateCharacterWeapon |
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long |
ap, |
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string |
name, |
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long |
type, |
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long |
complexity, |
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long |
dice, |
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long |
sides, |
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long |
numHands |
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virtual |
- Parameters
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ap | |
name | |
type | |
complexity | |
dice | |
sides | |
numHands | |
◆ Execute()
override void EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.Execute |
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◆ GetWeaponType()
virtual long EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.GetWeaponType |
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virtual |
◆ PrintNotEnoughGold()
virtual void EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.PrintNotEnoughGold |
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virtual |
◆ Rtio
virtual ? double EamonMH.Game.Menus.ActionMenus.GrendelSmithyMenu.Rtio |
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getset |
The documentation for this class was generated from the following file: