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◆ DeadBodyRoomUid
| long EamonRT.Framework.Args.IInjureAndDamageArgs.DeadBodyRoomUid |
|
getset |
◆ EffectUid
| long EamonRT.Framework.Args.IInjureAndDamageArgs.EffectUid |
|
getset |
◆ EquipmentDamageAmount
| long EamonRT.Framework.Args.IInjureAndDamageArgs.EquipmentDamageAmount |
|
getset |
◆ InjuryMultiplier
| double EamonRT.Framework.Args.IInjureAndDamageArgs.InjuryMultiplier |
|
getset |
◆ Room
| IRoom EamonRT.Framework.Args.IInjureAndDamageArgs.Room |
|
getset |
◆ SetNextStateFunc
| Action<IState> EamonRT.Framework.Args.IInjureAndDamageArgs.SetNextStateFunc |
|
getset |
The documentation for this interface was generated from the following file: