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| void | PrintObjBlocksTheWay (IArtifact artifact) |
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| void | PrintSomethingBlocksTheWay () |
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| void | PrintLightAlmostOut (IArtifact artifact, long turnCounter) |
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| void | PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen) |
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| void | PrintNewCommandSeen () |
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| void | PrintCommandPrompt () |
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| void | PrintFulfillMessage (string inputStr) |
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| void | PrintDontFollowYou () |
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| void | PrintDontFollowYou02 () |
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| void | PrintCantGoThatWay () |
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| void | PrintCantVerbThere (string verb) |
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| void | PrintRideOffIntoSunset () |
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| void | PrintLeaveAdventure () |
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| void | PrintEnemiesNearby () |
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| void | PrintSpeedSpellExpired () |
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| void | BeforePrintCommands () |
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| void | AfterPrintCommands () |
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| void | ProcessEvents (EventType eventType) |
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| string | GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne) |
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| IList< long > | GetLoopMonsterUidList () |
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| void | Stage () |
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| void | Execute () |
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| bool | GotoCleanup [get, set] |
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| string | Name [get, set] |
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| IState | NextState [get, set] |
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| bool | PreserveNextState [get, set] |
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The documentation for this interface was generated from the following file:
- C:/Eamon-CS/System/EamonRT/Framework/States/IState.cs