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virtual IState | State [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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IState | State [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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◆ AfterPrintCommands()
override void TheVileGrimoireOfJaldial.Game.States.StateImpl.AfterPrintCommands |
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◆ BeforePrintCommands()
override void TheVileGrimoireOfJaldial.Game.States.StateImpl.BeforePrintCommands |
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◆ PrintEnemiesNearby()
override void TheVileGrimoireOfJaldial.Game.States.StateImpl.PrintEnemiesNearby |
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◆ PrintObjBlocksTheWay()
override void TheVileGrimoireOfJaldial.Game.States.StateImpl.PrintObjBlocksTheWay |
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IArtifact |
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The documentation for this class was generated from the following file:
- C:/Eamon-CS/Adventures/TheVileGrimoireOfJaldial/Game/States/StateImpl.cs