Eamon CS  3.1.0
EamonRT.Game.Args.InjureAndDamageArgs Class Reference
Inheritance diagram for EamonRT.Game.Args.InjureAndDamageArgs:
EamonRT.Framework.Args.IInjureAndDamageArgs

Public Member Functions

 InjureAndDamageArgs ()
 

Properties

virtual IRoom Room [get, set]
 
virtual long EffectUid [get, set]
 
virtual long DeadBodyRoomUid [get, set]
 
virtual long EquipmentDamageAmount [get, set]
 
virtual double InjuryMultiplier [get, set]
 
virtual Action< IStateSetNextStateFunc [get, set]
 
- Properties inherited from EamonRT.Framework.Args.IInjureAndDamageArgs
IRoom Room [get, set]
 
long EffectUid [get, set]
 
long DeadBodyRoomUid [get, set]
 
long EquipmentDamageAmount [get, set]
 
double InjuryMultiplier [get, set]
 
Action< IStateSetNextStateFunc [get, set]
 

Constructor & Destructor Documentation

◆ InjureAndDamageArgs()

EamonRT.Game.Args.InjureAndDamageArgs.InjureAndDamageArgs ( )

Property Documentation

◆ DeadBodyRoomUid

virtual long EamonRT.Game.Args.InjureAndDamageArgs.DeadBodyRoomUid
getset

◆ EffectUid

virtual long EamonRT.Game.Args.InjureAndDamageArgs.EffectUid
getset

◆ EquipmentDamageAmount

virtual long EamonRT.Game.Args.InjureAndDamageArgs.EquipmentDamageAmount
getset

◆ InjuryMultiplier

virtual double EamonRT.Game.Args.InjureAndDamageArgs.InjuryMultiplier
getset

◆ Room

virtual IRoom EamonRT.Game.Args.InjureAndDamageArgs.Room
getset

◆ SetNextStateFunc

virtual Action<IState> EamonRT.Game.Args.InjureAndDamageArgs.SetNextStateFunc
getset

The documentation for this class was generated from the following file: