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virtual IRoom | Room [get, set] |
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virtual long | EffectUid [get, set] |
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virtual long | DeadBodyRoomUid [get, set] |
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virtual long | EquipmentDamageAmount [get, set] |
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virtual double | InjuryMultiplier [get, set] |
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virtual Action< IState > | SetNextStateFunc [get, set] |
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IRoom | Room [get, set] |
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long | EffectUid [get, set] |
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long | DeadBodyRoomUid [get, set] |
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long | EquipmentDamageAmount [get, set] |
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double | InjuryMultiplier [get, set] |
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Action< IState > | SetNextStateFunc [get, set] |
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◆ InjureAndDamageArgs()
EamonRT.Game.Args.InjureAndDamageArgs.InjureAndDamageArgs |
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◆ DeadBodyRoomUid
virtual long EamonRT.Game.Args.InjureAndDamageArgs.DeadBodyRoomUid |
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getset |
◆ EffectUid
virtual long EamonRT.Game.Args.InjureAndDamageArgs.EffectUid |
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getset |
◆ EquipmentDamageAmount
virtual long EamonRT.Game.Args.InjureAndDamageArgs.EquipmentDamageAmount |
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getset |
◆ InjuryMultiplier
virtual double EamonRT.Game.Args.InjureAndDamageArgs.InjuryMultiplier |
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getset |
◆ Room
virtual IRoom EamonRT.Game.Args.InjureAndDamageArgs.Room |
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getset |
◆ SetNextStateFunc
virtual Action<IState> EamonRT.Game.Args.InjureAndDamageArgs.SetNextStateFunc |
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getset |
The documentation for this class was generated from the following file: