Eamon CS  3.1.0
EamonRT.Framework.States.IState Interface Reference

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Inheritance diagram for EamonRT.Framework.States.IState:
EamonRT.Framework.States.IStateSignatures EamonRT.Framework.Commands.ICommand EamonRT.Framework.States.IAfterPlayerMoveState EamonRT.Framework.States.IAfterPrintPlayerRoomEventState EamonRT.Framework.States.IBeforePlayerMoveState EamonRT.Framework.States.IBeforePrintPlayerRoomEventState EamonRT.Framework.States.IBurnDownLightSourceState EamonRT.Framework.States.IBurnDownSpeedSpellState EamonRT.Framework.States.IEndOfRoundState EamonRT.Framework.States.IErrorState EamonRT.Framework.States.IGetPlayerInputState EamonRT.Framework.States.IMonsterActionState EamonRT.Framework.States.IMonsterAttackActionState EamonRT.Framework.States.IMonsterAttackLoopIncrementState EamonRT.Framework.States.IMonsterAttackLoopInitializeState EamonRT.Framework.States.IMonsterLoopIncrementState EamonRT.Framework.States.IMonsterLoopInitializeState EamonRT.Framework.States.IMonsterMemberActionState EamonRT.Framework.States.IMonsterMemberLoopIncrementState EamonRT.Framework.States.IMonsterMemberLoopInitializeState EamonRT.Framework.States.IMonsterStartState EamonRT.Framework.States.IPlayerDeadState EamonRT.Framework.States.IPlayerMoveCheckState EamonRT.Framework.States.IPrintPlayerRoomState EamonRT.Framework.States.IProcessPlayerInputState EamonRT.Framework.States.IRegenerateSpellAbilitiesState EamonRT.Framework.States.IStartState EamonRT.Framework.States.IUnrecognizedCommandState EamonRT.Game.States.State StrongholdOfKahrDur.Framework.States.INecromancerAttackActionState TheDeepCanyon.Framework.States.IPlayerResurrectedState TheVileGrimoireOfJaldial.Framework.States.IPlayerResurrectedState

Additional Inherited Members

- Public Member Functions inherited from EamonRT.Framework.States.IStateSignatures
void PrintObjBlocksTheWay (IArtifact artifact)
 
void PrintSomethingBlocksTheWay ()
 
void PrintLightAlmostOut (IArtifact artifact, long turnCounter)
 
void PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen)
 
void PrintNewCommandSeen ()
 
void PrintCommandPrompt ()
 
void PrintFulfillMessage (string inputStr)
 
void PrintDontFollowYou ()
 
void PrintDontFollowYou02 ()
 
void PrintCantGoThatWay ()
 
void PrintCantVerbThere (string verb)
 
void PrintRideOffIntoSunset ()
 
void PrintLeaveAdventure ()
 
void PrintEnemiesNearby ()
 
void PrintSpeedSpellExpired ()
 
void BeforePrintCommands ()
 
void AfterPrintCommands ()
 
void ProcessEvents (EventType eventType)
 
string GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne)
 
IList< long > GetLoopMonsterUidList ()
 
void Stage ()
 
void Execute ()
 
- Properties inherited from EamonRT.Framework.States.IStateSignatures
bool GotoCleanup [get, set]
 
string Name [get, set]
 
IState NextState [get, set]
 
bool PreserveNextState [get, set]
 

Detailed Description


The documentation for this interface was generated from the following file: