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void | PrintObjBlocksTheWay (IArtifact artifact) |
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void | PrintSomethingBlocksTheWay () |
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void | PrintLightAlmostOut (IArtifact artifact, long turnCounter) |
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void | PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen) |
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void | PrintNewCommandSeen () |
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void | PrintCommandPrompt () |
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void | PrintFulfillMessage (string inputStr) |
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void | PrintDontFollowYou () |
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void | PrintDontFollowYou02 () |
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void | PrintCantGoThatWay () |
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void | PrintCantVerbThere (string verb) |
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void | PrintRideOffIntoSunset () |
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void | PrintLeaveAdventure () |
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void | PrintEnemiesNearby () |
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void | PrintSpeedSpellExpired () |
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void | BeforePrintCommands () |
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void | AfterPrintCommands () |
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void | ProcessEvents (EventType eventType) |
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string | GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne) |
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IList< long > | GetLoopMonsterUidList () |
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void | Stage () |
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void | Execute () |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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The documentation for this interface was generated from the following file:
- C:/Eamon-CS/System/EamonRT/Framework/States/IState.cs