Eamon CS  3.1.0
EamonRT.Game.IntroStory Class Reference
Inheritance diagram for EamonRT.Game.IntroStory:
EamonRT.Framework.IIntroStory AlternateBeginnersCave.Game.IntroStory BeginnersCaveII.Game.IntroStory BeginnersForest.Game.IntroStory LandOfTheMountainKing.Game.IntroStory TheBeginnersCave.Game.IntroStory ThePyramidOfAnharos.Game.IntroStory TheTrainingGround.Game.IntroStory

Public Member Functions

virtual void PrintOutput ()
 
virtual bool IsCharWpnNum (char ch)
 
virtual void PrintOutputBeginnersPrelude ()
 
virtual void PrintOutputBeginnersTooManyWeapons ()
 
virtual void PrintOutputBeginnersNoWeapons ()
 
virtual void PrintOutputBeginnersNotABeginner ()
 
virtual void PrintOutputBeginnersMayNowProceed ()
 
virtual void PrintOutputBeginners ()
 
virtual void PrintOutputDefault ()
 
 IntroStory ()
 

Properties

virtual StringBuilder Buf [get, set]
 
virtual IntroStoryType StoryType [get, set]
 
virtual bool ShouldPrintOutput [get, set]
 
- Properties inherited from EamonRT.Framework.IIntroStory
StringBuilder Buf [get, set]
 
IntroStoryType StoryType [get, set]
 
bool ShouldPrintOutput [get, set]
 

Constructor & Destructor Documentation

◆ IntroStory()

EamonRT.Game.IntroStory.IntroStory ( )

Member Function Documentation

◆ IsCharWpnNum()

virtual bool EamonRT.Game.IntroStory.IsCharWpnNum ( char  ch)
virtual

Parameters
ch
Returns

◆ PrintOutput()

virtual void EamonRT.Game.IntroStory.PrintOutput ( )
virtual

◆ PrintOutputBeginners()

virtual void EamonRT.Game.IntroStory.PrintOutputBeginners ( )
virtual

◆ PrintOutputBeginnersMayNowProceed()

virtual void EamonRT.Game.IntroStory.PrintOutputBeginnersMayNowProceed ( )
virtual

◆ PrintOutputBeginnersNotABeginner()

virtual void EamonRT.Game.IntroStory.PrintOutputBeginnersNotABeginner ( )
virtual

◆ PrintOutputBeginnersNoWeapons()

virtual void EamonRT.Game.IntroStory.PrintOutputBeginnersNoWeapons ( )
virtual

◆ PrintOutputBeginnersPrelude()

virtual void EamonRT.Game.IntroStory.PrintOutputBeginnersPrelude ( )
virtual

◆ PrintOutputBeginnersTooManyWeapons()

virtual void EamonRT.Game.IntroStory.PrintOutputBeginnersTooManyWeapons ( )
virtual

◆ PrintOutputDefault()

virtual void EamonRT.Game.IntroStory.PrintOutputDefault ( )
virtual

Property Documentation

◆ Buf

virtual StringBuilder EamonRT.Game.IntroStory.Buf
getset

◆ ShouldPrintOutput

virtual bool EamonRT.Game.IntroStory.ShouldPrintOutput
getset

◆ StoryType

virtual IntroStoryType EamonRT.Game.IntroStory.StoryType
getset

The documentation for this class was generated from the following file: