|
| virtual IList< ICommand > | EnabledCommandList [get, set] |
| |
| virtual IMonster | CharMonster [get, set] |
| |
| virtual bool | NewSeen [get, set] |
| |
| virtual bool | GotoCleanup [get, set] |
| |
| virtual string | Name [get, set] |
| |
| virtual IState | NextState [get, set] |
| |
| virtual bool | PreserveNextState [get, set] |
| |
| bool | GotoCleanup [get, set] |
| |
| string | Name [get, set] |
| |
| IState | NextState [get, set] |
| |
| bool | PreserveNextState [get, set] |
| |
◆ UnrecognizedCommandState()
| EamonRT.Game.States.UnrecognizedCommandState.UnrecognizedCommandState |
( |
| ) |
|
◆ Execute()
| override void EamonRT.Game.States.UnrecognizedCommandState.Execute |
( |
| ) |
|
|
virtual |
◆ _newSeen
| bool EamonRT.Game.States.UnrecognizedCommandState._newSeen |
◆ CharMonster
| virtual IMonster EamonRT.Game.States.UnrecognizedCommandState.CharMonster |
|
getset |
◆ EnabledCommandList
| virtual IList<ICommand> EamonRT.Game.States.UnrecognizedCommandState.EnabledCommandList |
|
getset |
◆ NewSeen
| virtual bool EamonRT.Game.States.UnrecognizedCommandState.NewSeen |
|
getset |
The documentation for this class was generated from the following file: