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Eamon CS
3.1.0
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Public Member Functions | |
| override void | Execute () |
| MonsterAttackLoopIncrementState () | |
Public Member Functions inherited from EamonRT.Game.States.State | |
| virtual void | PrintObjBlocksTheWay (IArtifact artifact) |
| virtual void | PrintSomethingBlocksTheWay () |
| virtual void | PrintLightAlmostOut (IArtifact artifact, long turnCounter) |
| virtual void | PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen) |
| virtual void | PrintNewCommandSeen () |
| virtual void | PrintCommandPrompt () |
| virtual void | PrintFulfillMessage (string inputStr) |
| virtual void | PrintDontFollowYou () |
| virtual void | PrintDontFollowYou02 () |
| virtual void | PrintCantGoThatWay () |
| virtual void | PrintCantVerbThere (string verb) |
| virtual void | PrintRideOffIntoSunset () |
| virtual void | PrintLeaveAdventure () |
| virtual void | PrintEnemiesNearby () |
| virtual void | PrintSpeedSpellExpired () |
| virtual void | BeforePrintCommands () |
| virtual void | AfterPrintCommands () |
| virtual void | ProcessEvents (EventType eventType) |
| virtual string | GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne) |
| virtual IList< long > | GetLoopMonsterUidList () |
| virtual void | Stage () |
| State () | |
Properties | |
| virtual IMonster | LoopMonster [get, set] |
| virtual long | MaxMemberAttackCount [get, set] |
Properties inherited from EamonRT.Game.States.State | |
| virtual bool | GotoCleanup [get, set] |
| virtual string | Name [get, set] |
| virtual IState | NextState [get, set] |
| virtual bool | PreserveNextState [get, set] |
Properties inherited from EamonRT.Framework.States.IStateSignatures | |
| bool | GotoCleanup [get, set] |
| string | Name [get, set] |
| IState | NextState [get, set] |
| bool | PreserveNextState [get, set] |
| EamonRT.Game.States.MonsterAttackLoopIncrementState.MonsterAttackLoopIncrementState | ( | ) |
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virtual |
Reimplemented from EamonRT.Game.States.State.
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getset |
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getset |