|
| virtual Direction | Direction [get, set] |
| |
| virtual IArtifact | DoorGateArtifact [get, set] |
| |
| virtual bool | MoveMonsters [get, set] |
| |
| virtual IRoom | NewRoom [get, set] |
| |
| virtual IArtifact | LsArtifact [get, set] |
| |
| virtual bool | GotoCleanup [get, set] |
| |
| virtual string | Name [get, set] |
| |
| virtual IState | NextState [get, set] |
| |
| virtual bool | PreserveNextState [get, set] |
| |
| bool | GotoCleanup [get, set] |
| |
| string | Name [get, set] |
| |
| IState | NextState [get, set] |
| |
| bool | PreserveNextState [get, set] |
| |
| Direction | Direction [get, set] |
| |
| IArtifact | DoorGateArtifact [get, set] |
| |
| bool | MoveMonsters [get, set] |
| |
◆ AfterPlayerMoveState()
| EamonRT.Game.States.AfterPlayerMoveState.AfterPlayerMoveState |
( |
| ) |
|
◆ Execute()
| override void EamonRT.Game.States.AfterPlayerMoveState.Execute |
( |
| ) |
|
|
virtual |
◆ Direction
| virtual Direction EamonRT.Game.States.AfterPlayerMoveState.Direction |
|
getset |
◆ DoorGateArtifact
| virtual IArtifact EamonRT.Game.States.AfterPlayerMoveState.DoorGateArtifact |
|
getset |
◆ LsArtifact
| virtual IArtifact EamonRT.Game.States.AfterPlayerMoveState.LsArtifact |
|
getset |
◆ MoveMonsters
| virtual bool EamonRT.Game.States.AfterPlayerMoveState.MoveMonsters |
|
getset |
◆ NewRoom
| virtual IRoom EamonRT.Game.States.AfterPlayerMoveState.NewRoom |
|
getset |
The documentation for this class was generated from the following file: