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| virtual string | EventMethodName [get, set] |
| |
| virtual MethodInfo | EventMethodInfo [get, set] |
| |
| virtual long | EventTurn [get, set] |
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| virtual IEventData | EventData [get, set] |
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| virtual bool | GotoCleanup [get, set] |
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| virtual string | Name [get, set] |
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| virtual IState | NextState [get, set] |
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| virtual bool | PreserveNextState [get, set] |
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| bool | GotoCleanup [get, set] |
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| string | Name [get, set] |
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| IState | NextState [get, set] |
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| bool | PreserveNextState [get, set] |
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◆ AfterPrintPlayerRoomEventState()
| EamonRT.Game.States.AfterPrintPlayerRoomEventState.AfterPrintPlayerRoomEventState |
( |
| ) |
|
◆ Execute()
| override void EamonRT.Game.States.AfterPrintPlayerRoomEventState.Execute |
( |
| ) |
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virtual |
◆ FireEvent()
| virtual void EamonRT.Game.States.AfterPrintPlayerRoomEventState.FireEvent |
( |
string |
eventName, |
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|
object |
eventParam |
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) |
| |
|
virtual |
◆ FireEvent02()
| virtual void EamonRT.Game.States.AfterPrintPlayerRoomEventState.FireEvent02 |
( |
IEventData |
eventData | ) |
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virtual |
◆ _eventData
| IEventData EamonRT.Game.States.AfterPrintPlayerRoomEventState._eventData |
◆ _eventTurn
| long EamonRT.Game.States.AfterPrintPlayerRoomEventState._eventTurn |
◆ EventData
| virtual IEventData EamonRT.Game.States.AfterPrintPlayerRoomEventState.EventData |
|
getset |
◆ EventMethodInfo
| virtual MethodInfo EamonRT.Game.States.AfterPrintPlayerRoomEventState.EventMethodInfo |
|
getset |
◆ EventMethodName
| virtual string EamonRT.Game.States.AfterPrintPlayerRoomEventState.EventMethodName |
|
getset |
◆ EventTurn
| virtual long EamonRT.Game.States.AfterPrintPlayerRoomEventState.EventTurn |
|
getset |
The documentation for this class was generated from the following file: