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| virtual Direction | Direction [get, set] |
| |
| virtual IArtifact | DoorGateArtifact [get, set] |
| |
| virtual IRoom | OldRoom [get, set] |
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| virtual bool | GotoCleanup [get, set] |
| |
| virtual string | Name [get, set] |
| |
| virtual IState | NextState [get, set] |
| |
| virtual bool | PreserveNextState [get, set] |
| |
| bool | GotoCleanup [get, set] |
| |
| string | Name [get, set] |
| |
| IState | NextState [get, set] |
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| bool | PreserveNextState [get, set] |
| |
| Direction | Direction [get, set] |
| |
| IArtifact | DoorGateArtifact [get, set] |
| |
◆ BeforePlayerMoveState()
| EamonRT.Game.States.BeforePlayerMoveState.BeforePlayerMoveState |
( |
| ) |
|
◆ Execute()
| override void EamonRT.Game.States.BeforePlayerMoveState.Execute |
( |
| ) |
|
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virtual |
◆ ShouldEnemiesNearbyPreventMovement()
| virtual bool EamonRT.Game.States.BeforePlayerMoveState.ShouldEnemiesNearbyPreventMovement |
( |
| ) |
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virtual |
◆ Direction
| virtual Direction EamonRT.Game.States.BeforePlayerMoveState.Direction |
|
getset |
◆ DoorGateArtifact
| virtual IArtifact EamonRT.Game.States.BeforePlayerMoveState.DoorGateArtifact |
|
getset |
◆ OldRoom
| virtual IRoom EamonRT.Game.States.BeforePlayerMoveState.OldRoom |
|
getset |
The documentation for this class was generated from the following file: