|
| virtual Direction | Direction [get, set] |
| |
| virtual IArtifact | DoorGateArtifact [get, set] |
| |
| virtual bool | Fleeing [get, set] |
| |
| virtual IRoom | OldRoom [get, set] |
| |
| virtual IArtifact | BlockingArtifact [get, set] |
| |
| virtual long | DoorGateArtifactUid [get, set] |
| |
| virtual bool | GotoCleanup [get, set] |
| |
| virtual string | Name [get, set] |
| |
| virtual IState | NextState [get, set] |
| |
| virtual bool | PreserveNextState [get, set] |
| |
| bool | GotoCleanup [get, set] |
| |
| string | Name [get, set] |
| |
| IState | NextState [get, set] |
| |
| bool | PreserveNextState [get, set] |
| |
| Direction | Direction [get, set] |
| |
| IArtifact | DoorGateArtifact [get, set] |
| |
| bool | Fleeing [get, set] |
| |
◆ PlayerMoveCheckState()
| EamonRT.Game.States.PlayerMoveCheckState.PlayerMoveCheckState |
( |
| ) |
|
◆ Execute()
| override void EamonRT.Game.States.PlayerMoveCheckState.Execute |
( |
| ) |
|
|
virtual |
◆ _doorGateFound
| bool EamonRT.Game.States.PlayerMoveCheckState._doorGateFound |
◆ _newRoomUid
| long EamonRT.Game.States.PlayerMoveCheckState._newRoomUid |
◆ BlockingArtifact
| virtual IArtifact EamonRT.Game.States.PlayerMoveCheckState.BlockingArtifact |
|
getset |
◆ Direction
| virtual Direction EamonRT.Game.States.PlayerMoveCheckState.Direction |
|
getset |
◆ DoorGateArtifact
| virtual IArtifact EamonRT.Game.States.PlayerMoveCheckState.DoorGateArtifact |
|
getset |
◆ DoorGateArtifactUid
| virtual long EamonRT.Game.States.PlayerMoveCheckState.DoorGateArtifactUid |
|
getset |
◆ Fleeing
| virtual bool EamonRT.Game.States.PlayerMoveCheckState.Fleeing |
|
getset |
◆ OldRoom
| virtual IRoom EamonRT.Game.States.PlayerMoveCheckState.OldRoom |
|
getset |
The documentation for this class was generated from the following file: