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override void | PrintDescGroupCount () |
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override bool | ValidateRecordAfterDatabaseLoaded () |
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override void | ListErrorField () |
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virtual string | GetPrintedNameStateDesc () |
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virtual string | GetPrintedNameIsListed () |
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virtual string | GetPrintedNamePluralType () |
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virtual string | GetPrintedNameGroupCount () |
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virtual string | GetPrintedNameAttackCount () |
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virtual string | GetPrintedNameCombatCode () |
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virtual string | GetPrintedNameParryCode () |
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virtual string | GetPrintedNameParryOdds () |
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virtual string | GetPrintedNameParryTurns () |
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virtual string | GetPrintedNameWeapon () |
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virtual string | GetPrintedNameNwDice () |
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virtual string | GetPrintedNameNwSides () |
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virtual string | GetPrintedNameDeadBody () |
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virtual string | GetPrintedNameField1 () |
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virtual string | GetPrintedNameField2 () |
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virtual object | GetValueSpellsSpell () |
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virtual object | GetValueSpellsField1 () |
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virtual object | GetValueSpellsField2 () |
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virtual bool | ValidateUid () |
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virtual bool | ValidateName () |
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virtual bool | ValidateStateDesc () |
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virtual bool | ValidateDesc () |
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virtual bool | ValidatePluralType () |
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virtual bool | ValidateArticleType () |
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virtual bool | ValidateHardiness () |
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virtual bool | ValidateAgility () |
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virtual bool | ValidateGroupCount () |
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virtual bool | ValidateAttackCount () |
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virtual bool | ValidateCourage () |
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virtual bool | ValidateCombatCode () |
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virtual bool | ValidateParryCode () |
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virtual bool | ValidateParry () |
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virtual bool | ValidateParryOdds () |
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virtual bool | ValidateParryTurns () |
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virtual bool | ValidateArmor () |
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virtual bool | ValidateNwDice () |
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virtual bool | ValidateNwSides () |
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virtual bool | ValidateFriendliness () |
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virtual bool | ValidateGender () |
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virtual bool | ValidateCurrGroupCount () |
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virtual bool | ValidateInitParry () |
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virtual bool | ValidateReaction () |
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virtual bool | ValidateDmgTaken () |
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virtual bool | ValidateSpells () |
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virtual bool | ValidateSpellsSpell () |
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virtual bool | ValidateSpellsField1 () |
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virtual bool | ValidateSpellsField2 () |
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virtual bool | ValidateAfterDatabaseLoadedWeapon () |
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virtual bool | ValidateInterdependenciesDesc () |
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virtual bool | ValidateInterdependenciesPluralType () |
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virtual bool | ValidateInterdependenciesLocation () |
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virtual bool | ValidateInterdependenciesWeapon () |
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virtual bool | ValidateInterdependenciesDeadBody () |
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virtual void | PrintDescName () |
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virtual void | PrintDescStateDesc () |
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virtual void | PrintDescDesc () |
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virtual void | PrintDescSeen () |
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virtual void | PrintDescIsListed () |
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virtual void | PrintDescPluralType () |
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virtual void | PrintDescArticleType () |
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virtual void | PrintDescHardiness () |
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virtual void | PrintDescAgility () |
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virtual void | PrintDescAttackCount () |
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virtual void | PrintDescCourage () |
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virtual void | PrintDescLocation () |
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virtual void | PrintDescCombatCode () |
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virtual void | PrintDescParryCode () |
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virtual void | PrintDescParry () |
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virtual void | PrintDescParryOdds () |
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virtual void | PrintDescParryTurns () |
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virtual void | PrintDescArmor () |
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virtual void | PrintDescWeapon () |
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virtual void | PrintDescNwDice () |
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virtual void | PrintDescNwSides () |
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virtual void | PrintDescDeadBody () |
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virtual void | PrintDescFriendliness () |
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virtual void | PrintDescGender () |
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virtual void | ListUid () |
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virtual void | ListName () |
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virtual void | ListStateDesc () |
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virtual void | ListDesc () |
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virtual void | ListSeen () |
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virtual void | ListIsListed () |
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virtual void | ListPluralType () |
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virtual void | ListArticleType () |
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virtual void | ListHardiness () |
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virtual void | ListAgility () |
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virtual void | ListGroupCount () |
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virtual void | ListAttackCount () |
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virtual void | ListCourage () |
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virtual void | ListLocation () |
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virtual void | ListCombatCode () |
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virtual void | ListParryCode () |
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virtual void | ListParry () |
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virtual void | ListParryOdds () |
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virtual void | ListParryTurns () |
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virtual void | ListArmor () |
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virtual void | ListWeapon () |
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virtual void | ListNwDice () |
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virtual void | ListNwSides () |
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virtual void | ListDeadBody () |
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virtual void | ListFriendliness () |
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virtual void | ListGender () |
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virtual void | ListField1 () |
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virtual void | ListField2 () |
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virtual void | InputUid () |
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virtual void | InputName () |
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virtual void | InputStateDesc () |
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virtual void | InputDesc () |
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virtual void | InputSeen () |
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virtual void | InputIsListed () |
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virtual void | InputPluralType () |
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virtual void | InputArticleType () |
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virtual void | InputHardiness () |
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virtual void | InputAgility () |
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virtual void | InputGroupCount () |
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virtual void | InputAttackCount () |
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virtual void | InputCourage () |
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virtual void | InputLocation () |
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virtual void | InputCombatCode () |
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virtual void | InputParryCode () |
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virtual void | InputParry () |
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virtual void | InputParryOdds () |
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virtual void | InputParryTurns () |
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virtual void | InputArmor () |
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virtual void | InputWeapon () |
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virtual void | InputNwDice () |
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virtual void | InputNwSides () |
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virtual void | InputDeadBody () |
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virtual void | InputFriendliness () |
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virtual void | InputGender () |
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virtual void | InputField1 () |
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virtual void | InputField2 () |
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override void | SetUidIfInvalid () |
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| MonsterHelper () |
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virtual string | GetFieldName (string name) |
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virtual string | GetFieldName (long listNum) |
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virtual IList< string > | GetNameList (Func< string, bool > matchFunc=null) |
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virtual string | GetPrintedName (string fieldName) |
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virtual string | GetName (string fieldName, bool addToNameList=false) |
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virtual object | GetValue (string fieldName) |
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virtual bool | ValidateRecord () |
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virtual bool | ValidateField (string fieldName) |
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virtual bool | ValidateFieldAfterDatabaseLoaded (string fieldName) |
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virtual bool | ValidateRecordInterdependencies () |
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virtual bool | ValidateFieldInterdependencies (string fieldName) |
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virtual void | PrintFieldDesc (string fieldName, bool editRec, bool editField, FieldDesc fieldDesc) |
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virtual void | PrintFieldDesc (string fieldName) |
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virtual void | ListRecord (bool fullDetail, bool showDesc, bool resolveEffects, bool lookupMsg, bool numberFields, bool excludeROFields) |
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virtual void | ListRecord (bool callClear=true) |
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virtual void | ListField (string fieldName) |
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virtual void | InputRecord (bool editRec, FieldDesc fieldDesc) |
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virtual void | InputRecord (bool callClear=true) |
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virtual void | InputField (string fieldName) |
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virtual void | Clear () |
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virtual string | GetPrintedNameDesc () |
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virtual string | GetPrintedNameArticleType () |
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virtual string | BuildValue (string fieldName) |
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| Helper () |
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string | GetFieldName (string name) |
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string | GetFieldName (long listNum) |
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IList< string > | GetNameList (Func< string, bool > matchFunc=null) |
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string | GetPrintedName (string fieldName) |
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string | GetName (string fieldName, bool addToNameList=false) |
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object | GetValue (string fieldName) |
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bool | ValidateRecord () |
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bool | ValidateField (string fieldName) |
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bool | ValidateRecordAfterDatabaseLoaded () |
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bool | ValidateFieldAfterDatabaseLoaded (string fieldName) |
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bool | ValidateRecordInterdependencies () |
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bool | ValidateFieldInterdependencies (string fieldName) |
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void | PrintFieldDesc (string fieldName, bool editRec, bool editField, FieldDesc fieldDesc) |
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void | PrintFieldDesc (string fieldName) |
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void | ListRecord (bool fullDetail, bool showDesc, bool resolveEffects, bool lookupMsg, bool numberFields, bool excludeROFields) |
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void | ListRecord (bool callClear=true) |
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void | ListField (string fieldName) |
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void | ListErrorField () |
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void | InputRecord (bool editRec, FieldDesc fieldDesc) |
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void | InputRecord (bool callClear=true) |
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void | InputField (string fieldName) |
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void | Clear () |
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