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| void | BuildPrepContainerYouSeePrefix (IArtifact artifact, ContainerType containerType, bool showCharOwned, StringBuilder buf) |
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| void | PrintCantVerbObj (IGameBase obj) |
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| void | PrintCantVerbIt (IArtifact artifact) |
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| void | PrintCantVerbThat (IArtifact artifact) |
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| void | PrintDoYouMeanObj1OrObj2 (IGameBase obj1, IGameBase obj2) |
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| void | PrintWhyAttack (IGameBase obj) |
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| void | PrintTakingFirst (IArtifact artifact) |
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| void | PrintRemovingFirst (IArtifact artifact) |
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| void | PrintBestLeftAlone (IArtifact artifact) |
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| void | PrintTooHeavy (IArtifact artifact, bool getAll=false) |
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| void | PrintMustBeFreed (IArtifact artifact) |
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| void | PrintMustFirstOpen (IArtifact artifact) |
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| void | PrintMustFirstClose (IArtifact artifact) |
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| void | PrintWorn (IArtifact artifact) |
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| void | PrintRemoved (IArtifact artifact) |
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| void | PrintOpened (IArtifact artifact) |
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| void | PrintClosed (IArtifact artifact) |
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| void | PrintReceived (IArtifact artifact) |
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| void | PrintRetrieved (IArtifact artifact) |
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| void | PrintTaken (IArtifact artifact, bool getAll=false) |
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| void | PrintDropped (IArtifact artifact) |
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| void | PrintReadied (IArtifact artifact) |
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| void | PrintNotOpen (IArtifact artifact) |
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| void | PrintAlreadyOpen (IArtifact artifact) |
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| void | PrintWontOpen (IArtifact artifact) |
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| void | PrintWontFit (IArtifact artifact) |
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| void | PrintFull (IArtifact artifact) |
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| void | PrintOutOfSpace (IArtifact artifact) |
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| void | PrintLocked (IArtifact artifact) |
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| void | PrintBrokeIt (IArtifact artifact) |
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| void | PrintHaveToForceOpen (IArtifact artifact) |
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| void | PrintWearingRemoveFirst (IArtifact artifact) |
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| void | PrintWearingRemoveFirst01 (IArtifact artifact) |
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| void | PrintCantWearShieldWithWeapon (IArtifact shield, IArtifact weapon) |
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| void | PrintContainerNotEmpty (IArtifact artifact, ContainerType containerType, bool isPlural) |
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| void | PrintVerbItAll (IArtifact artifact) |
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| void | PrintNoneLeft (IArtifact artifact) |
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| void | PrintOkay () |
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| void | PrintOkay (IArtifact artifact) |
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| void | PrintFeelBetter (IArtifact artifact) |
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| void | PrintFeelWorse (IArtifact artifact) |
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| void | PrintTryDifferentCommand (IArtifact artifact) |
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| void | PrintNotWeapon (IArtifact artifact) |
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| void | PrintNotReadyableWeapon (IArtifact artifact) |
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| void | PrintNotWhileCarryingObj (IArtifact artifact) |
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| void | PrintNotWhileWearingObj (IArtifact artifact) |
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| void | PrintWontLight (IArtifact artifact) |
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| void | PrintLightObj (IArtifact artifact) |
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| void | PrintExtinguishObj (IArtifact artifact) |
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| void | PrintLightExtinguished (IArtifact artifact) |
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| void | PrintAlreadyWearingObj (IArtifact artifact) |
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| void | PrintWhamHitObj (IArtifact artifact) |
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| void | PrintFullDesc (IArtifact artifact, bool showName, bool showVerboseName) |
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| void | PrintObjAmountLeft (IArtifact artifact, long objAmount, bool objEdible) |
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| void | PrintPrepContainerYouSee (IArtifact artifact, IList< IArtifact > containerArtifactList, ContainerType containerType, bool showCharOwned, IRecordNameListArgs recordNameListArgs=null) |
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| void | PrintNothingPrepContainer (IArtifact artifact, ContainerType containerType, bool showCharOwned) |
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| void | PrintAttemptingToFlee (IArtifact artifact, Direction direction) |
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| void | PrintCantReadyWeaponWithShield (IArtifact weapon, IArtifact shield) |
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| void | PrintPolitelyRefuses (IMonster monster) |
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| void | PrintTakesTheMoney (IMonster monster) |
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| void | PrintWontLetYou (IMonster monster) |
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| void | PrintHealthImproves (IMonster monster) |
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| void | PrintTakeCombatStance (IMonster monster) |
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| void | PrintTakeCombatStance01 (IMonster monster) |
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| void | PrintCombatStance (IMonster monster) |
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| void | PrintHaventSavedGameYet (IMonster monster) |
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| void | PrintFullDesc (IMonster monster, bool showName, bool showVerboseName) |
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| void | PrintHealthStatus (IMonster monster, bool includeUninjuredGroupMonsters) |
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| void | PrintGiveGoldPiecesTo (IMonster monster, long goldAmount) |
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| void | PrintActorIsWearing (IMonster monster, IList< IArtifact > monsterWornArtifactList, IRecordNameListArgs recordNameListArgs=null) |
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| void | PrintActorIsCarrying (IMonster monster, IList< IArtifact > monsterCarriedArtifactList, IRecordNameListArgs recordNameListArgs=null) |
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| void | PrintOpensConsumesAndHandsBack (IArtifact artifact, IMonster monster, bool objOpened, bool objEdible) |
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| void | PrintConsumesItAll (IArtifact artifact, IMonster monster, bool objOpened) |
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| void | PrintConsumesItAllHandsBack (IArtifact artifact, IMonster monster, bool objOpened) |
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| void | PrintGiveObjToActor (IArtifact artifact, IMonster monster) |
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| void | PrintObjBelongsToActor (IArtifact artifact, IMonster monster) |
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| void | PrintFreeActorWithKey (IMonster monster, IArtifact key) |
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| void | PrintOpenObjWithKey (IArtifact artifact, IArtifact key) |
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| void | PrintPutObjPrepContainer (IArtifact artifact, IArtifact container, ContainerType containerType) |
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| void | PrintActorRemovesObjPrepContainer (IMonster monster, IArtifact artifact, IArtifact container, ContainerType containerType, bool omitWeightCheck) |
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| void | PrintActorPicksUpObj (IMonster monster, IArtifact artifact) |
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| void | PrintActorReadiesObj (IMonster monster, IArtifact artifact) |
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| void | PrintActorRemovesObjPrepContainer01 (IMonster monster, IArtifact artifact, IArtifact container, ContainerType containerType, bool omitWeightCheck) |
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| void | PrintActorPicksUpWeapon (IMonster monster) |
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| void | PrintActorReadiesWeapon (IMonster monster) |
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| void | PrintBortVisitArtifact (IRoom room, IArtifact artifact) |
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| void | PrintBortVisitMonster (IRoom room, IMonster monster) |
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| void | PrintBortVisitRoom (IRoom room) |
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| void | PrintBortRecallArtifact (IRoom room, IArtifact artifact) |
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| void | PrintBortRecallMonster (IRoom room, IMonster monster) |
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| void | PrintBortArtifactRoomInvalid (IArtifact artifact) |
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| void | PrintBortMonsterRoomInvalid (IMonster monster) |
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| void | PrintBortArtifactInvalid () |
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| void | PrintBortMonsterInvalid () |
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| void | PrintBortRoomInvalid () |
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| void | PrintHintQuestion (long hintNum, string question) |
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| void | PrintHintQuestion01 (string question) |
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| void | PrintHintAnswer (string answer, StringBuilder buf) |
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| void | PrintSayText (string printedPhrase) |
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| void | PrintBortUsage () |
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| void | PrintSettingsUsage () |
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| void | PrintNotEnoughGold () |
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| void | PrintMustFirstReadyWeapon () |
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| void | PrintDontHaveItNotHere () |
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| void | PrintDontHaveIt () |
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| void | PrintDontHaveIt02 (IArtifact artifact) |
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| void | PrintDontNeedTo () |
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| void | PrintDontNeedTo02 (IArtifact artifact) |
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| void | PrintCantDoThat () |
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| void | PrintCantVerbThat () |
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| void | PrintCantVerbHere () |
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| void | PrintBeMoreSpecific () |
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| void | PrintNobodyHereByThatName () |
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| void | PrintNothingHereByThatName () |
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| void | PrintYouSeeNothingSpecial () |
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| void | PrintDontBeAbsurd () |
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| void | PrintCalmDown () |
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| void | PrintNoPlaceToGo () |
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| void | PrintAttackNonEnemy () |
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| void | PrintAreYouSure () |
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| void | PrintReturnToMainHall () |
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| void | PrintReallyWantToQuit () |
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| void | PrintChangeSaveName () |
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| void | PrintEnterSaveName () |
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| void | PrintEnterHintChoice () |
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| void | PrintAnotherHint () |
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| void | PrintNothingHappens () |
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| void | PrintNoObviousWayToDoThat () |
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| void | PrintDontHaveTheKey () |
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| void | PrintSettingsChanged () |
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| void | PrintGameRestored () |
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| void | PrintGameSaved () |
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| void | PrintGameNotSaved () |
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| void | PrintNoHintsAvailable () |
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| void | PrintNoHintsAvailableNow () |
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| void | PrintYourQuestion () |
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| void | PrintNothingToDrop () |
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| void | PrintNothingToGet () |
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| void | PrintAlreadyWearingArmor () |
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| void | PrintAlreadyWearingShield () |
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| void | PrintZapDirectHit () |
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| void | Stage () |
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| void | ExecuteForPlayer () |
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| void | ExecuteForMonster () |
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| bool | IsAllowedInRoom () |
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| bool | ShouldAllowSkillGains () |
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| bool | ShouldAllowRedirectToGetCommand () |
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| bool | ShouldShowUnseenArtifacts (IRoom room, IArtifact artifact) |
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| string | GetPrintedVerb () |
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| bool | IsEnabled (IMonster monster) |
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| bool | IsPrepEnabled (IPrep prep) |
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| void | CopyCommandData (ICommand destCommand, bool includeIobj=true) |
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| void | RedirectToGetCommand< T > (IArtifact artifact, bool printTaking=true) |
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| void | PrintObjBlocksTheWay (IArtifact artifact) |
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| void | PrintSomethingBlocksTheWay () |
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| void | PrintLightAlmostOut (IArtifact artifact, long turnCounter) |
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| void | PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen) |
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| void | PrintNewCommandSeen () |
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| void | PrintCommandPrompt () |
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| void | PrintFulfillMessage (string inputStr) |
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| void | PrintDontFollowYou () |
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| void | PrintDontFollowYou02 () |
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| void | PrintCantGoThatWay () |
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| void | PrintCantVerbThere (string verb) |
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| void | PrintRideOffIntoSunset () |
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| void | PrintLeaveAdventure () |
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| void | PrintEnemiesNearby () |
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| void | PrintSpeedSpellExpired () |
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| void | BeforePrintCommands () |
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| void | AfterPrintCommands () |
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| void | ProcessEvents (EventType eventType) |
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| string | GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne) |
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| IList< long > | GetLoopMonsterUidList () |
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| void | Stage () |
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| void | Execute () |
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| ICommandParser | CommandParser [get, set] |
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| IMonster | ActorMonster [get, set] |
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| IRoom | ActorRoom [get, set] |
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| IGameBase | Dobj [get, set] |
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| IArtifact | DobjArtifact [get] |
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| IMonster | DobjMonster [get] |
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| IGameBase | Iobj [get, set] |
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| IArtifact | IobjArtifact [get] |
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| IMonster | IobjMonster [get] |
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| string[] | Synonyms [get, set] |
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| long | SortOrder [get, set] |
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| string | Verb [get, set] |
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| string | ParserMatchName [get, set] |
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| IPrep | Prep [get, set] |
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| CommandType | Type [get, set] |
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| ContainerType | ContainerType [get, set] |
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| bool | GetCommandCalled [get, set] |
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| bool | IsNew [get, set] |
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| bool | IsListed [get, set] |
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| bool | IsSentenceParserEnabled [get, set] |
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| bool | IsDobjPrepEnabled [get, set] |
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| bool | IsIobjEnabled [get, set] |
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| bool | IsDarkEnabled [get, set] |
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| bool | IsPlayerEnabled [get, set] |
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| bool | IsMonsterEnabled [get, set] |
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| bool | GotoCleanup [get, set] |
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| string | Name [get, set] |
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| IState | NextState [get, set] |
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| bool | PreserveNextState [get, set] |
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