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void | BuildPrepContainerYouSeePrefix (IArtifact artifact, ContainerType containerType, bool showCharOwned, StringBuilder buf) |
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void | PrintCantVerbObj (IGameBase obj) |
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void | PrintCantVerbIt (IArtifact artifact) |
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void | PrintCantVerbThat (IArtifact artifact) |
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void | PrintDoYouMeanObj1OrObj2 (IGameBase obj1, IGameBase obj2) |
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void | PrintWhyAttack (IGameBase obj) |
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void | PrintTakingFirst (IArtifact artifact) |
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void | PrintRemovingFirst (IArtifact artifact) |
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void | PrintBestLeftAlone (IArtifact artifact) |
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void | PrintTooHeavy (IArtifact artifact, bool getAll=false) |
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void | PrintMustBeFreed (IArtifact artifact) |
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void | PrintMustFirstOpen (IArtifact artifact) |
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void | PrintMustFirstClose (IArtifact artifact) |
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void | PrintWorn (IArtifact artifact) |
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void | PrintRemoved (IArtifact artifact) |
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void | PrintOpened (IArtifact artifact) |
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void | PrintClosed (IArtifact artifact) |
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void | PrintReceived (IArtifact artifact) |
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void | PrintRetrieved (IArtifact artifact) |
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void | PrintTaken (IArtifact artifact, bool getAll=false) |
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void | PrintDropped (IArtifact artifact) |
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void | PrintReadied (IArtifact artifact) |
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void | PrintNotOpen (IArtifact artifact) |
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void | PrintAlreadyOpen (IArtifact artifact) |
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void | PrintWontOpen (IArtifact artifact) |
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void | PrintWontFit (IArtifact artifact) |
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void | PrintFull (IArtifact artifact) |
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void | PrintOutOfSpace (IArtifact artifact) |
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void | PrintLocked (IArtifact artifact) |
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void | PrintBrokeIt (IArtifact artifact) |
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void | PrintHaveToForceOpen (IArtifact artifact) |
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void | PrintWearingRemoveFirst (IArtifact artifact) |
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void | PrintWearingRemoveFirst01 (IArtifact artifact) |
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void | PrintCantWearShieldWithWeapon (IArtifact shield, IArtifact weapon) |
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void | PrintContainerNotEmpty (IArtifact artifact, ContainerType containerType, bool isPlural) |
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void | PrintVerbItAll (IArtifact artifact) |
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void | PrintNoneLeft (IArtifact artifact) |
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void | PrintOkay () |
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void | PrintOkay (IArtifact artifact) |
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void | PrintFeelBetter (IArtifact artifact) |
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void | PrintFeelWorse (IArtifact artifact) |
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void | PrintTryDifferentCommand (IArtifact artifact) |
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void | PrintNotWeapon (IArtifact artifact) |
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void | PrintNotReadyableWeapon (IArtifact artifact) |
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void | PrintNotWhileCarryingObj (IArtifact artifact) |
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void | PrintNotWhileWearingObj (IArtifact artifact) |
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void | PrintWontLight (IArtifact artifact) |
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void | PrintLightObj (IArtifact artifact) |
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void | PrintExtinguishObj (IArtifact artifact) |
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void | PrintLightExtinguished (IArtifact artifact) |
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void | PrintAlreadyWearingObj (IArtifact artifact) |
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void | PrintWhamHitObj (IArtifact artifact) |
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void | PrintFullDesc (IArtifact artifact, bool showName, bool showVerboseName) |
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void | PrintObjAmountLeft (IArtifact artifact, long objAmount, bool objEdible) |
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void | PrintPrepContainerYouSee (IArtifact artifact, IList< IArtifact > containerArtifactList, ContainerType containerType, bool showCharOwned, IRecordNameListArgs recordNameListArgs=null) |
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void | PrintNothingPrepContainer (IArtifact artifact, ContainerType containerType, bool showCharOwned) |
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void | PrintAttemptingToFlee (IArtifact artifact, Direction direction) |
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void | PrintCantReadyWeaponWithShield (IArtifact weapon, IArtifact shield) |
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void | PrintPolitelyRefuses (IMonster monster) |
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void | PrintTakesTheMoney (IMonster monster) |
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void | PrintWontLetYou (IMonster monster) |
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void | PrintHealthImproves (IMonster monster) |
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void | PrintAssumeCombatStance (IMonster monster) |
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void | PrintAssumeCombatStance01 (IMonster monster) |
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void | PrintCombatStance (IMonster monster) |
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void | PrintHaventSavedGameYet (IMonster monster) |
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void | PrintFullDesc (IMonster monster, bool showName, bool showVerboseName) |
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void | PrintHealthStatus (IMonster monster, bool includeUninjuredGroupMonsters) |
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void | PrintGiveGoldPiecesTo (IMonster monster, long goldAmount) |
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void | PrintActorIsWearing (IMonster monster, IList< IArtifact > monsterWornArtifactList, IRecordNameListArgs recordNameListArgs=null) |
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void | PrintActorIsCarrying (IMonster monster, IList< IArtifact > monsterCarriedArtifactList, IRecordNameListArgs recordNameListArgs=null) |
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void | PrintOpensConsumesAndHandsBack (IArtifact artifact, IMonster monster, bool objOpened, bool objEdible) |
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void | PrintConsumesItAll (IArtifact artifact, IMonster monster, bool objOpened) |
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void | PrintConsumesItAllHandsBack (IArtifact artifact, IMonster monster, bool objOpened) |
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void | PrintGiveObjToActor (IArtifact artifact, IMonster monster) |
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void | PrintObjBelongsToActor (IArtifact artifact, IMonster monster) |
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void | PrintFreeActorWithKey (IMonster monster, IArtifact key) |
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void | PrintOpenObjWithKey (IArtifact artifact, IArtifact key) |
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void | PrintPutObjPrepContainer (IArtifact artifact, IArtifact container, ContainerType containerType) |
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void | PrintActorRemovesObjPrepContainer (IMonster monster, IArtifact artifact, IArtifact container, ContainerType containerType, bool omitWeightCheck) |
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void | PrintActorPicksUpObj (IMonster monster, IArtifact artifact) |
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void | PrintActorReadiesObj (IMonster monster, IArtifact artifact) |
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void | PrintActorRemovesObjPrepContainer01 (IMonster monster, IArtifact artifact, IArtifact container, ContainerType containerType, bool omitWeightCheck) |
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void | PrintActorPicksUpWeapon (IMonster monster) |
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void | PrintActorReadiesWeapon (IMonster monster) |
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void | PrintBortVisitArtifact (IRoom room, IArtifact artifact) |
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void | PrintBortVisitMonster (IRoom room, IMonster monster) |
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void | PrintBortVisitRoom (IRoom room) |
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void | PrintBortRecallArtifact (IRoom room, IArtifact artifact) |
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void | PrintBortRecallMonster (IRoom room, IMonster monster) |
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void | PrintBortArtifactRoomInvalid (IArtifact artifact) |
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void | PrintBortMonsterRoomInvalid (IMonster monster) |
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void | PrintBortArtifactInvalid () |
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void | PrintBortMonsterInvalid () |
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void | PrintBortRoomInvalid () |
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void | PrintHintQuestion (long hintNum, string question) |
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void | PrintHintQuestion01 (string question) |
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void | PrintHintAnswer (string answer, StringBuilder buf) |
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void | PrintSayText (string printedPhrase) |
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void | PrintBortUsage () |
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void | PrintSettingsUsage () |
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void | PrintNotEnoughGold () |
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void | PrintMustFirstReadyWeapon () |
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void | PrintDontHaveItNotHere () |
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void | PrintDontHaveIt () |
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void | PrintDontHaveIt02 (IArtifact artifact) |
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void | PrintDontNeedTo () |
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void | PrintDontNeedTo02 (IArtifact artifact) |
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void | PrintCantDoThat () |
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void | PrintCantVerbThat () |
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void | PrintCantVerbHere () |
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void | PrintBeMoreSpecific () |
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void | PrintNobodyHereByThatName () |
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void | PrintNothingHereByThatName () |
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void | PrintYouSeeNothingSpecial () |
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void | PrintDontBeAbsurd () |
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void | PrintCalmDown () |
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void | PrintNoPlaceToGo () |
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void | PrintAttackNonEnemy () |
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void | PrintAreYouSure () |
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void | PrintReturnToMainHall () |
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void | PrintReallyWantToQuit () |
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void | PrintChangeSaveName () |
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void | PrintEnterSaveName () |
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void | PrintEnterHintChoice () |
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void | PrintAnotherHint () |
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void | PrintNothingHappens () |
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void | PrintNoObviousWayToDoThat () |
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void | PrintDontHaveTheKey () |
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void | PrintSettingsChanged () |
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void | PrintGameRestored () |
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void | PrintGameSaved () |
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void | PrintGameNotSaved () |
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void | PrintNoHintsAvailable () |
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void | PrintNoHintsAvailableNow () |
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void | PrintYourQuestion () |
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void | PrintNothingToDrop () |
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void | PrintNothingToGet () |
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void | PrintAlreadyWearingArmor () |
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void | PrintAlreadyWearingShield () |
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void | PrintZapDirectHit () |
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void | Stage () |
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void | ExecuteForPlayer () |
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void | ExecuteForMonster () |
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bool | IsAllowedInRoom () |
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bool | ShouldAllowSkillGains () |
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bool | ShouldAllowRedirectToGetCommand () |
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bool | ShouldShowUnseenArtifacts (IRoom room, IArtifact artifact) |
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string | GetPrintedVerb () |
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bool | IsEnabled (IMonster monster) |
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bool | IsPrepEnabled (IPrep prep) |
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void | CopyCommandData (ICommand destCommand, bool includeIobj=true) |
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void | RedirectToGetCommand< T > (IArtifact artifact, bool printTaking=true) |
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void | PrintObjBlocksTheWay (IArtifact artifact) |
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void | PrintSomethingBlocksTheWay () |
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void | PrintLightAlmostOut (IArtifact artifact, long turnCounter) |
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void | PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen) |
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void | PrintNewCommandSeen () |
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void | PrintCommandPrompt () |
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void | PrintFulfillMessage (string inputStr) |
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void | PrintDontFollowYou () |
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void | PrintDontFollowYou02 () |
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void | PrintCantGoThatWay () |
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void | PrintCantVerbThere (string verb) |
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void | PrintRideOffIntoSunset () |
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void | PrintLeaveAdventure () |
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void | PrintEnemiesNearby () |
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void | PrintSpeedSpellExpired () |
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void | BeforePrintCommands () |
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void | AfterPrintCommands () |
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void | ProcessEvents (EventType eventType) |
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string | GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne) |
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IList< long > | GetLoopMonsterUidList () |
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void | Stage () |
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void | Execute () |
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ICommandParser | CommandParser [get, set] |
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IMonster | ActorMonster [get, set] |
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IRoom | ActorRoom [get, set] |
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IGameBase | Dobj [get, set] |
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IArtifact | DobjArtifact [get] |
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IMonster | DobjMonster [get] |
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IGameBase | Iobj [get, set] |
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IArtifact | IobjArtifact [get] |
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IMonster | IobjMonster [get] |
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string[] | Synonyms [get, set] |
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long | SortOrder [get, set] |
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string | Verb [get, set] |
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string | ParserMatchName [get, set] |
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IPrep | Prep [get, set] |
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CommandType | Type [get, set] |
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ContainerType | ContainerType [get, set] |
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bool | GetCommandCalled [get, set] |
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bool | IsNew [get, set] |
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bool | IsListed [get, set] |
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bool | IsSentenceParserEnabled [get, set] |
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bool | IsDobjPrepEnabled [get, set] |
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bool | IsIobjEnabled [get, set] |
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bool | IsDarkEnabled [get, set] |
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bool | IsPlayerEnabled [get, set] |
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bool | IsMonsterEnabled [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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