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◆ AfterPrintCommands()
void EamonRT.Framework.States.IStateSignatures.AfterPrintCommands |
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◆ BeforePrintCommands()
void EamonRT.Framework.States.IStateSignatures.BeforePrintCommands |
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◆ Execute()
void EamonRT.Framework.States.IStateSignatures.Execute |
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Implemented in EamonRT.Game.Commands.Command, EamonRT.Game.States.StateImpl, EamonRT.Game.States.State, OrbOfMyLife.Game.States.AfterPlayerMoveState, EamonRT.Game.States.MonsterMemberActionState, EamonRT.Game.States.AfterPrintPlayerRoomEventState, EamonRT.Game.States.BeforePrintPlayerRoomEventState, EamonRT.Game.States.UnrecognizedCommandState, EamonRT.Game.States.PlayerMoveCheckState, EamonRT.Game.States.PlayerDeadState, EamonRT.Game.States.MonsterActionState, EamonRT.Game.States.MonsterAttackActionState, EamonRT.Game.States.AfterPlayerMoveState, EamonRT.Game.States.BurnDownLightSourceState, EamonRT.Game.States.BeforePlayerMoveState, EamonRT.Game.States.EndOfRoundState, EamonRT.Game.States.RegenerateSpellAbilitiesState, EamonRT.Game.States.MonsterAttackLoopIncrementState, EamonRT.Game.States.MonsterMemberLoopIncrementState, EamonRT.Game.States.BurnDownSpeedSpellState, EamonRT.Game.States.MonsterLoopIncrementState, EamonRT.Game.States.GetPlayerInputState, EamonRT.Game.States.MonsterAttackLoopInitializeState, EamonRT.Game.States.MonsterMemberLoopInitializeState, StrongholdOfKahrDur.Game.States.NecromancerAttackActionState, TheDeepCanyon.Game.States.PlayerResurrectedState, EamonRT.Game.States.ErrorState, TheVileGrimoireOfJaldial.Game.States.PlayerResurrectedState, EamonRT.Game.States.PrintPlayerRoomState, Dharmaquest.Game.States.PlayerDeadState, TheDeepCanyon.Game.States.MonsterMemberActionState, TheSubAquanLaboratory.Game.States.MonsterActionState, TheVileGrimoireOfJaldial.Game.States.PlayerDeadState, WrenholdsSecretVigil.Game.States.MonsterActionState, EamonRT.Game.States.StartState, StrongholdOfKahrDur.Game.States.MonsterAttackActionState, EamonRT.Game.States.ProcessPlayerInputState, ThePyramidOfAnharos.Game.States.BurnDownSpeedSpellState, EamonRT.Game.States.MonsterLoopInitializeState, and EamonRT.Game.States.MonsterStartState.
◆ GetDarkName()
string EamonRT.Framework.States.IStateSignatures.GetDarkName |
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IGameBase |
target, |
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ArticleType |
articleType, |
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string |
nameType, |
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bool |
upshift, |
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bool |
groupCountOne |
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) |
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◆ GetLoopMonsterUidList()
IList<long> EamonRT.Framework.States.IStateSignatures.GetLoopMonsterUidList |
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◆ PrintCantGoThatWay()
void EamonRT.Framework.States.IStateSignatures.PrintCantGoThatWay |
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◆ PrintCantVerbThere()
void EamonRT.Framework.States.IStateSignatures.PrintCantVerbThere |
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string |
verb | ) |
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◆ PrintCommandPrompt()
void EamonRT.Framework.States.IStateSignatures.PrintCommandPrompt |
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◆ PrintCommands()
void EamonRT.Framework.States.IStateSignatures.PrintCommands |
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IList< ICommand > |
commandList, |
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CommandType |
commandType, |
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ref bool |
newSeen |
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) |
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◆ PrintDontFollowYou()
void EamonRT.Framework.States.IStateSignatures.PrintDontFollowYou |
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◆ PrintDontFollowYou02()
void EamonRT.Framework.States.IStateSignatures.PrintDontFollowYou02 |
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◆ PrintEnemiesNearby()
void EamonRT.Framework.States.IStateSignatures.PrintEnemiesNearby |
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◆ PrintFulfillMessage()
void EamonRT.Framework.States.IStateSignatures.PrintFulfillMessage |
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string |
inputStr | ) |
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◆ PrintLeaveAdventure()
void EamonRT.Framework.States.IStateSignatures.PrintLeaveAdventure |
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◆ PrintLightAlmostOut()
void EamonRT.Framework.States.IStateSignatures.PrintLightAlmostOut |
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IArtifact |
artifact, |
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long |
turnCounter |
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◆ PrintNewCommandSeen()
void EamonRT.Framework.States.IStateSignatures.PrintNewCommandSeen |
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◆ PrintObjBlocksTheWay()
void EamonRT.Framework.States.IStateSignatures.PrintObjBlocksTheWay |
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IArtifact |
artifact | ) |
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◆ PrintRideOffIntoSunset()
void EamonRT.Framework.States.IStateSignatures.PrintRideOffIntoSunset |
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◆ PrintSomethingBlocksTheWay()
void EamonRT.Framework.States.IStateSignatures.PrintSomethingBlocksTheWay |
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◆ PrintSpeedSpellExpired()
void EamonRT.Framework.States.IStateSignatures.PrintSpeedSpellExpired |
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◆ ProcessEvents()
void EamonRT.Framework.States.IStateSignatures.ProcessEvents |
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EventType |
eventType | ) |
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- Parameters
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Implemented in EamonRT.Game.States.State, EamonRT.Game.States.StateImpl, TheTempleOfNgurct.Game.Commands.OpenCommand, TheVileGrimoireOfJaldial.Game.Commands.OpenCommand, WrenholdsSecretVigil.Game.Commands.OpenCommand, TheWayfarersInn.Game.Commands.PutCommand, WrenholdsSecretVigil.Game.Commands.PutCommand, TheTrainingGround.Game.Commands.GiveCommand, TheBeginnersCave.Game.Commands.FleeCommand, TheVileGrimoireOfJaldial.Game.States.PlayerMoveCheckState, OrbOfMyLife.Game.Commands.SayCommand, StrongholdOfKahrDur.Game.States.PlayerMoveCheckState, ThePyramidOfAnharos.Game.States.GetPlayerInputState, TheTempleOfNgurct.Game.Commands.ReadCommand, WrenholdsSecretVigil.Game.States.PlayerMoveCheckState, Dharmaquest.Game.Commands.SayCommand, TheSubAquanLaboratory.Game.States.PlayerMoveCheckState, TheVileGrimoireOfJaldial.Game.Commands.ExamineCommand, TheWayfarersInn.Game.States.AfterPlayerMoveState, ThePyramidOfAnharos.Game.Commands.ReadCommand, ThePyramidOfAnharos.Game.Commands.SayCommand, TheVileGrimoireOfJaldial.Game.States.PrintPlayerRoomState, TheWayfarersInn.Game.Commands.ExamineCommand, ARuncibleCargo.Game.States.PlayerMoveCheckState, ARuncibleCargo.Game.States.PrintPlayerRoomState, TheSubAquanLaboratory.Game.Commands.ExamineCommand, TheWayfarersInn.Game.Commands.ReadCommand, ARuncibleCargo.Game.Commands.GiveCommand, ARuncibleCargo.Game.Commands.SayCommand, ARuncibleCargo.Game.States.GetPlayerInputState, StrongholdOfKahrDur.Game.Commands.SayCommand, ThePyramidOfAnharos.Game.States.PlayerMoveCheckState, TheVileGrimoireOfJaldial.Game.Commands.RemoveCommand, TheVileGrimoireOfJaldial.Game.States.GetPlayerInputState, AlternateBeginnersCave.Game.Commands.OpenCommand, ARuncibleCargo.Game.Commands.UseCommand, BeginnersForest.Game.Commands.SayCommand, TheBeginnersCave.Game.Commands.ReadCommand, TheDeepCanyon.Game.States.PrintPlayerRoomState, TheSubAquanLaboratory.Game.States.EndOfRoundState, TheTempleOfNgurct.Game.Commands.SayCommand, TheVileGrimoireOfJaldial.Game.Commands.WearCommand, TheVileGrimoireOfJaldial.Game.Commands.SayCommand, TheVileGrimoireOfJaldial.Game.States.AfterPlayerMoveState, TheWayfarersInn.Game.Commands.RemoveCommand, TheWayfarersInn.Game.Commands.WearCommand, TheWayfarersInn.Game.Commands.SayCommand, TheWayfarersInn.Game.States.PlayerMoveCheckState, AlternateBeginnersCave.Game.States.GetPlayerInputState, LandOfTheMountainKing.Game.Commands.SayCommand, OrbOfMyLife.Game.Commands.GiveCommand, OrbOfMyLife.Game.States.AfterPlayerMoveState, OrbOfMyLife.Game.States.PrintPlayerRoomState, TheSubAquanLaboratory.Game.Commands.OpenCommand, TheSubAquanLaboratory.Game.States.GetPlayerInputState, TheTempleOfNgurct.Game.States.AfterPlayerMoveState, TheTrainingGround.Game.Commands.AttackCommand, TheTrainingGround.Game.Commands.ReadCommand, TheTrainingGround.Game.Commands.SayCommand, TheWayfarersInn.Game.Commands.GiveCommand, TheWayfarersInn.Game.Commands.OpenCommand, TheWayfarersInn.Game.States.PrintPlayerRoomState, WrenholdsSecretVigil.Game.States.GetPlayerInputState, AlternateBeginnersCave.Game.Commands.AttackCommand, AlternateBeginnersCave.Game.Commands.BlastCommand, ARuncibleCargo.Game.States.StartState, ARuncibleCargo.Game.States.AfterPlayerMoveState, BeginnersForest.Game.Commands.ReadCommand, BeginnersForest.Game.States.GetPlayerInputState, BeginnersForest.Game.States.PrintPlayerRoomState, Dharmaquest.Game.Commands.GiveCommand, Dharmaquest.Game.States.PlayerMoveCheckState, Dharmaquest.Game.States.PrintPlayerRoomState, LandOfTheMountainKing.Game.Commands.UseCommand, OrbOfMyLife.Game.Commands.AttackCommand, OrbOfMyLife.Game.Commands.BlastCommand, StrongholdOfKahrDur.Game.Commands.CloseCommand, StrongholdOfKahrDur.Game.Commands.ExamineCommand, StrongholdOfKahrDur.Game.Commands.OpenCommand, StrongholdOfKahrDur.Game.States.GetPlayerInputState, TheBeginnersCave.Game.Commands.SayCommand, TheBeginnersCave.Game.Commands.StatusCommand, TheDeepCanyon.Game.Commands.AttackCommand, TheDeepCanyon.Game.States.AfterPlayerMoveState, TheDeepCanyon.Game.States.PlayerMoveCheckState, ThePyramidOfAnharos.Game.Commands.PutCommand, ThePyramidOfAnharos.Game.States.AfterPlayerMoveState, TheSubAquanLaboratory.Game.States.AfterPlayerMoveState, TheTempleOfNgurct.Game.States.EndOfRoundState, TheTrainingGround.Game.States.GetPlayerInputState, TheTrainingGround.Game.States.PrintPlayerRoomState, TheVileGrimoireOfJaldial.Game.Commands.GiveCommand, TheVileGrimoireOfJaldial.Game.States.StartState, TheWayfarersInn.Game.Commands.AttackCommand, WrenholdsSecretVigil.Game.Commands.FreeCommand, WrenholdsSecretVigil.Game.Commands.GiveCommand, AlternateBeginnersCave.Game.Commands.ReadyCommand, AlternateBeginnersCave.Game.States.AfterPlayerMoveState, BeginnersForest.Game.Commands.WearCommand, BeginnersForest.Game.States.PlayerMoveCheckState, OrbOfMyLife.Game.Commands.WearCommand, OrbOfMyLife.Game.States.PlayerMoveCheckState, TheBeginnersCave.Game.Commands.GiveCommand, TheBeginnersCave.Game.States.PlayerMoveCheckState, TheDeepCanyon.Game.Commands.GiveCommand, TheDeepCanyon.Game.Commands.CloseCommand, TheSubAquanLaboratory.Game.Commands.UseCommand, TheTempleOfNgurct.Game.States.PlayerMoveCheckState, TheVileGrimoireOfJaldial.Game.Commands.DrinkCommand, TheVileGrimoireOfJaldial.Game.States.EndOfRoundState, and WrenholdsSecretVigil.Game.States.EndOfRoundState.
◆ Stage()
void EamonRT.Framework.States.IStateSignatures.Stage |
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◆ GotoCleanup
bool EamonRT.Framework.States.IStateSignatures.GotoCleanup |
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getset |
◆ Name
string EamonRT.Framework.States.IStateSignatures.Name |
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getset |
◆ NextState
IState EamonRT.Framework.States.IStateSignatures.NextState |
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getset |
◆ PreserveNextState
bool EamonRT.Framework.States.IStateSignatures.PreserveNextState |
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getset |
The documentation for this interface was generated from the following file: