Eamon CS  3.1.0
EamonRT.Framework.States.IMonsterMemberActionState Interface Reference

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Inheritance diagram for EamonRT.Framework.States.IMonsterMemberActionState:
EamonRT.Framework.States.IState EamonRT.Framework.States.IStateSignatures EamonRT.Game.States.MonsterMemberActionState TheDeepCanyon.Game.States.MonsterMemberActionState TheDeepCanyon.Game.States.MonsterMemberActionState

Additional Inherited Members

- Public Member Functions inherited from EamonRT.Framework.States.IStateSignatures
void PrintObjBlocksTheWay (IArtifact artifact)
 
void PrintSomethingBlocksTheWay ()
 
void PrintLightAlmostOut (IArtifact artifact, long turnCounter)
 
void PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen)
 
void PrintNewCommandSeen ()
 
void PrintCommandPrompt ()
 
void PrintFulfillMessage (string inputStr)
 
void PrintDontFollowYou ()
 
void PrintDontFollowYou02 ()
 
void PrintCantGoThatWay ()
 
void PrintCantVerbThere (string verb)
 
void PrintRideOffIntoSunset ()
 
void PrintLeaveAdventure ()
 
void PrintEnemiesNearby ()
 
void PrintSpeedSpellExpired ()
 
void BeforePrintCommands ()
 
void AfterPrintCommands ()
 
void ProcessEvents (EventType eventType)
 
string GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne)
 
IList< long > GetLoopMonsterUidList ()
 
void Stage ()
 
void Execute ()
 
- Properties inherited from EamonRT.Framework.States.IStateSignatures
bool GotoCleanup [get, set]
 
string Name [get, set]
 
IState NextState [get, set]
 
bool PreserveNextState [get, set]
 

Detailed Description


The documentation for this interface was generated from the following file: