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| virtual IRoom | Room [get, set] |
| |
| virtual long | EffectUid [get, set] |
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| virtual long | DeadBodyRoomUid [get, set] |
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| virtual long | EquipmentDamageAmount [get, set] |
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| virtual double | InjuryMultiplier [get, set] |
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| virtual Action< IState > | SetNextStateFunc [get, set] |
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| IRoom | Room [get, set] |
| |
| long | EffectUid [get, set] |
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| long | DeadBodyRoomUid [get, set] |
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| long | EquipmentDamageAmount [get, set] |
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| double | InjuryMultiplier [get, set] |
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| Action< IState > | SetNextStateFunc [get, set] |
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◆ InjureAndDamageArgs()
| EamonRT.Game.Args.InjureAndDamageArgs.InjureAndDamageArgs |
( |
| ) |
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◆ DeadBodyRoomUid
| virtual long EamonRT.Game.Args.InjureAndDamageArgs.DeadBodyRoomUid |
|
getset |
◆ EffectUid
| virtual long EamonRT.Game.Args.InjureAndDamageArgs.EffectUid |
|
getset |
◆ EquipmentDamageAmount
| virtual long EamonRT.Game.Args.InjureAndDamageArgs.EquipmentDamageAmount |
|
getset |
◆ InjuryMultiplier
| virtual double EamonRT.Game.Args.InjureAndDamageArgs.InjuryMultiplier |
|
getset |
◆ Room
| virtual IRoom EamonRT.Game.Args.InjureAndDamageArgs.Room |
|
getset |
◆ SetNextStateFunc
| virtual Action<IState> EamonRT.Game.Args.InjureAndDamageArgs.SetNextStateFunc |
|
getset |
The documentation for this class was generated from the following file: