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| virtual IMonster | LoopMonster [get, set] |
| |
| virtual IRoom | LoopMonsterRoom [get, set] |
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| virtual IArtifact | WeaponArtifact [get, set] |
| |
| virtual IList< IArtifact > | WeaponArtifactList [get, set] |
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| virtual IMonsterSpell | MonsterSpell [get, set] |
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| virtual ICommand | ActionCommand [get, set] |
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| virtual long | WeaponArtifactListIndex [get, set] |
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| virtual ContainerType | WeaponContainerType [get, set] |
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| virtual string | ContainerPrepName [get, set] |
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| virtual bool | GotoCleanup [get, set] |
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| virtual string | Name [get, set] |
| |
| virtual IState | NextState [get, set] |
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| virtual bool | PreserveNextState [get, set] |
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| bool | GotoCleanup [get, set] |
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| string | Name [get, set] |
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| IState | NextState [get, set] |
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| bool | PreserveNextState [get, set] |
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◆ MonsterMemberActionState()
| EamonRT.Game.States.MonsterMemberActionState.MonsterMemberActionState |
( |
| ) |
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◆ Execute()
| override void EamonRT.Game.States.MonsterMemberActionState.Execute |
( |
| ) |
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virtual |
◆ MonsterMemberAttacksEnemyCheck()
| virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberAttacksEnemyCheck |
( |
| ) |
|
|
virtual |
◆ MonsterMemberCastsSpellCheck()
| virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberCastsSpellCheck |
( |
| ) |
|
|
virtual |
◆ MonsterMemberMiscActionCheck()
| virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberMiscActionCheck |
( |
| ) |
|
|
virtual |
◆ MonsterMemberMiscActionCheck01()
| virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberMiscActionCheck01 |
( |
| ) |
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|
virtual |
◆ MonsterMemberMiscActionCheck02()
| virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberMiscActionCheck02 |
( |
| ) |
|
|
virtual |
◆ MonsterMemberMiscActionCheck03()
| virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberMiscActionCheck03 |
( |
| ) |
|
|
virtual |
◆ MonsterMemberMiscActionCheck04()
| virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberMiscActionCheck04 |
( |
| ) |
|
|
virtual |
◆ MonsterMemberReadiesNaturalWeaponCheck()
| virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberReadiesNaturalWeaponCheck |
( |
| ) |
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virtual |
◆ MonsterMemberReadiesWeaponCheck()
| virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberReadiesWeaponCheck |
( |
| ) |
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|
virtual |
◆ _spellCast
| Enums.Spell EamonRT.Game.States.MonsterMemberActionState._spellCast |
◆ _spellTarget
| IGameBase EamonRT.Game.States.MonsterMemberActionState._spellTarget |
◆ ActionCommand
| virtual ICommand EamonRT.Game.States.MonsterMemberActionState.ActionCommand |
|
getset |
◆ ContainerPrepName
| virtual string EamonRT.Game.States.MonsterMemberActionState.ContainerPrepName |
|
getset |
◆ LoopMonster
| virtual IMonster EamonRT.Game.States.MonsterMemberActionState.LoopMonster |
|
getset |
◆ LoopMonsterRoom
| virtual IRoom EamonRT.Game.States.MonsterMemberActionState.LoopMonsterRoom |
|
getset |
◆ MonsterSpell
| virtual IMonsterSpell EamonRT.Game.States.MonsterMemberActionState.MonsterSpell |
|
getset |
◆ WeaponArtifact
| virtual IArtifact EamonRT.Game.States.MonsterMemberActionState.WeaponArtifact |
|
getset |
◆ WeaponArtifactList
| virtual IList<IArtifact> EamonRT.Game.States.MonsterMemberActionState.WeaponArtifactList |
|
getset |
◆ WeaponArtifactListIndex
| virtual long EamonRT.Game.States.MonsterMemberActionState.WeaponArtifactListIndex |
|
getset |
◆ WeaponContainerType
| virtual ContainerType EamonRT.Game.States.MonsterMemberActionState.WeaponContainerType |
|
getset |
The documentation for this class was generated from the following file: