|
| virtual IState | State [get, set] |
| |
| virtual bool | GotoCleanup [get, set] |
| |
| virtual string | Name [get, set] |
| |
| virtual IState | NextState [get, set] |
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| virtual bool | PreserveNextState [get, set] |
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| IState | State [get, set] |
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| bool | GotoCleanup [get, set] |
| |
| string | Name [get, set] |
| |
| IState | NextState [get, set] |
| |
| bool | PreserveNextState [get, set] |
| |
◆ StateImpl()
| EamonRT.Game.States.StateImpl.StateImpl |
( |
| ) |
|
◆ AfterPrintCommands()
| virtual void EamonRT.Game.States.StateImpl.AfterPrintCommands |
( |
| ) |
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virtual |
◆ BeforePrintCommands()
| virtual void EamonRT.Game.States.StateImpl.BeforePrintCommands |
( |
| ) |
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virtual |
◆ Execute()
| virtual void EamonRT.Game.States.StateImpl.Execute |
( |
| ) |
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virtual |
◆ GetDarkName()
| virtual string EamonRT.Game.States.StateImpl.GetDarkName |
( |
IGameBase |
target, |
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ArticleType |
articleType, |
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|
string |
nameType, |
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bool |
upshift, |
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bool |
groupCountOne |
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) |
| |
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virtual |
◆ GetLoopMonsterUidList()
| virtual IList<long> EamonRT.Game.States.StateImpl.GetLoopMonsterUidList |
( |
| ) |
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virtual |
◆ PrintCantGoThatWay()
| virtual void EamonRT.Game.States.StateImpl.PrintCantGoThatWay |
( |
| ) |
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|
virtual |
◆ PrintCantVerbThere()
| virtual void EamonRT.Game.States.StateImpl.PrintCantVerbThere |
( |
string |
verb | ) |
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virtual |
◆ PrintCommandPrompt()
| virtual void EamonRT.Game.States.StateImpl.PrintCommandPrompt |
( |
| ) |
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virtual |
◆ PrintCommands()
| virtual void EamonRT.Game.States.StateImpl.PrintCommands |
( |
IList< ICommand > |
commandList, |
|
|
CommandType |
commandType, |
|
|
ref bool |
newSeen |
|
) |
| |
|
virtual |
◆ PrintDontFollowYou()
| virtual void EamonRT.Game.States.StateImpl.PrintDontFollowYou |
( |
| ) |
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|
virtual |
◆ PrintDontFollowYou02()
| virtual void EamonRT.Game.States.StateImpl.PrintDontFollowYou02 |
( |
| ) |
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virtual |
◆ PrintEnemiesNearby()
| virtual void EamonRT.Game.States.StateImpl.PrintEnemiesNearby |
( |
| ) |
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virtual |
◆ PrintFulfillMessage()
| virtual void EamonRT.Game.States.StateImpl.PrintFulfillMessage |
( |
string |
inputStr | ) |
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|
virtual |
◆ PrintLeaveAdventure()
| virtual void EamonRT.Game.States.StateImpl.PrintLeaveAdventure |
( |
| ) |
|
|
virtual |
◆ PrintLightAlmostOut()
| virtual void EamonRT.Game.States.StateImpl.PrintLightAlmostOut |
( |
IArtifact |
artifact, |
|
|
long |
turnCounter |
|
) |
| |
|
virtual |
◆ PrintNewCommandSeen()
| virtual void EamonRT.Game.States.StateImpl.PrintNewCommandSeen |
( |
| ) |
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virtual |
◆ PrintObjBlocksTheWay()
| virtual void EamonRT.Game.States.StateImpl.PrintObjBlocksTheWay |
( |
IArtifact |
artifact | ) |
|
|
virtual |
◆ PrintRideOffIntoSunset()
| virtual void EamonRT.Game.States.StateImpl.PrintRideOffIntoSunset |
( |
| ) |
|
|
virtual |
◆ PrintSomethingBlocksTheWay()
| virtual void EamonRT.Game.States.StateImpl.PrintSomethingBlocksTheWay |
( |
| ) |
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|
virtual |
◆ PrintSpeedSpellExpired()
| virtual void EamonRT.Game.States.StateImpl.PrintSpeedSpellExpired |
( |
| ) |
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virtual |
◆ ProcessEvents()
| virtual void EamonRT.Game.States.StateImpl.ProcessEvents |
( |
EventType |
eventType | ) |
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virtual |
◆ Stage()
| virtual void EamonRT.Game.States.StateImpl.Stage |
( |
| ) |
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virtual |
◆ GotoCleanup
| virtual bool EamonRT.Game.States.StateImpl.GotoCleanup |
|
getset |
◆ Name
| virtual string EamonRT.Game.States.StateImpl.Name |
|
getset |
◆ NextState
| virtual IState EamonRT.Game.States.StateImpl.NextState |
|
getset |
◆ PreserveNextState
| virtual bool EamonRT.Game.States.StateImpl.PreserveNextState |
|
getset |
◆ State
| virtual IState EamonRT.Game.States.StateImpl.State |
|
getset |
The documentation for this class was generated from the following file: