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virtual IList< ICommand > | EnabledCommandList [get, set] |
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virtual IMonster | CharMonster [get, set] |
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virtual bool | NewSeen [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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◆ UnrecognizedCommandState()
EamonRT.Game.States.UnrecognizedCommandState.UnrecognizedCommandState |
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◆ Execute()
override void EamonRT.Game.States.UnrecognizedCommandState.Execute |
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virtual |
◆ _newSeen
bool EamonRT.Game.States.UnrecognizedCommandState._newSeen |
◆ CharMonster
virtual IMonster EamonRT.Game.States.UnrecognizedCommandState.CharMonster |
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getset |
◆ EnabledCommandList
virtual IList<ICommand> EamonRT.Game.States.UnrecognizedCommandState.EnabledCommandList |
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getset |
◆ NewSeen
virtual bool EamonRT.Game.States.UnrecognizedCommandState.NewSeen |
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getset |
The documentation for this class was generated from the following file: