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virtual IMonster | LoopMonster [get, set] |
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virtual IRoom | LoopMonsterRoom [get, set] |
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virtual ICommand | ActionCommand [get, set] |
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virtual long | OldParry [get, set] |
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virtual long | NewParry [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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◆ MonsterActionState()
EamonRT.Game.States.MonsterActionState.MonsterActionState |
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◆ Execute()
override void EamonRT.Game.States.MonsterActionState.Execute |
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virtual |
◆ MonsterAdjustsParryCheck()
virtual void EamonRT.Game.States.MonsterActionState.MonsterAdjustsParryCheck |
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virtual |
◆ MonsterFleesCheck()
virtual void EamonRT.Game.States.MonsterActionState.MonsterFleesCheck |
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virtual |
◆ ActionCommand
virtual ICommand EamonRT.Game.States.MonsterActionState.ActionCommand |
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getset |
◆ LoopMonster
virtual IMonster EamonRT.Game.States.MonsterActionState.LoopMonster |
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getset |
◆ LoopMonsterRoom
virtual IRoom EamonRT.Game.States.MonsterActionState.LoopMonsterRoom |
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getset |
◆ NewParry
virtual long EamonRT.Game.States.MonsterActionState.NewParry |
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getset |
◆ OldParry
virtual long EamonRT.Game.States.MonsterActionState.OldParry |
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getset |
The documentation for this class was generated from the following file: