Eamon CS
3.1.0
|
Public Member Functions | |
override void | Execute () |
MonsterAttackLoopInitializeState () | |
![]() | |
virtual void | PrintObjBlocksTheWay (IArtifact artifact) |
virtual void | PrintSomethingBlocksTheWay () |
virtual void | PrintLightAlmostOut (IArtifact artifact, long turnCounter) |
virtual void | PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen) |
virtual void | PrintNewCommandSeen () |
virtual void | PrintCommandPrompt () |
virtual void | PrintFulfillMessage (string inputStr) |
virtual void | PrintDontFollowYou () |
virtual void | PrintDontFollowYou02 () |
virtual void | PrintCantGoThatWay () |
virtual void | PrintCantVerbThere (string verb) |
virtual void | PrintRideOffIntoSunset () |
virtual void | PrintLeaveAdventure () |
virtual void | PrintEnemiesNearby () |
virtual void | PrintSpeedSpellExpired () |
virtual void | BeforePrintCommands () |
virtual void | AfterPrintCommands () |
virtual void | ProcessEvents (EventType eventType) |
virtual string | GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne) |
virtual IList< long > | GetLoopMonsterUidList () |
virtual void | Stage () |
State () | |
Properties | |
virtual IMonster | LoopMonster [get, set] |
![]() | |
virtual bool | GotoCleanup [get, set] |
virtual string | Name [get, set] |
virtual IState | NextState [get, set] |
virtual bool | PreserveNextState [get, set] |
![]() | |
bool | GotoCleanup [get, set] |
string | Name [get, set] |
IState | NextState [get, set] |
bool | PreserveNextState [get, set] |
EamonRT.Game.States.MonsterAttackLoopInitializeState.MonsterAttackLoopInitializeState | ( | ) |
|
virtual |
Reimplemented from EamonRT.Game.States.State.
|
getset |