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virtual IMonster | LoopMonster [get, set] |
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virtual IRoom | LoopMonsterRoom [get, set] |
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virtual IArtifact | WeaponArtifact [get, set] |
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virtual IList< IArtifact > | WeaponArtifactList [get, set] |
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virtual IMonsterSpell | MonsterSpell [get, set] |
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virtual ICommand | ActionCommand [get, set] |
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virtual long | WeaponArtifactListIndex [get, set] |
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virtual ContainerType | WeaponContainerType [get, set] |
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virtual string | ContainerPrepName [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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◆ MonsterMemberActionState()
EamonRT.Game.States.MonsterMemberActionState.MonsterMemberActionState |
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◆ Execute()
override void EamonRT.Game.States.MonsterMemberActionState.Execute |
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◆ MonsterMemberAttacksEnemyCheck()
virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberAttacksEnemyCheck |
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◆ MonsterMemberCastsSpellCheck()
virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberCastsSpellCheck |
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◆ MonsterMemberMiscActionCheck()
virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberMiscActionCheck |
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◆ MonsterMemberMiscActionCheck02()
virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberMiscActionCheck02 |
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◆ MonsterMemberReadiesNaturalWeaponCheck()
virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberReadiesNaturalWeaponCheck |
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◆ MonsterMemberReadiesWeaponCheck()
virtual void EamonRT.Game.States.MonsterMemberActionState.MonsterMemberReadiesWeaponCheck |
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◆ _spellCast
Enums.Spell EamonRT.Game.States.MonsterMemberActionState._spellCast |
◆ _spellTarget
IGameBase EamonRT.Game.States.MonsterMemberActionState._spellTarget |
◆ ActionCommand
virtual ICommand EamonRT.Game.States.MonsterMemberActionState.ActionCommand |
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getset |
◆ ContainerPrepName
virtual string EamonRT.Game.States.MonsterMemberActionState.ContainerPrepName |
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getset |
◆ LoopMonster
virtual IMonster EamonRT.Game.States.MonsterMemberActionState.LoopMonster |
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getset |
◆ LoopMonsterRoom
virtual IRoom EamonRT.Game.States.MonsterMemberActionState.LoopMonsterRoom |
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getset |
◆ MonsterSpell
virtual IMonsterSpell EamonRT.Game.States.MonsterMemberActionState.MonsterSpell |
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getset |
◆ WeaponArtifact
virtual IArtifact EamonRT.Game.States.MonsterMemberActionState.WeaponArtifact |
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getset |
◆ WeaponArtifactList
virtual IList<IArtifact> EamonRT.Game.States.MonsterMemberActionState.WeaponArtifactList |
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getset |
◆ WeaponArtifactListIndex
virtual long EamonRT.Game.States.MonsterMemberActionState.WeaponArtifactListIndex |
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getset |
◆ WeaponContainerType
virtual ContainerType EamonRT.Game.States.MonsterMemberActionState.WeaponContainerType |
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getset |
The documentation for this class was generated from the following file: