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virtual IMonster | LoopMonster [get, set] |
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virtual long | MaxMemberActionCount [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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◆ MonsterMemberLoopIncrementState()
EamonRT.Game.States.MonsterMemberLoopIncrementState.MonsterMemberLoopIncrementState |
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◆ Execute()
override void EamonRT.Game.States.MonsterMemberLoopIncrementState.Execute |
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◆ LoopMonster
virtual IMonster EamonRT.Game.States.MonsterMemberLoopIncrementState.LoopMonster |
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getset |
◆ MaxMemberActionCount
virtual long EamonRT.Game.States.MonsterMemberLoopIncrementState.MaxMemberActionCount |
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getset |
The documentation for this class was generated from the following file: