Eamon CS  3.1.0
EamonRT.Game.States.AfterPlayerMoveState Class Reference
Inheritance diagram for EamonRT.Game.States.AfterPlayerMoveState:
EamonRT.Game.States.State EamonRT.Framework.States.IAfterPlayerMoveState EamonRT.Framework.States.IState EamonRT.Framework.States.IState EamonRT.Framework.States.IStateSignatures EamonRT.Framework.States.IStateSignatures AlternateBeginnersCave.Game.States.AfterPlayerMoveState ARuncibleCargo.Game.States.AfterPlayerMoveState OrbOfMyLife.Game.States.AfterPlayerMoveState TheDeepCanyon.Game.States.AfterPlayerMoveState ThePyramidOfAnharos.Game.States.AfterPlayerMoveState TheSubAquanLaboratory.Game.States.AfterPlayerMoveState TheTempleOfNgurct.Game.States.AfterPlayerMoveState TheVileGrimoireOfJaldial.Game.States.AfterPlayerMoveState TheWayfarersInn.Game.States.AfterPlayerMoveState

Public Member Functions

override void Execute ()
 
 AfterPlayerMoveState ()
 
- Public Member Functions inherited from EamonRT.Game.States.State
virtual void PrintObjBlocksTheWay (IArtifact artifact)
 
virtual void PrintSomethingBlocksTheWay ()
 
virtual void PrintLightAlmostOut (IArtifact artifact, long turnCounter)
 
virtual void PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen)
 
virtual void PrintNewCommandSeen ()
 
virtual void PrintCommandPrompt ()
 
virtual void PrintFulfillMessage (string inputStr)
 
virtual void PrintDontFollowYou ()
 
virtual void PrintDontFollowYou02 ()
 
virtual void PrintCantGoThatWay ()
 
virtual void PrintCantVerbThere (string verb)
 
virtual void PrintRideOffIntoSunset ()
 
virtual void PrintLeaveAdventure ()
 
virtual void PrintEnemiesNearby ()
 
virtual void PrintSpeedSpellExpired ()
 
virtual void BeforePrintCommands ()
 
virtual void AfterPrintCommands ()
 
virtual void ProcessEvents (EventType eventType)
 
virtual string GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne)
 
virtual IList< long > GetLoopMonsterUidList ()
 
virtual void Stage ()
 
 State ()
 

Properties

virtual Direction Direction [get, set]
 
virtual IArtifact DoorGateArtifact [get, set]
 
virtual bool MoveMonsters [get, set]
 
virtual IRoom NewRoom [get, set]
 
virtual IArtifact LsArtifact [get, set]
 
- Properties inherited from EamonRT.Game.States.State
virtual bool GotoCleanup [get, set]
 
virtual string Name [get, set]
 
virtual IState NextState [get, set]
 
virtual bool PreserveNextState [get, set]
 
- Properties inherited from EamonRT.Framework.States.IStateSignatures
bool GotoCleanup [get, set]
 
string Name [get, set]
 
IState NextState [get, set]
 
bool PreserveNextState [get, set]
 
- Properties inherited from EamonRT.Framework.States.IAfterPlayerMoveState
Direction Direction [get, set]
 
IArtifact DoorGateArtifact [get, set]
 
bool MoveMonsters [get, set]
 

Constructor & Destructor Documentation

◆ AfterPlayerMoveState()

EamonRT.Game.States.AfterPlayerMoveState.AfterPlayerMoveState ( )

Member Function Documentation

◆ Execute()

override void EamonRT.Game.States.AfterPlayerMoveState.Execute ( )
virtual

Reimplemented from EamonRT.Game.States.State.

Property Documentation

◆ Direction

virtual Direction EamonRT.Game.States.AfterPlayerMoveState.Direction
getset

◆ DoorGateArtifact

virtual IArtifact EamonRT.Game.States.AfterPlayerMoveState.DoorGateArtifact
getset

◆ LsArtifact

virtual IArtifact EamonRT.Game.States.AfterPlayerMoveState.LsArtifact
getset

◆ MoveMonsters

virtual bool EamonRT.Game.States.AfterPlayerMoveState.MoveMonsters
getset

◆ NewRoom

virtual IRoom EamonRT.Game.States.AfterPlayerMoveState.NewRoom
getset


The documentation for this class was generated from the following file: