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virtual Direction | Direction [get, set] |
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virtual IArtifact | DoorGateArtifact [get, set] |
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virtual bool | MoveMonsters [get, set] |
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virtual IRoom | NewRoom [get, set] |
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virtual IArtifact | LsArtifact [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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Direction | Direction [get, set] |
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IArtifact | DoorGateArtifact [get, set] |
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bool | MoveMonsters [get, set] |
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◆ AfterPlayerMoveState()
EamonRT.Game.States.AfterPlayerMoveState.AfterPlayerMoveState |
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◆ Execute()
override void EamonRT.Game.States.AfterPlayerMoveState.Execute |
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virtual |
◆ Direction
virtual Direction EamonRT.Game.States.AfterPlayerMoveState.Direction |
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getset |
◆ DoorGateArtifact
virtual IArtifact EamonRT.Game.States.AfterPlayerMoveState.DoorGateArtifact |
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getset |
◆ LsArtifact
virtual IArtifact EamonRT.Game.States.AfterPlayerMoveState.LsArtifact |
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getset |
◆ MoveMonsters
virtual bool EamonRT.Game.States.AfterPlayerMoveState.MoveMonsters |
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getset |
◆ NewRoom
virtual IRoom EamonRT.Game.States.AfterPlayerMoveState.NewRoom |
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getset |
The documentation for this class was generated from the following file: