Eamon CS  3.1.0
EamonRT.Game.States.PlayerDeadState Class Reference
Inheritance diagram for EamonRT.Game.States.PlayerDeadState:
EamonRT.Game.States.State EamonRT.Framework.States.IPlayerDeadState EamonRT.Framework.States.IState EamonRT.Framework.States.IState EamonRT.Framework.States.IStateSignatures EamonRT.Framework.States.IStateSignatures Dharmaquest.Game.States.PlayerDeadState TheVileGrimoireOfJaldial.Game.States.PlayerDeadState

Public Member Functions

override void Execute ()
 
 PlayerDeadState ()
 
- Public Member Functions inherited from EamonRT.Game.States.State
virtual void PrintObjBlocksTheWay (IArtifact artifact)
 
virtual void PrintSomethingBlocksTheWay ()
 
virtual void PrintLightAlmostOut (IArtifact artifact, long turnCounter)
 
virtual void PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen)
 
virtual void PrintNewCommandSeen ()
 
virtual void PrintCommandPrompt ()
 
virtual void PrintFulfillMessage (string inputStr)
 
virtual void PrintDontFollowYou ()
 
virtual void PrintDontFollowYou02 ()
 
virtual void PrintCantGoThatWay ()
 
virtual void PrintCantVerbThere (string verb)
 
virtual void PrintRideOffIntoSunset ()
 
virtual void PrintLeaveAdventure ()
 
virtual void PrintEnemiesNearby ()
 
virtual void PrintSpeedSpellExpired ()
 
virtual void BeforePrintCommands ()
 
virtual void AfterPrintCommands ()
 
virtual void ProcessEvents (EventType eventType)
 
virtual string GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne)
 
virtual IList< long > GetLoopMonsterUidList ()
 
virtual void Stage ()
 
 State ()
 

Public Attributes

bool _restoreGame
 

Properties

virtual bool PrintLineSep [get, set]
 
virtual bool RestoreGame [get, set]
 
- Properties inherited from EamonRT.Game.States.State
virtual bool GotoCleanup [get, set]
 
virtual string Name [get, set]
 
virtual IState NextState [get, set]
 
virtual bool PreserveNextState [get, set]
 
- Properties inherited from EamonRT.Framework.States.IStateSignatures
bool GotoCleanup [get, set]
 
string Name [get, set]
 
IState NextState [get, set]
 
bool PreserveNextState [get, set]
 
- Properties inherited from EamonRT.Framework.States.IPlayerDeadState
bool PrintLineSep [get, set]
 

Constructor & Destructor Documentation

◆ PlayerDeadState()

EamonRT.Game.States.PlayerDeadState.PlayerDeadState ( )

Member Function Documentation

◆ Execute()

override void EamonRT.Game.States.PlayerDeadState.Execute ( )
virtual

Reimplemented from EamonRT.Game.States.State.

Member Data Documentation

◆ _restoreGame

bool EamonRT.Game.States.PlayerDeadState._restoreGame

Property Documentation

◆ PrintLineSep

virtual bool EamonRT.Game.States.PlayerDeadState.PrintLineSep
getset

◆ RestoreGame

virtual bool EamonRT.Game.States.PlayerDeadState.RestoreGame
getset


The documentation for this class was generated from the following file: