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virtual Direction | Direction [get, set] |
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virtual IArtifact | DoorGateArtifact [get, set] |
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virtual bool | Fleeing [get, set] |
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virtual IRoom | OldRoom [get, set] |
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virtual IArtifact | BlockingArtifact [get, set] |
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virtual long | DoorGateArtifactUid [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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Direction | Direction [get, set] |
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IArtifact | DoorGateArtifact [get, set] |
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bool | Fleeing [get, set] |
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◆ PlayerMoveCheckState()
EamonRT.Game.States.PlayerMoveCheckState.PlayerMoveCheckState |
( |
| ) |
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◆ Execute()
override void EamonRT.Game.States.PlayerMoveCheckState.Execute |
( |
| ) |
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virtual |
◆ _doorGateFound
bool EamonRT.Game.States.PlayerMoveCheckState._doorGateFound |
◆ _newRoomUid
long EamonRT.Game.States.PlayerMoveCheckState._newRoomUid |
◆ BlockingArtifact
virtual IArtifact EamonRT.Game.States.PlayerMoveCheckState.BlockingArtifact |
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getset |
◆ Direction
virtual Direction EamonRT.Game.States.PlayerMoveCheckState.Direction |
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getset |
◆ DoorGateArtifact
virtual IArtifact EamonRT.Game.States.PlayerMoveCheckState.DoorGateArtifact |
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getset |
◆ DoorGateArtifactUid
virtual long EamonRT.Game.States.PlayerMoveCheckState.DoorGateArtifactUid |
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getset |
◆ Fleeing
virtual bool EamonRT.Game.States.PlayerMoveCheckState.Fleeing |
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getset |
◆ OldRoom
virtual IRoom EamonRT.Game.States.PlayerMoveCheckState.OldRoom |
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getset |
The documentation for this class was generated from the following file: