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override void | PrintSpellOverloadsBrain (Spell s, ISpell spell) |
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virtual void | PrintAttack (IRoom room, IMonster actorMonster, IMonster dobjMonster, IArtifact weapon, long attackNumber, WeaponRevealType weaponRevealType) |
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virtual void | PrintMiss (IMonster monster, IArtifact weapon) |
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virtual void | PrintFumble () |
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virtual void | PrintRecovered () |
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virtual void | PrintWeaponDropped (IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType) |
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virtual void | PrintWeaponHitsUser () |
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virtual void | PrintSparksFly (IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType) |
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virtual void | PrintWeaponDamaged () |
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virtual void | PrintWeaponBroken () |
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virtual void | PrintBrokenWeaponHitsUser () |
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virtual void | PrintStarPlus (IMonster monster) |
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virtual void | PrintHit () |
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virtual void | PrintCriticalHit () |
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virtual void | PrintBlowTurned (IMonster monster, bool omitBboaPadding) |
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virtual void | PrintBlowDoesDamage (bool useCurlyBraces, bool omitBboaPadding, long damage, bool appendNewLine) |
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virtual void | PrintHealthStatus (IRoom room, IMonster actorMonster, IMonster dobjMonster, bool blastSpell, bool nonCombat) |
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virtual void | PrintZapDirectHit () |
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virtual void | PrintHackToBits (IArtifact artifact, IMonster monster, bool blastSpell) |
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virtual void | PrintAlreadyBrokeIt (IArtifact artifact) |
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virtual void | PrintNothingHappens () |
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virtual void | PrintWhamHitObj (IArtifact artifact) |
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virtual void | PrintSmashesToPieces (IRoom room, IArtifact artifact, bool spillContents) |
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virtual void | PrintWeaponAbilityIncreases (Weapon w, IWeapon weapon) |
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virtual void | PrintArmorExpertiseIncreases () |
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virtual void | PrintSpellAbilityIncreases (Spell s, ISpell spell) |
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virtual void | PrintSpellCastFailed (Spell s, ISpell spell) |
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virtual void | PrintHealthImproves (IMonster monster) |
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virtual void | PrintHealthStatus (IMonster monster, bool includeUninjuredGroupMonsters) |
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virtual void | PrintFeelNewAgility () |
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virtual void | PrintSonicBoom (IRoom room) |
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virtual void | PrintFortuneCookie () |
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virtual void | PrintTunnelCollapses (IRoom room) |
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virtual void | PrintAllWoundsHealed () |
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virtual void | PrintTeleportToRoom () |
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virtual void | PrintArmorThickens () |
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virtual void | PrintMagicSkillsIncrease () |
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| ComponentImpl () |
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virtual IComponent | Component [get, set] |
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virtual Action< IState > | SetNextStateFunc [get, set] |
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virtual Action< ICommand > | CopyCommandDataFunc [get, set] |
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virtual IMonster | ActorMonster [get, set] |
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virtual IRoom | ActorRoom [get, set] |
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virtual IGameBase | Dobj [get, set] |
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virtual IArtifact | DobjArtifact [get] |
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virtual IMonster | DobjMonster [get] |
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virtual IGameBase | Iobj [get, set] |
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virtual IArtifact | IobjArtifact [get] |
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virtual IMonster | IobjMonster [get] |
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virtual ICommand | RedirectCommand [get, set] |
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virtual IArtifactCategory | DobjArtAc [get, set] |
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virtual bool | OmitSkillGains [get, set] |
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virtual bool | OmitFinalNewLine [get, set] |
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virtual string | ActorMonsterName [get, set] |
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virtual string | DobjMonsterName [get, set] |
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virtual string | AttackDesc [get, set] |
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virtual string | MissDesc [get, set] |
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virtual string | ArmorDesc [get, set] |
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IComponent | Component [get, set] |
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Action< IState > | SetNextStateFunc [get, set] |
| Gets or sets the function used to set the NextState property of the Eamon CS game engine's current State or Command. More...
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Action< ICommand > | CopyCommandDataFunc [get, set] |
| Gets or sets the function used to copy the data of the Eamon CS game engine's current Command. More...
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IMonster | ActorMonster [get, set] |
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IRoom | ActorRoom [get, set] |
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IGameBase | Dobj [get, set] |
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IArtifact | DobjArtifact [get] |
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IMonster | DobjMonster [get] |
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IGameBase | Iobj [get, set] |
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IArtifact | IobjArtifact [get] |
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IMonster | IobjMonster [get] |
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ICommand | RedirectCommand [get, set] |
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IArtifactCategory | DobjArtAc [get, set] |
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bool | OmitSkillGains [get, set] |
| Gets or sets a value indicating whether this Component should omit skill gains if the player character's action is successful. More...
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bool | OmitFinalNewLine [get, set] |
| Gets or sets a value indicating whether this Component should print a final newline after processing completes. More...
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