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long | _eventTurn |
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IEventData | _eventData |
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virtual string | EventMethodName [get, set] |
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virtual MethodInfo | EventMethodInfo [get, set] |
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virtual long | EventTurn [get, set] |
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virtual IEventData | EventData [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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◆ BlueBandedCentipedesEvent()
virtual void TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState.BlueBandedCentipedesEvent |
( |
object |
obj | ) |
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virtual |
◆ ChildsApparitionEvent()
virtual void TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState.ChildsApparitionEvent |
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object |
obj | ) |
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◆ ForestEvent()
virtual void TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState.ForestEvent |
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object |
obj | ) |
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virtual |
◆ RiverEvent()
virtual void TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState.RiverEvent |
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object |
obj | ) |
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virtual |
The documentation for this class was generated from the following file: