Eamon CS  3.1.0
TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState Class Reference
Inheritance diagram for TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState:
EamonRT.Game.States.AfterPrintPlayerRoomEventState EamonRT.Framework.States.IAfterPrintPlayerRoomEventState EamonRT.Game.States.State EamonRT.Framework.States.IAfterPrintPlayerRoomEventState EamonRT.Framework.States.IState EamonRT.Framework.States.IState EamonRT.Framework.States.IState EamonRT.Framework.States.IStateSignatures EamonRT.Framework.States.IStateSignatures EamonRT.Framework.States.IStateSignatures

Public Member Functions

virtual void BlueBandedCentipedesEvent (object obj)
 
virtual void ChildsApparitionEvent (object obj)
 
virtual void ForestEvent (object obj)
 
virtual void RiverEvent (object obj)
 
- Public Member Functions inherited from EamonRT.Game.States.AfterPrintPlayerRoomEventState
override void Execute ()
 
virtual void FireEvent (string eventName, object eventParam)
 
virtual void FireEvent02 (IEventData eventData)
 
 AfterPrintPlayerRoomEventState ()
 
- Public Member Functions inherited from EamonRT.Game.States.State
virtual void PrintObjBlocksTheWay (IArtifact artifact)
 
virtual void PrintSomethingBlocksTheWay ()
 
virtual void PrintLightAlmostOut (IArtifact artifact, long turnCounter)
 
virtual void PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen)
 
virtual void PrintNewCommandSeen ()
 
virtual void PrintCommandPrompt ()
 
virtual void PrintFulfillMessage (string inputStr)
 
virtual void PrintDontFollowYou ()
 
virtual void PrintDontFollowYou02 ()
 
virtual void PrintCantGoThatWay ()
 
virtual void PrintCantVerbThere (string verb)
 
virtual void PrintRideOffIntoSunset ()
 
virtual void PrintLeaveAdventure ()
 
virtual void PrintEnemiesNearby ()
 
virtual void PrintSpeedSpellExpired ()
 
virtual void BeforePrintCommands ()
 
virtual void AfterPrintCommands ()
 
virtual void ProcessEvents (EventType eventType)
 
virtual string GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne)
 
virtual IList< long > GetLoopMonsterUidList ()
 
virtual void Stage ()
 
 State ()
 

Additional Inherited Members

- Public Attributes inherited from EamonRT.Game.States.AfterPrintPlayerRoomEventState
long _eventTurn
 
IEventData _eventData
 
- Properties inherited from EamonRT.Game.States.AfterPrintPlayerRoomEventState
virtual string EventMethodName [get, set]
 
virtual MethodInfo EventMethodInfo [get, set]
 
virtual long EventTurn [get, set]
 
virtual IEventData EventData [get, set]
 
- Properties inherited from EamonRT.Game.States.State
virtual bool GotoCleanup [get, set]
 
virtual string Name [get, set]
 
virtual IState NextState [get, set]
 
virtual bool PreserveNextState [get, set]
 
- Properties inherited from EamonRT.Framework.States.IStateSignatures
bool GotoCleanup [get, set]
 
string Name [get, set]
 
IState NextState [get, set]
 
bool PreserveNextState [get, set]
 

Member Function Documentation

◆ BlueBandedCentipedesEvent()

virtual void TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState.BlueBandedCentipedesEvent ( object  obj)
virtual

◆ ChildsApparitionEvent()

virtual void TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState.ChildsApparitionEvent ( object  obj)
virtual

◆ ForestEvent()

virtual void TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState.ForestEvent ( object  obj)
virtual

◆ RiverEvent()

virtual void TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState.RiverEvent ( object  obj)
virtual

The documentation for this class was generated from the following file: