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virtual string | EventMethodName [get, set] |
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virtual MethodInfo | EventMethodInfo [get, set] |
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virtual long | EventTurn [get, set] |
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virtual IEventData | EventData [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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◆ AfterPrintPlayerRoomEventState()
EamonRT.Game.States.AfterPrintPlayerRoomEventState.AfterPrintPlayerRoomEventState |
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| ) |
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◆ Execute()
override void EamonRT.Game.States.AfterPrintPlayerRoomEventState.Execute |
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| ) |
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virtual |
◆ FireEvent()
virtual void EamonRT.Game.States.AfterPrintPlayerRoomEventState.FireEvent |
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string |
eventName, |
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object |
eventParam |
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) |
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virtual |
◆ FireEvent02()
virtual void EamonRT.Game.States.AfterPrintPlayerRoomEventState.FireEvent02 |
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IEventData |
eventData | ) |
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virtual |
◆ _eventData
IEventData EamonRT.Game.States.AfterPrintPlayerRoomEventState._eventData |
◆ _eventTurn
long EamonRT.Game.States.AfterPrintPlayerRoomEventState._eventTurn |
◆ EventData
virtual IEventData EamonRT.Game.States.AfterPrintPlayerRoomEventState.EventData |
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getset |
◆ EventMethodInfo
virtual MethodInfo EamonRT.Game.States.AfterPrintPlayerRoomEventState.EventMethodInfo |
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getset |
◆ EventMethodName
virtual string EamonRT.Game.States.AfterPrintPlayerRoomEventState.EventMethodName |
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getset |
◆ EventTurn
virtual long EamonRT.Game.States.AfterPrintPlayerRoomEventState.EventTurn |
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getset |
The documentation for this class was generated from the following file: