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override void | PrintBrokeIt (IArtifact artifact) |
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override void | ExecuteForPlayer () |
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| CloseCommand () |
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virtual void | BuildPrepContainerYouSeePrefix (IArtifact artifact, ContainerType containerType, bool showCharOwned, StringBuilder buf) |
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virtual void | PrintCantVerbObj (IGameBase obj) |
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virtual void | PrintCantVerbIt (IArtifact artifact) |
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virtual void | PrintCantVerbThat (IArtifact artifact) |
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virtual void | PrintDoYouMeanObj1OrObj2 (IGameBase obj1, IGameBase obj2) |
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virtual void | PrintWhyAttack (IGameBase obj) |
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virtual void | PrintTakingFirst (IArtifact artifact) |
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virtual void | PrintRemovingFirst (IArtifact artifact) |
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virtual void | PrintBestLeftAlone (IArtifact artifact) |
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virtual void | PrintTooHeavy (IArtifact artifact, bool getAll=false) |
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virtual void | PrintMustBeFreed (IArtifact artifact) |
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virtual void | PrintMustFirstOpen (IArtifact artifact) |
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virtual void | PrintMustFirstClose (IArtifact artifact) |
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virtual void | PrintWorn (IArtifact artifact) |
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virtual void | PrintRemoved (IArtifact artifact) |
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virtual void | PrintOpened (IArtifact artifact) |
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virtual void | PrintClosed (IArtifact artifact) |
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virtual void | PrintReceived (IArtifact artifact) |
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virtual void | PrintRetrieved (IArtifact artifact) |
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virtual void | PrintTaken (IArtifact artifact, bool getAll=false) |
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virtual void | PrintDropped (IArtifact artifact) |
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virtual void | PrintReadied (IArtifact artifact) |
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virtual void | PrintNotOpen (IArtifact artifact) |
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virtual void | PrintAlreadyOpen (IArtifact artifact) |
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virtual void | PrintWontOpen (IArtifact artifact) |
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virtual void | PrintWontFit (IArtifact artifact) |
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virtual void | PrintFull (IArtifact artifact) |
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virtual void | PrintOutOfSpace (IArtifact artifact) |
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virtual void | PrintLocked (IArtifact artifact) |
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virtual void | PrintHaveToForceOpen (IArtifact artifact) |
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virtual void | PrintWearingRemoveFirst (IArtifact artifact) |
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virtual void | PrintWearingRemoveFirst01 (IArtifact artifact) |
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virtual void | PrintCantWearShieldWithWeapon (IArtifact shield, IArtifact weapon) |
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virtual void | PrintContainerNotEmpty (IArtifact artifact, ContainerType containerType, bool isPlural) |
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virtual void | PrintVerbItAll (IArtifact artifact) |
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virtual void | PrintNoneLeft (IArtifact artifact) |
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virtual void | PrintOkay () |
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virtual void | PrintOkay (IArtifact artifact) |
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virtual void | PrintFeelBetter (IArtifact artifact) |
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virtual void | PrintFeelWorse (IArtifact artifact) |
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virtual void | PrintTryDifferentCommand (IArtifact artifact) |
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virtual void | PrintNotWeapon (IArtifact artifact) |
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virtual void | PrintNotReadyableWeapon (IArtifact artifact) |
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virtual void | PrintNotWhileCarryingObj (IArtifact artifact) |
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virtual void | PrintNotWhileWearingObj (IArtifact artifact) |
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virtual void | PrintWontLight (IArtifact artifact) |
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virtual void | PrintLightObj (IArtifact artifact) |
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virtual void | PrintExtinguishObj (IArtifact artifact) |
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virtual void | PrintLightExtinguished (IArtifact artifact) |
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virtual void | PrintAlreadyWearingObj (IArtifact artifact) |
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virtual void | PrintWhamHitObj (IArtifact artifact) |
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virtual void | PrintFullDesc (IArtifact artifact, bool showName, bool showVerboseName) |
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virtual void | PrintObjAmountLeft (IArtifact artifact, long objAmount, bool objEdible) |
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virtual void | PrintPrepContainerYouSee (IArtifact artifact, IList< IArtifact > containerArtifactList, ContainerType containerType, bool showCharOwned, IRecordNameListArgs recordNameListArgs=null) |
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virtual void | PrintNothingPrepContainer (IArtifact artifact, ContainerType containerType, bool showCharOwned) |
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virtual void | PrintAttemptingToFlee (IArtifact artifact, Direction direction) |
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virtual void | PrintCantReadyWeaponWithShield (IArtifact weapon, IArtifact shield) |
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virtual void | PrintPolitelyRefuses (IMonster monster) |
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virtual void | PrintTakesTheMoney (IMonster monster) |
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virtual void | PrintWontLetYou (IMonster monster) |
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virtual void | PrintHealthImproves (IMonster monster) |
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virtual void | PrintAssumeCombatStance (IMonster monster) |
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virtual void | PrintAssumeCombatStance01 (IMonster monster) |
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virtual void | PrintCombatStance (IMonster monster) |
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virtual void | PrintHaventSavedGameYet (IMonster monster) |
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virtual void | PrintFullDesc (IMonster monster, bool showName, bool showVerboseName) |
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virtual void | PrintHealthStatus (IMonster monster, bool includeUninjuredGroupMonsters) |
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virtual void | PrintGiveGoldPiecesTo (IMonster monster, long goldAmount) |
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virtual void | PrintActorIsWearing (IMonster monster, IList< IArtifact > monsterWornArtifactList, IRecordNameListArgs recordNameListArgs=null) |
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virtual void | PrintActorIsCarrying (IMonster monster, IList< IArtifact > monsterCarriedArtifactList, IRecordNameListArgs recordNameListArgs=null) |
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virtual void | PrintOpensConsumesAndHandsBack (IArtifact artifact, IMonster monster, bool objOpened, bool objEdible) |
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virtual void | PrintConsumesItAll (IArtifact artifact, IMonster monster, bool objOpened) |
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virtual void | PrintConsumesItAllHandsBack (IArtifact artifact, IMonster monster, bool objOpened) |
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virtual void | PrintGiveObjToActor (IArtifact artifact, IMonster monster) |
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virtual void | PrintObjBelongsToActor (IArtifact artifact, IMonster monster) |
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virtual void | PrintFreeActorWithKey (IMonster monster, IArtifact key) |
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virtual void | PrintOpenObjWithKey (IArtifact artifact, IArtifact key) |
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virtual void | PrintPutObjPrepContainer (IArtifact artifact, IArtifact container, ContainerType containerType) |
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virtual void | PrintActorRemovesObjPrepContainer (IMonster monster, IArtifact artifact, IArtifact container, ContainerType containerType, bool omitWeightCheck) |
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virtual void | PrintActorPicksUpObj (IMonster monster, IArtifact artifact) |
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virtual void | PrintActorReadiesObj (IMonster monster, IArtifact artifact) |
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virtual void | PrintActorRemovesObjPrepContainer01 (IMonster monster, IArtifact artifact, IArtifact container, ContainerType containerType, bool omitWeightCheck) |
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virtual void | PrintActorPicksUpWeapon (IMonster monster) |
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virtual void | PrintActorReadiesWeapon (IMonster monster) |
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virtual void | PrintBortVisitArtifact (IRoom room, IArtifact artifact) |
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virtual void | PrintBortVisitMonster (IRoom room, IMonster monster) |
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virtual void | PrintBortVisitRoom (IRoom room) |
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virtual void | PrintBortRecallArtifact (IRoom room, IArtifact artifact) |
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virtual void | PrintBortRecallMonster (IRoom room, IMonster monster) |
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virtual void | PrintBortArtifactRoomInvalid (IArtifact artifact) |
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virtual void | PrintBortMonsterRoomInvalid (IMonster monster) |
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virtual void | PrintBortArtifactInvalid () |
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virtual void | PrintBortMonsterInvalid () |
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virtual void | PrintBortRoomInvalid () |
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virtual void | PrintHintQuestion (long hintNum, string question) |
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virtual void | PrintHintQuestion01 (string question) |
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virtual void | PrintHintAnswer (string answer, StringBuilder buf) |
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virtual void | PrintSayText (string printedPhrase) |
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virtual void | PrintBortUsage () |
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virtual void | PrintSettingsUsage () |
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virtual void | PrintNotEnoughGold () |
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virtual void | PrintMustFirstReadyWeapon () |
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virtual void | PrintDontHaveItNotHere () |
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virtual void | PrintDontHaveIt () |
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virtual void | PrintDontHaveIt02 (IArtifact artifact) |
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virtual void | PrintDontNeedTo () |
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virtual void | PrintDontNeedTo02 (IArtifact artifact) |
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virtual void | PrintCantDoThat () |
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virtual void | PrintCantVerbThat () |
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virtual void | PrintCantVerbHere () |
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virtual void | PrintBeMoreSpecific () |
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virtual void | PrintNobodyHereByThatName () |
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virtual void | PrintNothingHereByThatName () |
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virtual void | PrintYouSeeNothingSpecial () |
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virtual void | PrintDontBeAbsurd () |
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virtual void | PrintCalmDown () |
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virtual void | PrintNoPlaceToGo () |
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virtual void | PrintAttackNonEnemy () |
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virtual void | PrintAreYouSure () |
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virtual void | PrintReturnToMainHall () |
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virtual void | PrintReallyWantToQuit () |
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virtual void | PrintChangeSaveName () |
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virtual void | PrintEnterSaveName () |
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virtual void | PrintEnterHintChoice () |
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virtual void | PrintAnotherHint () |
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virtual void | PrintNothingHappens () |
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virtual void | PrintNoObviousWayToDoThat () |
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virtual void | PrintDontHaveTheKey () |
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virtual void | PrintSettingsChanged () |
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virtual void | PrintGameRestored () |
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virtual void | PrintGameSaved () |
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virtual void | PrintGameNotSaved () |
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virtual void | PrintNoHintsAvailable () |
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virtual void | PrintNoHintsAvailableNow () |
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virtual void | PrintYourQuestion () |
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virtual void | PrintNothingToDrop () |
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virtual void | PrintNothingToGet () |
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virtual void | PrintAlreadyWearingArmor () |
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virtual void | PrintAlreadyWearingShield () |
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virtual void | PrintZapDirectHit () |
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virtual bool | IsAllowedInRoom () |
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virtual bool | ShouldAllowSkillGains () |
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virtual bool | ShouldAllowRedirectToGetCommand () |
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virtual bool | ShouldShowUnseenArtifacts (IRoom room, IArtifact artifact) |
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override void | Stage () |
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override void | Execute () |
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virtual void | ExecuteForMonster () |
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virtual string | GetPrintedVerb () |
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virtual bool | IsEnabled (IMonster monster) |
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virtual bool | IsPrepEnabled (IPrep prep) |
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virtual void | CopyCommandData (ICommand destCommand, bool includeIobj=true) |
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virtual void | RedirectToGetCommand< T > (IArtifact artifact, bool printTaking=true) |
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| Command () |
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virtual void | PrintObjBlocksTheWay (IArtifact artifact) |
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virtual void | PrintSomethingBlocksTheWay () |
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virtual void | PrintLightAlmostOut (IArtifact artifact, long turnCounter) |
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virtual void | PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen) |
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virtual void | PrintNewCommandSeen () |
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virtual void | PrintCommandPrompt () |
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virtual void | PrintFulfillMessage (string inputStr) |
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virtual void | PrintDontFollowYou () |
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virtual void | PrintDontFollowYou02 () |
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virtual void | PrintCantGoThatWay () |
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virtual void | PrintCantVerbThere (string verb) |
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virtual void | PrintRideOffIntoSunset () |
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virtual void | PrintLeaveAdventure () |
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virtual void | PrintEnemiesNearby () |
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virtual void | PrintSpeedSpellExpired () |
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virtual void | BeforePrintCommands () |
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virtual void | AfterPrintCommands () |
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virtual void | ProcessEvents (EventType eventType) |
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virtual string | GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne) |
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virtual IList< long > | GetLoopMonsterUidList () |
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| State () |
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