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void | ExecuteBlastSpell () |
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void | ExecuteHealSpell () |
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void | ExecuteSpeedSpell () |
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void | ExecutePowerSpell () |
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void | PrintAttack (IRoom room, IMonster actorMonster, IMonster dobjMonster, IArtifact weapon, long attackNumber, WeaponRevealType weaponRevealType) |
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void | PrintMiss (IMonster monster, IArtifact weapon) |
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void | PrintFumble () |
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void | PrintRecovered () |
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void | PrintWeaponDropped (IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType) |
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void | PrintWeaponHitsUser () |
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void | PrintSparksFly (IRoom room, IMonster monster, IArtifact weapon, WeaponRevealType weaponRevealType) |
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void | PrintWeaponDamaged () |
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void | PrintWeaponBroken () |
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void | PrintBrokenWeaponHitsUser () |
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void | PrintStarPlus (IMonster monster) |
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void | PrintHit () |
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void | PrintCriticalHit () |
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void | PrintBlowTurned (IMonster monster, bool omitBboaPadding) |
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void | PrintBlowDoesDamage (bool useCurlyBraces, bool omitBboaPadding, long damage, bool appendNewLine) |
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void | PrintHealthStatus (IRoom room, IMonster actorMonster, IMonster dobjMonster, bool blastSpell, bool nonCombat) |
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void | PrintZapDirectHit () |
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void | PrintHackToBits (IArtifact artifact, IMonster monster, bool blastSpell) |
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void | PrintAlreadyBrokeIt (IArtifact artifact) |
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void | PrintNothingHappens () |
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void | PrintWhamHitObj (IArtifact artifact) |
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void | PrintSmashesToPieces (IRoom room, IArtifact artifact, bool spillContents) |
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void | PrintWeaponAbilityIncreases (Weapon w, IWeapon weapon) |
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void | PrintArmorExpertiseIncreases () |
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void | PrintSpellOverloadsBrain (Spell s, ISpell spell) |
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void | PrintSpellAbilityIncreases (Spell s, ISpell spell) |
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void | PrintSpellCastFailed (Spell s, ISpell spell) |
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void | PrintHealthImproves (IMonster monster) |
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void | PrintHealthStatus (IMonster monster, bool includeUninjuredGroupMonsters) |
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void | PrintFeelNewAgility () |
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void | PrintSonicBoom (IRoom room) |
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void | PrintFortuneCookie () |
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void | PrintTunnelCollapses (IRoom room) |
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void | PrintAllWoundsHealed () |
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void | PrintTeleportToRoom () |
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void | PrintArmorThickens () |
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void | PrintMagicSkillsIncrease () |
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Func< IArtifact, bool >[] | ResurrectWhereClauseFuncs [get, set] |
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Func< IArtifact, bool >[] | VanishWhereClauseFuncs [get, set] |
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bool | CastSpell [get, set] |
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Action< IState > | SetNextStateFunc [get, set] |
| Gets or sets the function used to set the NextState property of the Eamon CS game engine's current State or Command. More...
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Action< ICommand > | CopyCommandDataFunc [get, set] |
| Gets or sets the function used to copy the data of the Eamon CS game engine's current Command. More...
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IMonster | ActorMonster [get, set] |
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IRoom | ActorRoom [get, set] |
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IGameBase | Dobj [get, set] |
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IArtifact | DobjArtifact [get] |
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IMonster | DobjMonster [get] |
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IGameBase | Iobj [get, set] |
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IArtifact | IobjArtifact [get] |
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IMonster | IobjMonster [get] |
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ICommand | RedirectCommand [get, set] |
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IArtifactCategory | DobjArtAc [get, set] |
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bool | OmitSkillGains [get, set] |
| Gets or sets a value indicating whether this Component should omit skill gains if the player character's action is successful. More...
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bool | OmitFinalNewLine [get, set] |
| Gets or sets a value indicating whether this Component should print a final newline after processing completes. More...
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