Eamon CS  3.1.0
EamonRT.Framework.States.IAfterPrintPlayerRoomEventState Interface Reference

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Inheritance diagram for EamonRT.Framework.States.IAfterPrintPlayerRoomEventState:
EamonRT.Framework.States.IState EamonRT.Framework.States.IStateSignatures EamonRT.Game.States.AfterPrintPlayerRoomEventState TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState TheWayfarersInn.Game.States.AfterPrintPlayerRoomEventState

Public Member Functions

void FireEvent (string eventName, object eventParam)
 
void FireEvent02 (IEventData eventData)
 
- Public Member Functions inherited from EamonRT.Framework.States.IStateSignatures
void PrintObjBlocksTheWay (IArtifact artifact)
 
void PrintSomethingBlocksTheWay ()
 
void PrintLightAlmostOut (IArtifact artifact, long turnCounter)
 
void PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen)
 
void PrintNewCommandSeen ()
 
void PrintCommandPrompt ()
 
void PrintFulfillMessage (string inputStr)
 
void PrintDontFollowYou ()
 
void PrintDontFollowYou02 ()
 
void PrintCantGoThatWay ()
 
void PrintCantVerbThere (string verb)
 
void PrintRideOffIntoSunset ()
 
void PrintLeaveAdventure ()
 
void PrintEnemiesNearby ()
 
void PrintSpeedSpellExpired ()
 
void BeforePrintCommands ()
 
void AfterPrintCommands ()
 
void ProcessEvents (EventType eventType)
 
string GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne)
 
IList< long > GetLoopMonsterUidList ()
 
void Stage ()
 
void Execute ()
 

Additional Inherited Members

- Properties inherited from EamonRT.Framework.States.IStateSignatures
bool GotoCleanup [get, set]
 
string Name [get, set]
 
IState NextState [get, set]
 
bool PreserveNextState [get, set]
 

Detailed Description

Member Function Documentation

◆ FireEvent()

void EamonRT.Framework.States.IAfterPrintPlayerRoomEventState.FireEvent ( string  eventName,
object  eventParam 
)

Parameters
eventName
eventParam

Implemented in EamonRT.Game.States.AfterPrintPlayerRoomEventState.

◆ FireEvent02()

void EamonRT.Framework.States.IAfterPrintPlayerRoomEventState.FireEvent02 ( IEventData  eventData)

Parameters
eventData

Implemented in EamonRT.Game.States.AfterPrintPlayerRoomEventState.


The documentation for this interface was generated from the following file: