Eamon CS
3.1.0
|
Public Member Functions | |
void | FireEvent (string eventName, object eventParam) |
void | FireEvent02 (IEventData eventData) |
![]() | |
void | PrintObjBlocksTheWay (IArtifact artifact) |
void | PrintSomethingBlocksTheWay () |
void | PrintLightAlmostOut (IArtifact artifact, long turnCounter) |
void | PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen) |
void | PrintNewCommandSeen () |
void | PrintCommandPrompt () |
void | PrintFulfillMessage (string inputStr) |
void | PrintDontFollowYou () |
void | PrintDontFollowYou02 () |
void | PrintCantGoThatWay () |
void | PrintCantVerbThere (string verb) |
void | PrintRideOffIntoSunset () |
void | PrintLeaveAdventure () |
void | PrintEnemiesNearby () |
void | PrintSpeedSpellExpired () |
void | BeforePrintCommands () |
void | AfterPrintCommands () |
void | ProcessEvents (EventType eventType) |
string | GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne) |
IList< long > | GetLoopMonsterUidList () |
void | Stage () |
void | Execute () |
Additional Inherited Members | |
![]() | |
bool | GotoCleanup [get, set] |
string | Name [get, set] |
IState | NextState [get, set] |
bool | PreserveNextState [get, set] |
void EamonRT.Framework.States.IBeforePrintPlayerRoomEventState.FireEvent | ( | string | eventName, |
object | eventParam | ||
) |
eventName | |
eventParam |
Implemented in EamonRT.Game.States.BeforePrintPlayerRoomEventState.
void EamonRT.Framework.States.IBeforePrintPlayerRoomEventState.FireEvent02 | ( | IEventData | eventData | ) |
eventData |
Implemented in EamonRT.Game.States.BeforePrintPlayerRoomEventState.