Eamon CS  3.1.0
EamonRT.Game.States.BeforePrintPlayerRoomEventState Class Reference
Inheritance diagram for EamonRT.Game.States.BeforePrintPlayerRoomEventState:
EamonRT.Game.States.State EamonRT.Framework.States.IBeforePrintPlayerRoomEventState EamonRT.Framework.States.IState EamonRT.Framework.States.IState EamonRT.Framework.States.IStateSignatures EamonRT.Framework.States.IStateSignatures TheWayfarersInn.Game.States.BeforePrintPlayerRoomEventState

Public Member Functions

override void Execute ()
 
virtual void FireEvent (string eventName, object eventParam)
 
virtual void FireEvent02 (IEventData eventData)
 
 BeforePrintPlayerRoomEventState ()
 
- Public Member Functions inherited from EamonRT.Game.States.State
virtual void PrintObjBlocksTheWay (IArtifact artifact)
 
virtual void PrintSomethingBlocksTheWay ()
 
virtual void PrintLightAlmostOut (IArtifact artifact, long turnCounter)
 
virtual void PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen)
 
virtual void PrintNewCommandSeen ()
 
virtual void PrintCommandPrompt ()
 
virtual void PrintFulfillMessage (string inputStr)
 
virtual void PrintDontFollowYou ()
 
virtual void PrintDontFollowYou02 ()
 
virtual void PrintCantGoThatWay ()
 
virtual void PrintCantVerbThere (string verb)
 
virtual void PrintRideOffIntoSunset ()
 
virtual void PrintLeaveAdventure ()
 
virtual void PrintEnemiesNearby ()
 
virtual void PrintSpeedSpellExpired ()
 
virtual void BeforePrintCommands ()
 
virtual void AfterPrintCommands ()
 
virtual void ProcessEvents (EventType eventType)
 
virtual string GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne)
 
virtual IList< long > GetLoopMonsterUidList ()
 
virtual void Stage ()
 
 State ()
 

Public Attributes

long _eventTurn
 
IEventData _eventData
 

Properties

virtual string EventMethodName [get, set]
 
virtual MethodInfo EventMethodInfo [get, set]
 
virtual long EventTurn [get, set]
 
virtual IEventData EventData [get, set]
 
- Properties inherited from EamonRT.Game.States.State
virtual bool GotoCleanup [get, set]
 
virtual string Name [get, set]
 
virtual IState NextState [get, set]
 
virtual bool PreserveNextState [get, set]
 
- Properties inherited from EamonRT.Framework.States.IStateSignatures
bool GotoCleanup [get, set]
 
string Name [get, set]
 
IState NextState [get, set]
 
bool PreserveNextState [get, set]
 

Constructor & Destructor Documentation

◆ BeforePrintPlayerRoomEventState()

EamonRT.Game.States.BeforePrintPlayerRoomEventState.BeforePrintPlayerRoomEventState ( )

Member Function Documentation

◆ Execute()

override void EamonRT.Game.States.BeforePrintPlayerRoomEventState.Execute ( )
virtual

Reimplemented from EamonRT.Game.States.State.

◆ FireEvent()

virtual void EamonRT.Game.States.BeforePrintPlayerRoomEventState.FireEvent ( string  eventName,
object  eventParam 
)
virtual

Parameters
eventName
eventParam

Implements EamonRT.Framework.States.IBeforePrintPlayerRoomEventState.

◆ FireEvent02()

virtual void EamonRT.Game.States.BeforePrintPlayerRoomEventState.FireEvent02 ( IEventData  eventData)
virtual

Member Data Documentation

◆ _eventData

IEventData EamonRT.Game.States.BeforePrintPlayerRoomEventState._eventData

◆ _eventTurn

long EamonRT.Game.States.BeforePrintPlayerRoomEventState._eventTurn

Property Documentation

◆ EventData

virtual IEventData EamonRT.Game.States.BeforePrintPlayerRoomEventState.EventData
getset

◆ EventMethodInfo

virtual MethodInfo EamonRT.Game.States.BeforePrintPlayerRoomEventState.EventMethodInfo
getset

◆ EventMethodName

virtual string EamonRT.Game.States.BeforePrintPlayerRoomEventState.EventMethodName
getset

◆ EventTurn

virtual long EamonRT.Game.States.BeforePrintPlayerRoomEventState.EventTurn
getset


The documentation for this class was generated from the following file: