Eamon CS  3.1.0
EamonRT.Game.States.BurnDownLightSourceState Class Reference
Inheritance diagram for EamonRT.Game.States.BurnDownLightSourceState:
EamonRT.Game.States.State EamonRT.Framework.States.IBurnDownLightSourceState EamonRT.Framework.States.IState EamonRT.Framework.States.IState EamonRT.Framework.States.IStateSignatures EamonRT.Framework.States.IStateSignatures TheVileGrimoireOfJaldial.Game.States.BurnDownLightSourceState

Public Member Functions

override void Execute ()
 
virtual void LightAlmostOutCheck ()
 
virtual void DecrementLightTurnCounter ()
 
 BurnDownLightSourceState ()
 
- Public Member Functions inherited from EamonRT.Game.States.State
virtual void PrintObjBlocksTheWay (IArtifact artifact)
 
virtual void PrintSomethingBlocksTheWay ()
 
virtual void PrintLightAlmostOut (IArtifact artifact, long turnCounter)
 
virtual void PrintCommands (IList< ICommand > commandList, CommandType commandType, ref bool newSeen)
 
virtual void PrintNewCommandSeen ()
 
virtual void PrintCommandPrompt ()
 
virtual void PrintFulfillMessage (string inputStr)
 
virtual void PrintDontFollowYou ()
 
virtual void PrintDontFollowYou02 ()
 
virtual void PrintCantGoThatWay ()
 
virtual void PrintCantVerbThere (string verb)
 
virtual void PrintRideOffIntoSunset ()
 
virtual void PrintLeaveAdventure ()
 
virtual void PrintEnemiesNearby ()
 
virtual void PrintSpeedSpellExpired ()
 
virtual void BeforePrintCommands ()
 
virtual void AfterPrintCommands ()
 
virtual void ProcessEvents (EventType eventType)
 
virtual string GetDarkName (IGameBase target, ArticleType articleType, string nameType, bool upshift, bool groupCountOne)
 
virtual IList< long > GetLoopMonsterUidList ()
 
virtual void Stage ()
 
 State ()
 

Properties

virtual IArtifactCategory LsArtAc [get, set]
 
virtual IArtifact LsArtifact [get, set]
 
virtual long LsArtifactUid [get, set]
 
- Properties inherited from EamonRT.Game.States.State
virtual bool GotoCleanup [get, set]
 
virtual string Name [get, set]
 
virtual IState NextState [get, set]
 
virtual bool PreserveNextState [get, set]
 
- Properties inherited from EamonRT.Framework.States.IStateSignatures
bool GotoCleanup [get, set]
 
string Name [get, set]
 
IState NextState [get, set]
 
bool PreserveNextState [get, set]
 

Constructor & Destructor Documentation

◆ BurnDownLightSourceState()

EamonRT.Game.States.BurnDownLightSourceState.BurnDownLightSourceState ( )

Member Function Documentation

◆ DecrementLightTurnCounter()

virtual void EamonRT.Game.States.BurnDownLightSourceState.DecrementLightTurnCounter ( )
virtual

◆ Execute()

override void EamonRT.Game.States.BurnDownLightSourceState.Execute ( )
virtual

Reimplemented from EamonRT.Game.States.State.

◆ LightAlmostOutCheck()

virtual void EamonRT.Game.States.BurnDownLightSourceState.LightAlmostOutCheck ( )
virtual

Property Documentation

◆ LsArtAc

virtual IArtifactCategory EamonRT.Game.States.BurnDownLightSourceState.LsArtAc
getset

◆ LsArtifact

virtual IArtifact EamonRT.Game.States.BurnDownLightSourceState.LsArtifact
getset

◆ LsArtifactUid

virtual long EamonRT.Game.States.BurnDownLightSourceState.LsArtifactUid
getset


The documentation for this class was generated from the following file: