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virtual IArtifactCategory | LsArtAc [get, set] |
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virtual IArtifact | LsArtifact [get, set] |
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virtual long | LsArtifactUid [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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◆ BurnDownLightSourceState()
EamonRT.Game.States.BurnDownLightSourceState.BurnDownLightSourceState |
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◆ DecrementLightTurnCounter()
virtual void EamonRT.Game.States.BurnDownLightSourceState.DecrementLightTurnCounter |
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◆ Execute()
override void EamonRT.Game.States.BurnDownLightSourceState.Execute |
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◆ LightAlmostOutCheck()
virtual void EamonRT.Game.States.BurnDownLightSourceState.LightAlmostOutCheck |
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virtual |
◆ LsArtAc
◆ LsArtifact
virtual IArtifact EamonRT.Game.States.BurnDownLightSourceState.LsArtifact |
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◆ LsArtifactUid
virtual long EamonRT.Game.States.BurnDownLightSourceState.LsArtifactUid |
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getset |
The documentation for this class was generated from the following file: