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virtual IState | State [get, set] |
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virtual bool | GotoCleanup [get, set] |
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virtual string | Name [get, set] |
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virtual IState | NextState [get, set] |
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virtual bool | PreserveNextState [get, set] |
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IState | State [get, set] |
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bool | GotoCleanup [get, set] |
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string | Name [get, set] |
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IState | NextState [get, set] |
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bool | PreserveNextState [get, set] |
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◆ StateImpl()
EamonRT.Game.States.StateImpl.StateImpl |
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◆ AfterPrintCommands()
virtual void EamonRT.Game.States.StateImpl.AfterPrintCommands |
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◆ BeforePrintCommands()
virtual void EamonRT.Game.States.StateImpl.BeforePrintCommands |
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◆ Execute()
virtual void EamonRT.Game.States.StateImpl.Execute |
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◆ GetDarkName()
virtual string EamonRT.Game.States.StateImpl.GetDarkName |
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IGameBase |
target, |
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ArticleType |
articleType, |
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string |
nameType, |
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bool |
upshift, |
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bool |
groupCountOne |
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) |
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◆ GetLoopMonsterUidList()
virtual IList<long> EamonRT.Game.States.StateImpl.GetLoopMonsterUidList |
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virtual |
◆ PrintCantGoThatWay()
virtual void EamonRT.Game.States.StateImpl.PrintCantGoThatWay |
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virtual |
◆ PrintCantVerbThere()
virtual void EamonRT.Game.States.StateImpl.PrintCantVerbThere |
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string |
verb | ) |
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virtual |
◆ PrintCommandPrompt()
virtual void EamonRT.Game.States.StateImpl.PrintCommandPrompt |
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◆ PrintCommands()
virtual void EamonRT.Game.States.StateImpl.PrintCommands |
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IList< ICommand > |
commandList, |
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CommandType |
commandType, |
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ref bool |
newSeen |
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) |
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◆ PrintDontFollowYou()
virtual void EamonRT.Game.States.StateImpl.PrintDontFollowYou |
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virtual |
◆ PrintDontFollowYou02()
virtual void EamonRT.Game.States.StateImpl.PrintDontFollowYou02 |
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virtual |
◆ PrintEnemiesNearby()
virtual void EamonRT.Game.States.StateImpl.PrintEnemiesNearby |
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◆ PrintFulfillMessage()
virtual void EamonRT.Game.States.StateImpl.PrintFulfillMessage |
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string |
inputStr | ) |
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virtual |
◆ PrintLeaveAdventure()
virtual void EamonRT.Game.States.StateImpl.PrintLeaveAdventure |
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virtual |
◆ PrintLightAlmostOut()
virtual void EamonRT.Game.States.StateImpl.PrintLightAlmostOut |
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IArtifact |
artifact, |
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long |
turnCounter |
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) |
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◆ PrintNewCommandSeen()
virtual void EamonRT.Game.States.StateImpl.PrintNewCommandSeen |
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◆ PrintObjBlocksTheWay()
virtual void EamonRT.Game.States.StateImpl.PrintObjBlocksTheWay |
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IArtifact |
artifact | ) |
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virtual |
◆ PrintRideOffIntoSunset()
virtual void EamonRT.Game.States.StateImpl.PrintRideOffIntoSunset |
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◆ PrintSomethingBlocksTheWay()
virtual void EamonRT.Game.States.StateImpl.PrintSomethingBlocksTheWay |
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◆ PrintSpeedSpellExpired()
virtual void EamonRT.Game.States.StateImpl.PrintSpeedSpellExpired |
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◆ ProcessEvents()
virtual void EamonRT.Game.States.StateImpl.ProcessEvents |
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EventType |
eventType | ) |
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◆ Stage()
virtual void EamonRT.Game.States.StateImpl.Stage |
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◆ GotoCleanup
virtual bool EamonRT.Game.States.StateImpl.GotoCleanup |
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getset |
◆ Name
virtual string EamonRT.Game.States.StateImpl.Name |
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getset |
◆ NextState
virtual IState EamonRT.Game.States.StateImpl.NextState |
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getset |
◆ PreserveNextState
virtual bool EamonRT.Game.States.StateImpl.PreserveNextState |
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getset |
◆ State
virtual IState EamonRT.Game.States.StateImpl.State |
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getset |
The documentation for this class was generated from the following file: