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bool | _mySeen |
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virtual StringBuilder | InputBuf [get, set] |
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virtual string | LastInputStr [get, set] |
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virtual IList< string > | ParserInputStrList [get, set] |
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virtual string? | ParserInputStr [get] |
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virtual bool | IsInputExhausted [get] |
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virtual ICommand | TokenCommand [get, set] |
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virtual string | CurrInputStr [get, set] |
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virtual string | OrigInputStr [get, set] |
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virtual string | DobjNameStr [get, set] |
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virtual string | IobjNameStr [get, set] |
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virtual string | CommandFormatStr [get, set] |
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virtual string | NewCommandStr [get, set] |
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virtual string[] | Tokens [get, set] |
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virtual string[] | DobjNameTokens [get, set] |
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virtual long | NumDobjNameTokens [get, set] |
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virtual string[] | IobjNameTokens [get, set] |
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virtual long | NumIobjNameTokens [get, set] |
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virtual long | CurrToken [get, set] |
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virtual long | StartToken [get, set] |
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virtual long | CurrIndex [get, set] |
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virtual long | RemoveIndex [get, set] |
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virtual long | NameIndex [get, set] |
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virtual long | PrepTokenIndex [get, set] |
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virtual long | LoopCounter [get, set] |
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StringBuilder | InputBuf [get, set] |
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string | LastInputStr [get, set] |
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IList< string > | ParserInputStrList [get, set] |
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string | ParserInputStr [get] |
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bool | IsInputExhausted [get] |
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◆ IsValidTokenCommandMatch()
override bool TheDeepCanyon.Game.Parsing.SentenceParser.IsValidTokenCommandMatch |
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The documentation for this class was generated from the following file: