Eamon CS
3.1.0
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Public Member Functions | |
override RetCode | LoadPluginClassMappings () |
Loads the ClassMappingsDictionary with all interface to class mapping Key/Value pairs necessary to allow the currently loaded Eamon CS plugin to run. More... | |
Engine () | |
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override RetCode | LoadPluginClassMappings () |
Loads the ClassMappingsDictionary with all interface to class mapping Key/Value pairs necessary to allow the currently loaded Eamon CS plugin to run. More... | |
override void | InitSystem () |
override void | ResetProperties (PropertyResetCode resetCode) |
override bool | ShouldSleepAfterInput (StringBuilder buf, char inputFillChar) |
virtual void | PrintPlayerRoom (IRoom room) |
virtual void | PrintToWhom () |
virtual void | PrintFromWhom () |
virtual void | PrintVerbWhoOrWhat (ICommand command) |
virtual void | PrintVerbPrepWhoOrWhat (ICommand command) |
virtual void | PrintFromPrepWhat (ICommand command) |
virtual void | PrintPutObjPrepWhat (ICommand command, IArtifact artifact) |
virtual void | PrintUseObjOnWhoOrWhat (IArtifact artifact) |
virtual void | PrintWhamHitObj (IArtifact artifact) |
virtual void | PrintMonsterAlive (IArtifact artifact) |
virtual void | PrintLightOut (IArtifact artifact) |
virtual void | PrintDeadBodyComesToLife (IArtifact artifact) |
virtual void | PrintArtifactVanishes (IArtifact artifact) |
virtual void | PrintArtifactBreaks (IRoom room, IMonster monster, IArtifact artifact, bool prependNewLine=false) |
virtual void | PrintEnterExtinguishLightChoice (IArtifact artifact) |
virtual void | PrintArtifactIsWorth (IArtifact artifact, long goldAmount) |
virtual void | PrintEnemiesNearby () |
virtual void | PrintNothingHappens () |
virtual void | PrintFullDesc (IArtifact artifact, bool showName, bool showVerboseName) |
virtual void | PrintMonsterCantFindExit (IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing) |
virtual void | PrintMonsterMembersExitRoom (IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing) |
virtual void | PrintMonsterExitsRoom (IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing, Direction direction) |
virtual void | PrintMonsterEntersRoom (IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing, Direction direction) |
virtual void | PrintMonsterGetsAngry (IMonster monster, bool printFinalNewLine=true) |
virtual void | PrintMonsterEmotes (IMonster monster, bool friendSmile=true) |
virtual void | PrintFullDesc (IMonster monster, bool showName, bool showVerboseName) |
virtual void | PrintHealthImproves (IMonster monster) |
virtual void | PrintHealthStatus (IMonster monster, bool includeUninjuredGroupMonsters) |
virtual void | PrintDoesntHaveIt (IMonster monster) |
virtual void | PrintTooManyWeapons () |
virtual void | PrintDeliverGoods () |
virtual void | PrintYourWeaponsAre () |
virtual void | PrintEnterWeaponToSell () |
virtual void | PrintAllWoundsHealed () |
virtual void | PrintYouHavePerished () |
virtual void | PrintRestoreSavedGame () |
virtual void | PrintStartOver () |
virtual void | PrintAcceptDeath () |
virtual void | PrintEnterDeadMenuChoice () |
virtual void | PrintReallyWantToStartOver () |
virtual void | PrintReallyWantToAcceptDeath () |
virtual void | PrintWakingUpMonsters () |
virtual void | PrintBaseProgramVersion () |
virtual void | PrintWelcomeToEamonCS () |
virtual void | PrintWelcomeBack () |
virtual void | PrintEnterSeeIntroStoryChoice () |
virtual void | PrintEnterWeaponNumberChoice () |
virtual void | PrintNoIntroStory () |
virtual void | PrintSavedGamesDeleted () |
virtual void | PrintRestartGameUsingResume () |
virtual void | PrintMemorialService () |
virtual void | PrintSavedGames () |
virtual void | PrintSaveSlot (long saveSlot, string saveName, bool printFinalNewLine=false) |
virtual void | PrintQuickSave (long saveSlot, string saveName) |
virtual void | PrintUsingSlotInstead (long saveSlot) |
virtual void | PrintEnterSaveSlotChoice (long numMenuItems) |
virtual void | PrintEnterRestoreSlotChoice (long numMenuItems) |
virtual void | PrintChangingHim (string himStr) |
virtual void | PrintChangingHer (string herStr) |
virtual void | PrintChangingIt (string itStr) |
virtual void | PrintChangingThem (string themStr) |
virtual void | PrintDiscardMessage (string inputStr) |
virtual void | PrintGoodsPayment (bool goodsExist, long goldAmount) |
virtual void | PrintMacroReplacedPagedString (string str, StringBuilder buf) |
virtual void | BuildRevealContentsListDescString (IMonster monster, IArtifact artifact, IList< IArtifact > revealContentsList, ContainerType containerType, bool showCharOwned, IRecordNameListArgs recordNameListArgs=null) |
virtual long | WeaponPowerCompare (IArtifact artifact1, IArtifact artifact2) |
virtual long | WeaponPowerCompare (long artifactUid1, long artifactUid2) |
virtual IArtifact | GetMostPowerfulWeapon (IList< IArtifact > artifactList) |
virtual long | GetMostPowerfulWeaponUid (IList< IArtifact > artifactList) |
virtual void | EnforceCharMonsterWeightLimits (IRoom room=null, bool printOutput=false) |
virtual void | NormalizeArtifactValuesAndWeights () |
virtual void | AddUniqueCharsToArtifactAndMonsterNames () |
virtual void | AddMissingDescs () |
virtual void | InitSaArray () |
virtual void | CreateCommands () |
virtual void | InitRooms () |
virtual void | InitArtifacts () |
virtual void | InitMonsters () |
virtual void | InitMonsterScaledHardinessValues () |
virtual void | ConvertArtifactToCharArtifact (IArtifact artifact, IArtifactCategory ac) |
virtual IMonster | ConvertArtifactToMonster (IArtifact artifact, Action< IMonster > initialize=null, bool addToDatabase=false) |
virtual void | ConvertCharacterToMonster () |
virtual void | ConvertMonsterToCharacter (IMonster monster, IList< IArtifact > weaponList) |
virtual void | ResetMonsterStats (IMonster monster) |
virtual void | SetArmorClass () |
virtual void | ConvertToCarriedInventory (IList< IArtifact > weaponList) |
virtual void | SellExcessWeapons (IList< IArtifact > weaponList) |
virtual void | SellInventoryToMerchant (bool sellInventory=true) |
virtual void | DeadMenu (bool printLineSep, ref bool restoreGame) |
virtual void | LightOut (IArtifact artifact) |
virtual void | MonsterGetsAggravated (IMonster monster, bool printFinalNewLine=true) |
virtual void | MonsterDies (IMonster actorMonster, IMonster dobjMonster) |
virtual void | ProcessMonsterDeathEvents (IMonster monster) |
virtual string | GetMonsterWeaponName (IMonster monster) |
virtual void | RevealDisguisedMonster (IRoom room, IArtifact artifact) |
virtual void | RevealEmbeddedArtifact (IRoom room, IArtifact artifact) |
virtual void | RevealContainerContents (IRoom room, IMonster monster, IArtifact artifact, long location, bool printOutput) |
virtual void | RevealContainerContents02 (IRoom room, IMonster monster, IArtifact artifact, long location, ContainerType[] containerTypes, IList< string > containerContentsList=null) |
virtual IArtifact | GetBlockedDirectionArtifact (long ro, long r2, Direction dir) |
virtual ICommand | GetCommandUsingToken (IMonster monster, string token, bool synonymMatch=true, bool partialMatch=true) |
virtual void | CheckDoor (IRoom room, IArtifact artifact, ref bool found, ref long roomUid) |
virtual void | CheckNumberOfExits (IRoom room, IMonster monster, bool fleeing, ref long numExits) |
virtual void | GetRandomMoveDirection (IRoom room, IMonster monster, bool fleeing, ref Direction direction, ref bool found, ref long roomUid) |
virtual void | GetRandomMoveDirection (IRoom room, IMonster monster, bool fleeing, ref Direction direction) |
virtual void | MoveMonsterToRandomAdjacentRoom (IRoom room, IMonster monster, bool fleeing, bool pauseCombat, bool printOutput=true) |
virtual IList< IMonster > | GetRandomMonsterList (long numMonsters, params Func< IMonster, bool >[] whereClauseFuncs) |
virtual IList< IGameBase > | FilterRecordList (IList< IGameBase > recordList, string name) |
virtual IList< IArtifact > | GetReadyableWeaponList (IMonster monster) |
virtual IList< IMonster > | GetEmotingMonsterList (IRoom room, IMonster monster, bool friendSmile=true) |
virtual IList< IArtifact > | BuildLoopWeaponArtifactList (IMonster monster) |
virtual IList< IArtifact > | GetImportedPlayerInventory () |
Gets the original carried/worn inventory brought by the player into the game. More... | |
virtual void | HideImportedPlayerInventory () |
Hides the original carried/worn inventory brought by the player into the game by moving each Artifact into Limbo. More... | |
virtual void | RestoreImportedPlayerInventory () |
Restores the original carried/worn inventory brought by the player into the game by moving each Artifact back to its initial location. More... | |
virtual RetCode | BuildCommandList (IList< ICommand > commands, CommandType cmdType, StringBuilder buf, ref bool newSeen) |
virtual StringBuilder | NormalizePlayerInput (StringBuilder buf) |
virtual StringBuilder | ReplacePrepositions (StringBuilder buf) |
virtual bool | IsValidRandomMoveDirection (long oldRoomUid, long newRoomUid) |
virtual bool | IsQuotedStringCommand (ICommand command) |
virtual bool | ResurrectDeadBodies (IRoom room, params Func< IArtifact, bool >[] whereClauseFuncs) |
virtual bool | MakeArtifactsVanish (IRoom room, params Func< IArtifact, bool >[] whereClauseFuncs) |
virtual bool | SaveThrow (Stat stat, long bonus=0) |
virtual void | DamageWeaponsAndArmor (IRoom room, IMonster monster, long damage=1, bool recurse=false) |
virtual void | InjurePartyAndDamageEquipment (IInjureAndDamageArgs injureAndDamageArgs, ref bool gotoCleanup) |
virtual void | CheckActionList (IList< Action > actionList) |
virtual void | CheckPlayerSkillGains () |
virtual void | CheckRevealContainerContents () |
virtual void | CheckToProcessActionLists () |
virtual void | CheckToExtinguishLightSource () |
virtual void | PauseCombat () |
virtual void | TransportRoomContentsBetweenRooms (IRoom oldRoom, IRoom newRoom, bool includeEmbedded=true) |
virtual void | TransportPlayerBetweenRooms (IRoom oldRoom, IRoom newRoom, IEffect effect) |
virtual void | CreateArtifactSynonyms (long artifactUid, params string[] synonyms) |
virtual void | CreateMonsterSynonyms (long monsterUid, params string[] synonyms) |
virtual void | GetOddsToHit (IMonster actorMonster, IMonster dobjMonster, IArtifactCategory ac, long af, ref long oddsToHit) |
virtual void | CreateInitialState (bool printLineSep) |
virtual void | MoveMonsters (params Func< IMonster, bool >[] whereClauseFuncs) |
virtual void | RtProcessArgv (bool secondPass, ref bool nlFlag) |
virtual void | ConvertCharArtifactsToArtifacts (IMonster monster) |
virtual long | ScaledValueMinMaxEncode (long minValue, long maxValue) |
Encode an 6-digit number where the high 3 digits are the maxValue and the low 3 digits are the minValue More... | |
virtual void | ScaledValueMinMaxDecode (long encodedValue, out long minValue, out long maxValue) |
Decode an 6-digit number where the high 3 digits are the maxValue and the low 3 digits are the minValue More... | |
virtual void | SetScaledHardiness (IMonster monster, long damageFactor) |
Engine () | |
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virtual bool | IsAdventureFilesetLoaded () |
virtual bool | IsCharacterInventoryLoaded () |
virtual void | DdProcessArgv (bool secondPass, ref bool ddfnFlag, ref bool nlFlag) |
Engine () | |
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virtual void | HandleException (Exception ex, string stackTraceFile, string errorMessage) |
virtual void | ResolvePortabilityClassMappings () |
virtual void | ProcessArgv (string[] args) |
virtual RetCode | LoadPluginClassMappings01 (Assembly plugin) |
Probes the currently executing library/plugin (Assembly) for all classes adorned with the ClassMappings attribute, pairs each class with its corresponding interface, and updates the ClassMappingsDictionary accordingly. More... | |
virtual RetCode | PushRulesetVersion (long rulesetVersion) |
virtual RetCode | PopRulesetVersion () |
virtual RetCode | ClearRvStack () |
virtual RetCode | GetRvStackTop (ref long rvStackTop) |
virtual T | CreateInstance< T > (Type ifaceType, Action< T > initialize=null) |
virtual T | CreateInstance< T > (Action< T > initialize=null) |
virtual T | CloneInstance< T > (T source) |
virtual bool | CompareInstances< T > (T object1, T object2) |
virtual bool | IsRulesetVersion (params long[] versions) |
virtual string | GetPrefixedFileName (string fileName) |
virtual void | ConvertDatafileFromXmlToDat (string fileName) |
virtual RetCode | PushDatabase () |
virtual RetCode | PushDatabase (IDatabase database) |
virtual RetCode | PopDatabase (bool freeDatabase=true) |
virtual RetCode | GetDatabase (long index, ref IDatabase database) |
virtual RetCode | SaveDatabase (string fileName) |
virtual RetCode | RestoreDatabase (string fileName) |
virtual RetCode | ClearDbStack () |
virtual RetCode | GetDbStackTop (ref long dbStackTop) |
virtual void | DeinitSystem () |
virtual void | ReplaceDatafileValues (string fileName, string[] patterns, string[] replacements) |
virtual void | UpgradeDatafile (string fileName) |
virtual string | Upgrade300DatafileGetCharArtFileName (string characterFileName) |
virtual IList< ICharArtListData > | Upgrade300DatafileParseCharacters (string xmlString) |
virtual IArtifact | Upgrade300DatafileGetCharArtifact (ICharArtListData charArtData, string propertyName, XElement element) |
virtual string | Upgrade300DatafileStripEquipment (string xmlString) |
virtual RetCode | RestoreRecords< T, U > (IDbTable< T > table) |
virtual IPrep | GetPrep (long index) |
Gets the sentence preposition (e.g., "to", "from", "inside", etc). More... | |
virtual string | GetArticle (long index) |
Gets the sentence article (e.g., "a", "some", "the", etc). More... | |
virtual string | GetNumberString (long index) |
virtual string | GetFieldDescName (long index) |
virtual string | GetFieldDescName (FieldDesc fieldDesc) |
virtual string | GetStatusName (long index) |
Gets the name for a given Status. More... | |
virtual string | GetStatusName (Status status) |
Gets the name for a given Status. More... | |
virtual string | GetClothingName (long index) |
Gets the name for a given Clothing. More... | |
virtual string | GetClothingName (Clothing clothing) |
Gets the name for a given Clothing. More... | |
virtual string | GetCombatCodeDesc (long index) |
Gets the description for a given CombatCode. More... | |
virtual string | GetCombatCodeDesc (CombatCode combatCode) |
Gets the description for a given CombatCode. More... | |
virtual string | GetParryCodeDesc (long index) |
Gets the description for a given ParryCode. More... | |
virtual string | GetParryCodeDesc (ParryCode parryCode) |
Gets the description for a given ParryCode. More... | |
virtual string | GetContainerDisplayCodeDesc (long index) |
virtual string | GetContainerDisplayCodeDesc (ContainerDisplayCode containerDisplayCode) |
virtual string | GetLightLevelName (long index) |
Gets the name for a given LightLevel. More... | |
virtual string | GetLightLevelName (LightLevel lightLevel) |
Gets the name for a given LightLevel. More... | |
virtual IStat | GetStat (long index) |
Gets the data for a given Stat. More... | |
virtual IStat | GetStat (Stat stat) |
Gets the data for a given Stat. More... | |
virtual ISpell | GetSpell (long index) |
Gets the data for a given Spell. More... | |
virtual ISpell | GetSpell (Spell spell) |
Gets the data for a given Spell. More... | |
virtual IWeapon | GetWeapon (long index) |
Gets the data for a given Weapon. More... | |
virtual IWeapon | GetWeapon (Weapon weapon) |
Gets the data for a given Weapon. More... | |
virtual IArmor | GetArmor (long index) |
Gets the data for a given Armor. More... | |
virtual IArmor | GetArmor (Armor armor) |
Gets the data for a given Armor. More... | |
virtual IDirection | GetDirection (long index) |
Gets the data for a given Direction. More... | |
virtual IDirection | GetDirection (Direction direction) |
Gets the data for a given Direction. More... | |
virtual IArtifactType | GetArtifactType (long index) |
Gets the data for a given ArtifactType. More... | |
virtual IArtifactType | GetArtifactType (ArtifactType artifactType) |
Gets the data for a given ArtifactType. More... | |
virtual bool | IsSuccess (RetCode rc) |
Indicates whether an operation succeeded. More... | |
virtual bool | IsFailure (RetCode rc) |
Indicates whether an operation failed. More... | |
virtual bool | IsValidPluralType (PluralType pluralType) |
Indicates whether a plural type is valid. More... | |
virtual bool | IsValidArtifactType (ArtifactType artifactType) |
Indicates whether an artifact type is valid. More... | |
virtual bool | IsValidArtifactArmor (long armor, bool includeShields=true) |
Indicates whether an armor value is valid for a wearable Artifact. More... | |
virtual bool | IsValidMonsterArmor (long armor) |
Indicates whether an armor value is valid for a Monster. More... | |
virtual bool | IsValidMonsterCourage (long courage) |
Indicates whether a courage value is valid for a Monster. More... | |
virtual bool | IsValidMonsterFriendliness (Friendliness friendliness) |
virtual bool | IsValidMonsterFriendlinessPct (Friendliness friendliness) |
virtual bool | IsValidDirection (Direction dir) |
virtual bool | IsValidRoomUid01 (long roomUid) |
virtual bool | IsValidRoomDirectionDoorUid01 (long roomUid) |
virtual bool | IsArtifactFieldStrength (long value) |
virtual bool | IsUnmovable (long weight) |
virtual bool | IsUnmovable01 (long weight) |
virtual long | GetMonsterHealthStatusIndex (long hardiness, long dmgTaken) |
virtual long | GetWeightCarryableGronds (long hardiness) |
virtual long | GetWeightCarryableDos (long hardiness) |
virtual long | GetIntellectBonusPct (long intellect) |
virtual long | GetCharmMonsterPct (long charisma) |
virtual long | GetPluralTypeEffectUid (PluralType pluralType) |
virtual long | GetArmorFactor (long armorUid, long shieldUid) |
virtual long | GetCharismaFactor (long charisma) |
virtual long | GetMonsterFriendlinessPct (Friendliness friendliness) |
virtual long | GetArtifactFieldStrength (long value) |
virtual long | GetMerchantAskPrice (double price, double rtio) |
virtual long | GetMerchantBidPrice (double price, double rtio) |
virtual long | GetMerchantAdjustedCharisma (long charisma) |
virtual double | GetMerchantRtio (long charisma) |
virtual bool | IsCharYOrN (char ch) |
Indicates whether a character is one of ['Y', 'N']. More... | |
virtual bool | IsCharGOrAOrN (char ch) |
Indicates whether a character is one of ['G', 'A', 'N']. More... | |
virtual bool | IsCharSOrTOrROrX (char ch) |
Indicates whether a character is one of ['S', 'T', 'R', 'X']. More... | |
virtual bool | IsCharNOrSOrEOrW (char ch) |
Indicates whether a character is one of ['N', 'S', 'E', 'W']. More... | |
virtual bool | IsChar0Or1 (char ch) |
Indicates whether a character is one of ['0', '1']. More... | |
virtual bool | IsChar0To2 (char ch) |
Indicates whether a character is one of ['0', '1', '2']. More... | |
virtual bool | IsChar0To3 (char ch) |
Indicates whether a character is one of ['0', '1', '2', '3']. More... | |
virtual bool | IsChar1To3 (char ch) |
Indicates whether a character is one of ['1', '2', '3']. More... | |
virtual bool | IsChar1To4 (char ch) |
Indicates whether a character is one of ['1', '2', '3', '4']. More... | |
virtual bool | IsCharDigit (char ch) |
Indicates whether a character is a numeric digit. More... | |
virtual bool | IsCharDigitOrX (char ch) |
Indicates whether a character is a numeric digit or 'X'. More... | |
virtual bool | IsCharPlusMinusDigit (char ch) |
Indicates whether a character is a numeric digit or one of ['+', '-']. More... | |
virtual bool | IsCharAlpha (char ch) |
Indicates whether a character is alphabetic. More... | |
virtual bool | IsCharAlphaSpace (char ch) |
Indicates whether a character is alphabetic or space. More... | |
virtual bool | IsCharAlnum (char ch) |
Indicates whether a character is alphabetic or numeric digit. More... | |
virtual bool | IsCharAlnumSpace (char ch) |
Indicates whether a character is alphabetic, numeric digit or space. More... | |
virtual bool | IsCharAlnumPeriodUnderscore (char ch) |
Indicates whether a character is alphabetic, numeric digit, period or underscore. More... | |
virtual bool | IsCharPrint (char ch) |
Indicates whether a character is printable. More... | |
virtual bool | IsCharPound (char ch) |
Indicates whether a character is '#'. More... | |
virtual bool | IsCharQuote (char ch) |
Indicates whether a character is a quote. More... | |
virtual bool | IsCharAny (char ch) |
Indicates whether a character is any character at all. More... | |
virtual bool | IsCharAnyButDquoteCommaColon (char ch) |
Indicates whether a character is any character but one of ['"', ',', ':']. More... | |
virtual bool | IsCharAnyButBackForwardSlash (char ch) |
Indicates whether a character is any character but one of ['\', '/']. More... | |
virtual char | ModifyCharToUpper (char ch) |
Given a character, produce its upper case equivalent, if any. More... | |
virtual char | ModifyCharToNullOrX (char ch) |
Given a character, produce either 'X' or '\0'. More... | |
virtual char | ModifyCharToNull (char ch) |
Given a character, produce '\0'. More... | |
virtual Direction | GetDirection (string directionName) |
virtual ContainerType | GetContainerType (ArtifactType artifactType) |
virtual IConfig | GetConfig () |
virtual IGameState | GetGameState () |
Gets the GameState record. More... | |
virtual IModule | GetModule () |
Gets the Module record. More... | |
virtual void | Shuffle< T > (IList< T > list) |
virtual T | GetRandomElement< T > (T[] array, Func< long > indexFunc=null) |
virtual T | GetNonRepeatingRandomElement< T > (IList< T > sourceList, IList< T > usedList, Action< IList< T >> shuffleFunc=null) |
virtual T | GetNonRepeatingRandomElement01< T > (IList< T > sourceList, bool shuffle=false, Action< IList< T >> shuffleFunc=null) |
virtual T | EvalFriendliness< T > (Friendliness friendliness, T enemyValue, T neutralValue, T friendValue) |
Evaluates the Friendliness, returning a value of type T. More... | |
virtual T | EvalGender< T > (Gender gender, T maleValue, T femaleValue, T neutralValue) |
Evaluates the Gender, returning a value of type T. More... | |
virtual T | EvalContainerType< T > (ContainerType containerType, T inValue, T onValue, T underValue, T behindValue) |
Evaluates the ContainerType, returning a value of type T. More... | |
virtual T | EvalRoomType< T > (RoomType roomType, T indoorsValue, T outdoorsValue) |
Evaluates the RoomType, returning a value of type T. More... | |
virtual T | EvalLightLevel< T > (LightLevel lightLevel, T darkValue, T lightValue) |
Evaluates the LightLevel, returning a value of type T. More... | |
virtual T | EvalPlural< T > (bool isPlural, T singularValue, T pluralValue) |
Evaluates the plural value, returning a value of type T. More... | |
virtual string | BuildPrompt (long bufSize, char fillChar, long number, string msg, string emptyVal) |
virtual string | BuildValue (long bufSize, char fillChar, long offset, long longVal, string stringVal, string lookupMsg) |
virtual string | WordWrap (string str, StringBuilder buf, long margin, IWordWrapArgs args, bool clearBuf=true) |
virtual string | WordWrap (string str, StringBuilder buf, bool clearBuf=true) |
virtual string | LineWrap (string str, StringBuilder buf, long startColumn, bool clearBuf=true) |
virtual string | GetStringFromNumber (long num, bool addSpace, StringBuilder buf) |
virtual long | GetNumberFromString (string str) |
virtual RetCode | RollDice (long numDice, long numSides, ref long[] dieRolls) |
Rolls a number of dice, storing the resulting values in an array. More... | |
virtual long | RollDice (long numDice, long numSides, long modifier) |
Rolls a number of dice, returning a sum of the results. More... | |
virtual RetCode | SumHighestRolls (long[] dieRolls, long numRollsToSum, ref long result) |
Given an array of die rolls, sum the highest of them and return the result. More... | |
virtual string | Capitalize (string str) |
virtual void | UnlinkOnFailure () |
Deletes a set of game-related files from the filesystem. More... | |
virtual void | TruncatePluralTypeEffectDesc (PluralType pluralType, long maxSize) |
virtual void | TruncatePluralTypeEffectDesc (IEffect effect) |
virtual RetCode | SplitPath (string fullPath, ref string directory, ref string fileName, ref string extension, bool appendDirectorySeparatorChar=true) |
virtual RetCode | StripPrepsAndArticles (StringBuilder buf, ref bool mySeen) |
virtual void | PrintTitle (string title, bool inBox) |
virtual void | PrintEffectDesc (IEffect effect, bool printFinalNewLine=true) |
virtual void | PrintEffectDesc (long effectUid, bool printFinalNewLine=true) |
virtual void | PrintZapDirectHit () |
Prints the Blast spell description. More... | |
virtual RetCode | ValidateRecordsAfterDatabaseLoaded () |
virtual RetCode | StatDisplay (IStatDisplayArgs args) |
virtual RetCode | GetRecordNameList (IList< IGameBase > recordList, IRecordNameListArgs args, StringBuilder buf) |
virtual RetCode | GetRecordNameCount (IList< IGameBase > recordList, string name, bool exactMatch, ref long count) |
virtual RetCode | ListRecords (IList< IGameBase > recordList, bool capitalize, bool showExtraInfo, StringBuilder buf) |
virtual RetCode | ResolveUidMacros (string str, StringBuilder buf, bool resolveFuncs, bool recurse, ref long invalidUid) |
virtual RetCode | ResolveUidMacros (string str, StringBuilder buf, bool resolveFuncs, bool recurse) |
virtual double | GetWeaponPriceOrValue (string name, long complexity, Weapon type, long dice, long sides, long numHands, bool calcPrice, ref bool isMarcosWeapon) |
virtual double | GetWeaponPriceOrValue (IArtifact weapon, bool calcPrice, ref bool isMarcosWeapon) |
virtual double | GetArmorPriceOrValue (Armor armor, bool calcPrice, ref bool isMarcosArmor) |
virtual void | AppendFieldDesc (FieldDesc fieldDesc, StringBuilder buf, StringBuilder fullDesc, StringBuilder briefDesc) |
virtual void | AppendFieldDesc (FieldDesc fieldDesc, StringBuilder buf, string fullDesc, string briefDesc) |
virtual IList< IArtifact > | GetArtifactList (params Func< IArtifact, bool >[] whereClauseFuncs) |
virtual IList< IMonster > | GetMonsterList (params Func< IMonster, bool >[] whereClauseFuncs) |
virtual IList< IGameBase > | GetRecordList (params Func< IGameBase, bool >[] whereClauseFuncs) |
virtual IList< IMonster > | GetFriendlyMonsterList (IMonster monster) |
virtual IList< IMonster > | GetHostileMonsterList (IMonster monster) |
virtual IArtifact | GetNthArtifact (IList< IArtifact > artifactList, long which, Func< IArtifact, bool > whereClauseFunc) |
virtual IMonster | GetNthMonster (IList< IMonster > monsterList, long which, Func< IMonster, bool > whereClauseFunc) |
virtual IGameBase | GetNthRecord (IList< IGameBase > recordList, long which, Func< IGameBase, bool > whereClauseFunc) |
virtual bool | StripUniqueCharsFromRecordNames (IList< IGameBase > recordList) |
virtual bool | AddUniqueCharsToRecordNames (IList< IGameBase > recordList) |
virtual bool | SwapGreaterArmorUidWithLesserShieldUid (ICharacter character) |
virtual void | ConvertWeaponToGoldOrTreasure (IArtifact artifact, bool convertToGold) |
virtual void | ConvertTreasureToContainer (IArtifact artifact, ContainerType containerType=ContainerType.In) |
virtual void | ConvertContainerToTreasure (IArtifact artifact, ContainerType containerType=ContainerType.In) |
Engine () | |
Additional Inherited Members | |
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virtual string | PageSep = "@@PB" [get, protected set] |
virtual IList< ICommand > | CommandList [get, set] |
virtual IList< ICommand > | LastCommandList [get, set] |
virtual IList< Action > | MiscEventFuncList [get, set] |
virtual IList< Action > | MiscEventFuncList02 [get, set] |
virtual IList< Action > | MiscEventFuncList03 [get, set] |
virtual IList< Action > | SkillIncreaseFuncList [get, set] |
virtual IList< long > | LoopMonsterUidList [get, set] |
virtual long | ActionListCounter [get, set] |
virtual long | PauseCombatActionsCounter [get, set] |
virtual long | LoopMonsterUidListIndex [get, set] |
virtual long | LoopMonsterUid [get, set] |
virtual long | LoopMemberNumber [get, set] |
virtual long | LoopAttackNumber [get, set] |
virtual long | LoopGroupCount [get, set] |
virtual long | LoopFailedMoveMemberCount [get, set] |
virtual IMonster | LoopLastDobjMonster [get, set] |
virtual IIntroStory | IntroStory [get, set] |
virtual IMainLoop | MainLoop [get, set] |
virtual ISentenceParser | SentenceParser [get, set] |
virtual ICommandParser | CommandParser [get, set] |
virtual IState | InitialState [get, set] |
virtual IState | CurrState [get, set] |
virtual IState | NextState [get, set] |
virtual IGameState | GameState [get, set] |
virtual ICharacter | Character [get, set] |
virtual ExitType | ExitType [get, set] |
virtual string | CommandPrompt [get, set] |
virtual ICommand | CurrCommand [get] |
virtual ICommand | NextCommand [get] |
virtual ICommand? | LastCommand [get] |
virtual bool | CommandPromptSeen [get, set] |
virtual bool | ShouldPreTurnProcess [get, set] |
virtual bool | PauseCombatAfterSkillGains [get, set] |
virtual bool | UseRevealContentMonsterTheName [get, set] |
virtual bool | RtSuppressPostInputSleep [get, set] |
virtual bool | PlayerMoved [get, set] |
virtual bool | GameRunning [get] |
virtual bool | DeleteGameStateAfterLoop [get] |
virtual bool | StartOver [get] |
virtual bool | ErrorExit [get] |
virtual bool | ExportCharacterGoToMainHall [get] |
virtual bool | ExportCharacter [get] |
virtual bool | DeleteCharacter [get] |
override bool | EnableMutateProperties [get] |
virtual long | StartRoom [get, set] |
virtual long | NumSaveSlots [get, set] |
virtual long | ScaledHardinessUnarmedMaxDamage [get, set] |
virtual double | ScaledHardinessMaxDamageDivisor [get, set] |
virtual bool | EnforceMonsterWeightLimits [get, set] |
virtual bool | UseMonsterScaledHardinessValues [get, set] |
virtual bool | AutoDisplayUnseenArtifactDescs [get, set] |
virtual bool | ExposeContainersRecursively [get, set] |
virtual PoundCharPolicy | PoundCharPolicy [get, set] |
virtual PercentCharPolicy | PercentCharPolicy [get, set] |
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virtual string[] | Argv [get, set] |
virtual long | WordWrapCurrColumn [get, set] |
virtual char | WordWrapLastChar [get, set] |
virtual string | ConfigFileName [get, set] |
virtual IDdMenu | DdMenu [get, set] |
virtual IMenu | Menu [get, set] |
virtual IModule | Module [get, set] |
virtual IConfig | Config [get, set] |
virtual bool | BortCommand [get, set] |
virtual bool | DdSuppressPostInputSleep [get, set] |
virtual bool | ConfigsModified [get, set] |
virtual bool | FilesetsModified [get, set] |
virtual bool | CharactersModified [get, set] |
virtual bool | ModulesModified [get, set] |
virtual bool | RoomsModified [get, set] |
virtual bool | ArtifactsModified [get, set] |
virtual bool | CharArtsModified [get, set] |
virtual bool | EffectsModified [get, set] |
virtual bool | MonstersModified [get, set] |
virtual bool | HintsModified [get, set] |
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virtual string[] | CommandSepTokens [get, protected set] |
virtual string[] | PronounTokens [get, protected set] |
virtual string | ToughDesc [get, protected set] |
virtual string | CourageDesc [get, protected set] |
virtual int | ArtNameLen = 40 [get, protected set] |
virtual int | ArtStateDescLen = 64 [get, protected set] |
virtual int | ArtDescLen = 256 [get, protected set] |
virtual int | CharNameLen = 32 [get, protected set] |
virtual int | EffDescLen = 256 [get, protected set] |
virtual int | FsNameLen = 40 [get, protected set] |
virtual int | FsFileNameLen = 64 [get, protected set] |
virtual int | HntQuestionLen = 256 [get, protected set] |
virtual int | HntAnswerLen = 256 [get, protected set] |
virtual int | ModNameLen = 40 [get, protected set] |
virtual int | ModDescLen = 256 [get, protected set] |
virtual int | ModAuthorLen = 40 [get, protected set] |
virtual int | ModVolLabelLen = 7 [get, protected set] |
virtual int | ModSerialNumLen = 3 [get, protected set] |
virtual int | MonNameLen = 40 [get, protected set] |
virtual int | MonStateDescLen = 64 [get, protected set] |
virtual int | MonDescLen = 256 [get, protected set] |
virtual int | RmNameLen = 50 [get, protected set] |
virtual int | RmDescLen = 256 [get, protected set] |
virtual long | AxePrice = 25 [get, protected set] |
virtual long | BowPrice = 40 [get, protected set] |
virtual long | MacePrice = 20 [get, protected set] |
virtual long | SpearPrice = 25 [get, protected set] |
virtual long | SwordPrice = 30 [get, protected set] |
virtual long | ShieldPrice = 50 [get, protected set] |
virtual long | LeatherArmorPrice = 100 [get, protected set] |
virtual long | ChainMailPrice = 250 [get, protected set] |
virtual long | PlateMailPrice = 500 [get, protected set] |
virtual long | BlastPrice = 1000 [get, protected set] |
virtual long | HealPrice = 500 [get, protected set] |
virtual long | SpeedPrice = 4000 [get, protected set] |
virtual long | PowerPrice = 100 [get, protected set] |
virtual long | RecallPrice = 100 [get, protected set] |
virtual long | StatGainPrice = 4500 [get, protected set] |
virtual long | WeaponTrainingPrice = 1000 [get, protected set] |
virtual long | ArmorTrainingPrice = 1000 [get, protected set] |
virtual long | SpellTrainingPrice = 1000 [get, protected set] |
virtual long | InfoBoothPrice = 30 [get, protected set] |
virtual long | FountainPrice = 20 [get, protected set] |
virtual long | NumRecords = 1000 [get, protected set] |
virtual long | NumCharacterWeapons = 4 [get, protected set] |
virtual long | NumCharacterArtifacts [get, protected set] |
virtual long | NumArtifactCategories = 4 [get, protected set] |
virtual long | NumArtifactCategoryFields = 20 [get, protected set] |
virtual int | BufSize = 1024 [get, protected set] |
virtual int | BufSize01 = 6 [get, protected set] |
virtual int | BufSize02 = 1 [get, protected set] |
virtual int | BufSize03 = 64 [get, protected set] |
virtual string | ResolveEffectRegexPattern = @"[^\*]\*[0-9]{3}|\*\*[0-9]{3}" [get, protected set] |
virtual string | ResolveUidMacroRegexPattern = @"[^\*]\*[0-9]{3}|\*\*[0-9]{3}|[^@]@[0-9]{3}|@@[0-9]{3}" [get, protected set] |
virtual string | ValidWorkDirRegexPattern = @"^(NONE)$|^(\.)$|^(\.\.\\\.\.\\Adventures\\[a-zA-Z0-9]+)$|^(\.\.\/\.\.\/Adventures\/[a-zA-Z0-9]+)$" [get, protected set] |
virtual string | CommandSepRegexPattern = @"\.|\!|\?|;|,| (?:and|then|also) " [get, protected set] |
virtual string | PronounRegexPattern = @" (?:those|them|that|him|her|it) " [get, protected set] |
virtual string | EverythingRegexPattern = @" everything " [get, protected set] |
virtual string | ExceptRegexPattern = @" (?:except|excluding|omitting) " [get, protected set] |
virtual string | RecIdepErrorFmtStr = "The {0} field refers to {1} Uid {2}, {3}." [get, protected set] |
virtual string | AndroidAdventuresDir = @"..\EamonPM.Android\Assets\Adventures" [get, protected set] |
virtual string | AdventuresDir = @"..\..\Adventures" [get, protected set] |
virtual string | QuickLaunchDir = @"..\..\QuickLaunch" [get, protected set] |
virtual string | DefaultWorkDir = "." [get, protected set] |
virtual string | ProcessMutexName [get, protected set] |
virtual string | EamonCSSlnFile = @"..\..\Eamon-CS.sln" [get, protected set] |
virtual string | StackTraceFile = @".\STACKTRACE.TXT" [get, protected set] |
virtual string | GlobalLaunchParametersFile = @".\GLOBAL_LAUNCH_PARAMETERS.TXT" [get, protected set] |
virtual string | ProgVersion = "3.1.0" [get, protected set] |
virtual long | InfiniteDrinkableEdible = 9999 [get, protected set] |
virtual long | DirectionExit = -999 [get, protected set] |
virtual long | LimboLocation = 0 [get, protected set] |
virtual long | MinWeaponComplexity = -50 [get, protected set] |
virtual long | MaxWeaponComplexity = 50 [get, protected set] |
virtual long | MinGoldValue = -99999 [get, protected set] |
virtual long | MaxGoldValue = 999999 [get, protected set] |
virtual long | MaxPathLen = 256 [get, protected set] |
virtual long | MaxRecursionLevel = 100 [get, protected set] |
virtual int | WindowWidth = 80 [get, protected set] |
virtual int | WindowHeight = 50 [get, protected set] |
virtual int | BufferWidth = 80 [get, protected set] |
virtual int | BufferHeight = 9999 [get, protected set] |
virtual long | RightMargin = 78 [get, protected set] |
virtual long | NumRows = 22 [get, protected set] |
virtual IDictionary< Type, Type > | ClassMappingsDictionary = new Dictionary<Type, Type>() [get, set] |
virtual ITextReader | In [get, set] |
virtual ITextWriter | Out [get, set] |
virtual ITextWriter | Error [get, set] |
virtual IMutex | Mutex [get, set] |
virtual ITransferProtocol | TransferProtocol [get, set] |
virtual IDirectory | Directory [get, set] |
virtual IFile | File [get, set] |
virtual IPath | Path [get, set] |
virtual ISharpSerializer | SharpSerializer [get, set] |
virtual IThread | Thread [get, set] |
virtual MemoryStream | CloneStream = new MemoryStream() [get, set] |
virtual long | MutatePropertyCounter = 1 [get, set] |
virtual string | WorkDir = "" [get, set] |
virtual string | FilePrefix = "" [get, set] |
virtual long? | RulesetVersion [get] |
virtual bool | EnableMutateProperties [get] |
virtual bool | EnableStdio = true [get, set] |
virtual bool | EnableNegativeRoomUidLinks [get, set] |
virtual bool | EnableScreenReaderMode [get, set] |
virtual bool | EnableCommandHistory [get, set] |
virtual bool | EnableEnhancedCombat [get, set] |
virtual bool | IgnoreMutex [get, set] |
virtual bool | DisableValidation [get, set] |
virtual bool | RunGameEditor [get, set] |
virtual bool | DeleteGameStateFromMainHall [get, set] |
virtual bool | GetMainMenuInput [get, set] |
virtual Action< IDictionary< Type, Type > > | LoadPortabilityClassMappings [get, set] |
virtual IList< long > | RulesetVersionList [get, set] |
virtual IDatabase? | Database [get] |
virtual IRoom | RevealContentRoom [get, set] |
virtual IMonster | RevealContentMonster [get, set] |
virtual IList< IArtifact > | RevealContentArtifactList [get, set] |
virtual IList< Action > | RevealContentFuncList [get, set] |
virtual long | RevealContentCounter [get, set] |
virtual string | LineSep [get, set] |
virtual bool | LineWrapUserInput [get, set] |
virtual IRecordDb< IConfig > | CFGDB [get, set] |
virtual IRecordDb< IFileset > | FSDB [get, set] |
virtual IRecordDb< ICharacter > | CHRDB [get, set] |
virtual IRecordDb< IModule > | MODDB [get, set] |
virtual IRecordDb< IRoom > | RDB [get, set] |
virtual IRecordDb< IArtifact > | ADB [get, set] |
virtual IRecordDb< IEffect > | EDB [get, set] |
virtual IRecordDb< IMonster > | MDB [get, set] |
virtual IRecordDb< IHint > | HDB [get, set] |
virtual IRecordDb< IGameState > | GSDB [get, set] |
virtual IList< IDatabase > | DatabaseList [get, set] |
virtual IDictionary< long, Func< string > > | MacroFuncs [get, set] |
virtual Action< IRoom, IMonster, IArtifact, long, bool > | RevealContainerContentsFunc [get, set] |
virtual IPrep[] | Preps [get, set] |
virtual string[] | Articles [get, set] |
virtual string | UnknownName [get, set] |
virtual Random | Rand [get, set] |
virtual string[] | NumberStrings [get, set] |
virtual string[] | FieldDescNames [get, set] |
virtual string[] | StatusNames [get, set] |
Gets or sets an array containing the name for each Status. More... | |
virtual string[] | ClothingNames [get, set] |
Gets or sets an array containing the name for each Clothing. More... | |
virtual string[] | CombatCodeDescs [get, set] |
Gets or sets an array containing the description for each CombatCode. More... | |
virtual string[] | ParryCodeDescs [get, set] |
Gets or sets an array containing the description for each ParryCode. More... | |
virtual string[] | ContainerDisplayCodeDescs [get, set] |
virtual string[] | LightLevelNames [get, set] |
Gets or sets an array containing the name for each LightLevel. More... | |
virtual IStat[] | Stats [get, set] |
Gets or sets an array containing data for each Stat. More... | |
virtual ISpell[] | Spells [get, set] |
Gets or sets an array containing data for each Spell. More... | |
virtual IWeapon[] | Weapons [get, set] |
Gets or sets an array containing data for each Weapon. More... | |
virtual IArmor[] | Armors [get, set] |
Gets or sets an array containing data for each Armor. More... | |
virtual IDirection[] | Directions [get, set] |
Gets or sets an array containing data for each Direction. More... | |
virtual IArtifactType[] | ArtifactTypes [get, set] |
Gets or sets an array containing data for each ArtifactType. More... | |
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StringBuilder | Buf [get, set] |
string[] | CommandSepTokens [get] |
string[] | PronounTokens [get] |
string | ToughDesc [get] |
string | CourageDesc [get] |
int | ArtNameLen [get] |
Gets the maximum length of an Artifact Name. More... | |
int | ArtStateDescLen [get] |
Gets the maximum length of an Artifact StateDesc. More... | |
int | ArtDescLen [get] |
Gets the maximum length of an Artifact Desc. More... | |
int | CharNameLen [get] |
Gets the maximum length of a Character Name. More... | |
int | EffDescLen [get] |
Gets the maximum length of an Effect Desc. More... | |
int | FsNameLen [get] |
Gets the maximum length of a Fileset Name. More... | |
int | FsFileNameLen [get] |
Gets the maximum length of a Fileset file name (e.g., PluginFileName, etc). More... | |
int | HntQuestionLen [get] |
Gets the maximum length of a Hint Question. More... | |
int | HntAnswerLen [get] |
Gets the maximum length of a Hint Answer. More... | |
int | ModNameLen [get] |
Gets the maximum length of a Module Name. More... | |
int | ModDescLen [get] |
Gets the maximum length of a Module Desc. More... | |
int | ModAuthorLen [get] |
Gets the maximum length of a Module Author. More... | |
int | ModVolLabelLen [get] |
Gets the maximum length of a Module VolLabel. More... | |
int | ModSerialNumLen [get] |
Gets the maximum length of a Module SerialNum. More... | |
int | MonNameLen [get] |
Gets the maximum length of a Monster Name. More... | |
int | MonStateDescLen [get] |
Gets the maximum length of a Monster StateDesc. More... | |
int | MonDescLen [get] |
Gets the maximum length of a Monster Desc. More... | |
int | RmNameLen [get] |
Gets the maximum length of a Room Name. More... | |
int | RmDescLen [get] |
Gets the maximum length of a Room Desc. More... | |
long | AxePrice [get] |
Gets the base price, in gold pieces, of an axe sold by Marcos Cavielli. More... | |
long | BowPrice [get] |
Gets the base price, in gold pieces, of a bow sold by Marcos Cavielli. More... | |
long | MacePrice [get] |
Gets the base price, in gold pieces, of a mace sold by Marcos Cavielli. More... | |
long | SpearPrice [get] |
Gets the base price, in gold pieces, of a spear sold by Marcos Cavielli. More... | |
long | SwordPrice [get] |
Gets the base price, in gold pieces, of a sword sold by Marcos Cavielli. More... | |
long | ShieldPrice [get] |
Gets the base price, in gold pieces, of a shield sold by Marcos Cavielli. More... | |
long | LeatherArmorPrice [get] |
Gets the base price, in gold pieces, of some leather armor sold by Marcos Cavielli. More... | |
long | ChainMailPrice [get] |
Gets the base price, in gold pieces, of some chain mail armor sold by Marcos Cavielli. More... | |
long | PlateMailPrice [get] |
Gets the base price, in gold pieces, of some plate mail armor sold by Marcos Cavielli. More... | |
long | BlastPrice [get] |
Gets the base price, in gold pieces, of the Blast spell sold by Hokas Tokas. More... | |
long | HealPrice [get] |
Gets the base price, in gold pieces, of the Heal spell sold by Hokas Tokas. More... | |
long | SpeedPrice [get] |
Gets the base price, in gold pieces, of the Speed spell sold by Hokas Tokas. More... | |
long | PowerPrice [get] |
Gets the base price, in gold pieces, of the Power spell sold by Hokas Tokas. More... | |
long | RecallPrice [get] |
Gets the base price, in gold pieces, of being recalled from an adventure by a local wizard, as noted by the Burly Irishman at the Front Desk. More... | |
long | StatGainPrice [get] |
Gets the base price, in gold pieces, of having a Stat boosted by the Good Witch. More... | |
long | WeaponTrainingPrice [get] |
Gets the base price, in gold pieces, of having a weapon training session with Don Diego. More... | |
long | ArmorTrainingPrice [get] |
Gets the base price, in gold pieces, of having an armor training session with the giant. More... | |
long | SpellTrainingPrice [get] |
Gets the base price, in gold pieces, of having a spell training session with the licensed wizard. More... | |
long | InfoBoothPrice [get] |
Gets the base price, in gold pieces, of purchasing services from the practice area info booth. More... | |
long | FountainPrice [get] |
Gets the base price, in gold pieces, of interacting with the village fountain statue. More... | |
long | NumRecords [get] |
Gets the maximum number of Records allowed in a database table. More... | |
long | NumCharacterWeapons [get] |
Gets the maximum number of weapon Artifacts allowed in a Character's inventory. More... | |
long | NumCharacterArtifacts [get] |
Gets the maximum number of Artifacts allowed in a Character's inventory. More... | |
long | NumArtifactCategories [get] |
Gets the maximum number of Categories assignable to a single Artifact. More... | |
long | NumArtifactCategoryFields [get] |
int | BufSize [get] |
Gets the default size for large, discardable StringBuilders created during system processing. More... | |
int | BufSize01 [get] |
Gets the default size for small, discardable StringBuilders created during system processing. More... | |
int | BufSize02 [get] |
Gets the default size for tiny, discardable StringBuilders created during system processing. More... | |
int | BufSize03 [get] |
Gets the default size for medium, discardable StringBuilders created during system processing. More... | |
string | ResolveEffectRegexPattern [get] |
string | ResolveUidMacroRegexPattern [get] |
string | ValidWorkDirRegexPattern [get] |
string | CommandSepRegexPattern [get] |
string | PronounRegexPattern [get] |
string | EverythingRegexPattern [get] |
string | ExceptRegexPattern [get] |
string | RecIdepErrorFmtStr [get] |
Gets the format string used to produce error messages during Record interdependency checking. More... | |
string | AndroidAdventuresDir [get] |
Gets the Adventures directory path on Android platforms, relative to the working directory. More... | |
string | AdventuresDir [get] |
Gets the Adventures directory path on non-Android platforms, relative to the working directory. More... | |
string | QuickLaunchDir [get] |
Gets the QuickLaunch directory path, relative to the working directory. More... | |
string | DefaultWorkDir [get] |
string | ProcessMutexName [get] |
Gets the name of the Mutex used to synchronize Eamon CS processes. More... | |
string | EamonCSSlnFile [get] |
Gets the Eamon CS Solution path and file name, relative to the working directory. More... | |
string | StackTraceFile [get] |
Gets the relative path and name of the error file dumped when an unexpected system shutdown occurs. More... | |
string | GlobalLaunchParametersFile [get] |
Gets the Global Launch Parameters path and file name, relative to the working directory. More... | |
string | ProgVersion [get] |
Gets the Eamon CS system version displayed on program startup. More... | |
long | InfiniteDrinkableEdible [get] |
Gets a value indicating whether a Drinkable or Edible Artifact has infinite quantity. More... | |
long | DirectionExit [get] |
Gets the Room Uid constant representing an exit from a game. More... | |
long | LimboLocation [get] |
Gets the Room Uid constant representing "limbo". More... | |
long | MinWeaponComplexity [get] |
Gets the minimum allowed weapon Complexity. More... | |
long | MaxWeaponComplexity [get] |
Gets the maximum allowed weapon Complexity. More... | |
long | MinGoldValue [get] |
Gets the minimum amount of gold the player character can carry or hold in the bank. More... | |
long | MaxGoldValue [get] |
Gets the maximum amount of gold the player character can carry or hold in the bank. More... | |
long | MaxPathLen [get] |
long | MaxRecursionLevel [get] |
Gets the maximum recursion level for macro replacement. More... | |
int | WindowWidth [get] |
int | WindowHeight [get] |
int | BufferWidth [get] |
int | BufferHeight [get] |
long | RightMargin [get] |
long | NumRows [get] |
IDictionary< Type, Type > | ClassMappingsDictionary [get, set] |
Gets or sets the Dictionary that stores interface to class mappings as Key/Value pairs, used for dependency injection. More... | |
ITextReader | In [get, set] |
Gets or sets the text reader that accepts user input from the console window. More... | |
ITextWriter | Out [get, set] |
Gets or sets the text writer that prints text to the console window. More... | |
ITextWriter | Error [get, set] |
Gets or sets the text writer that prints error messages to the console window. More... | |
IMutex | Mutex [get, set] |
Gets or sets a mutex (mutual exclusion lock) that ensures only one Eamon CS process runs in a given operating system at a time. More... | |
ITransferProtocol | TransferProtocol [get, set] |
IDirectory | Directory [get, set] |
Gets or sets the platform-independent Directory manager that Eamon CS relies on for all directory-related operations. More... | |
IFile | File [get, set] |
Gets or sets the platform-independent File manager that Eamon CS relies on for all file-related operations. More... | |
IPath | Path [get, set] |
Gets or sets the platform-independent file system Path manager that Eamon CS relies on for all file system path-related operations. More... | |
ISharpSerializer | SharpSerializer [get, set] |
IThread | Thread [get, set] |
Gets or sets the platform-independent Thread manager that Eamon CS relies on for all thread-related operations. More... | |
MemoryStream | CloneStream [get, set] |
long | MutatePropertyCounter [get, set] |
string | WorkDir [get, set] |
string | FilePrefix [get, set] |
long | RulesetVersion [get] |
Gets a value indicating which Eamon ruleset applies to the current game. More... | |
bool | EnableMutateProperties [get] |
Gets a value indicating whether "mutating properties" (those that are dynamically calculated) should be enabled. More... | |
bool | EnableStdio [get, set] |
bool | EnableNegativeRoomUidLinks [get, set] |
bool | EnableScreenReaderMode [get, set] |
bool | EnableCommandHistory [get, set] |
bool | EnableEnhancedCombat [get, set] |
bool | IgnoreMutex [get, set] |
Gets or sets a value indicating whether the Mutex should be ignored, allowing unlimited Eamon CS processes to run simultaneously. More... | |
bool | DisableValidation [get, set] |
Gets or sets a value indicating whether validation should be disabled when Records are loaded. More... | |
bool | RunGameEditor [get, set] |
bool | DeleteGameStateFromMainHall [get, set] |
bool | GetMainMenuInput [get, set] |
Action< IDictionary< Type, Type > > | LoadPortabilityClassMappings [get, set] |
IDatabase | Database [get] |
IRoom | RevealContentRoom [get, set] |
IMonster | RevealContentMonster [get, set] |
IList< IArtifact > | RevealContentArtifactList [get, set] |
IList< Action > | RevealContentFuncList [get, set] |
long | RevealContentCounter [get, set] |
string | LineSep [get, set] |
bool | LineWrapUserInput [get, set] |
IRecordDb< IConfig > | CFGDB [get, set] |
Gets or sets the Config database quick-accessor. More... | |
IRecordDb< IFileset > | FSDB [get, set] |
Gets or sets the Fileset database quick-accessor. More... | |
IRecordDb< ICharacter > | CHRDB [get, set] |
Gets or sets the Character database quick-accessor. More... | |
IRecordDb< IModule > | MODDB [get, set] |
Gets or sets the Module database quick-accessor. More... | |
IRecordDb< IRoom > | RDB [get, set] |
Gets or sets the Room database quick-accessor. More... | |
IRecordDb< IArtifact > | ADB [get, set] |
Gets or sets the Artifact database quick-accessor. More... | |
IRecordDb< IEffect > | EDB [get, set] |
Gets or sets the Effect database quick-accessor. More... | |
IRecordDb< IMonster > | MDB [get, set] |
Gets or sets the Monster database quick-accessor. More... | |
IRecordDb< IHint > | HDB [get, set] |
Gets or sets the Hint database quick-accessor. More... | |
IRecordDb< IGameState > | GSDB [get, set] |
Gets or sets the GameState database quick-accessor. More... | |
IDictionary< long, Func< string > > | MacroFuncs [get, set] |
Gets or sets a collection of functions used to resolve macros embedded in Desc, ArtifactStateDesc and Monster StateDesc properties. More... | |
Action< IRoom, IMonster, IArtifact, long, bool > | RevealContainerContentsFunc [get, set] |
IPrep[] | Preps [get, set] |
Gets or sets an array of sentence prepositions (e.g., "to", "from", "inside", etc). More... | |
string[] | Articles [get, set] |
Gets or sets an array of sentence articles (e.g., "a", "some", "the", etc). More... | |
string | UnknownName [get, set] |
Gets or sets a generic string representing an unknown name (e.g., "???"). More... | |
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new StringBuilder | Buf [get, set] |
string[] | Argv [get, set] |
long | WordWrapCurrColumn [get, set] |
char | WordWrapLastChar [get, set] |
string | ConfigFileName [get, set] |
IDdMenu | DdMenu [get, set] |
IMenu | Menu [get, set] |
IModule | Module [get, set] |
IConfig | Config [get, set] |
bool | BortCommand [get, set] |
bool | DdSuppressPostInputSleep [get, set] |
bool | ConfigsModified [get, set] |
bool | FilesetsModified [get, set] |
bool | CharactersModified [get, set] |
bool | ModulesModified [get, set] |
bool | RoomsModified [get, set] |
bool | ArtifactsModified [get, set] |
bool | CharArtsModified [get, set] |
bool | EffectsModified [get, set] |
bool | MonstersModified [get, set] |
bool | HintsModified [get, set] |
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new StringBuilder | Buf [get, set] |
StringBuilder | Buf01 [get, set] |
string | PageSep [get] |
Gets the page separator sequence used to delineate the pages of a multi-page text block. More... | |
IList< ICommand > | CommandList [get, set] |
IList< ICommand > | LastCommandList [get, set] |
IList< Action > | MiscEventFuncList [get, set] |
IList< Action > | MiscEventFuncList02 [get, set] |
IList< Action > | MiscEventFuncList03 [get, set] |
IList< Action > | SkillIncreaseFuncList [get, set] |
IList< long > | LoopMonsterUidList [get, set] |
long | ActionListCounter [get, set] |
long | PauseCombatActionsCounter [get, set] |
Gets or sets a value that tracks the number of Monster actions performed during a combat round. More... | |
long | LoopMonsterUidListIndex [get, set] |
long | LoopMonsterUid [get, set] |
long | LoopMemberNumber [get, set] |
long | LoopAttackNumber [get, set] |
long | LoopGroupCount [get, set] |
long | LoopFailedMoveMemberCount [get, set] |
IMonster | LoopLastDobjMonster [get, set] |
IIntroStory | IntroStory [get, set] |
IMainLoop | MainLoop [get, set] |
ISentenceParser | SentenceParser [get, set] |
ICommandParser | CommandParser [get, set] |
IState | InitialState [get, set] |
IState | CurrState [get, set] |
IState | NextState [get, set] |
IGameState | GameState [get, set] |
ICharacter | Character [get, set] |
ExitType | ExitType [get, set] |
string | CommandPrompt [get, set] |
Gets the command prompt presented to the player when requesting input. More... | |
ICommand | CurrCommand [get] |
ICommand | NextCommand [get] |
ICommand | LastCommand [get] |
bool | CommandPromptSeen [get, set] |
bool | ShouldPreTurnProcess [get, set] |
Gets or sets a value indicating whether "pre-turn" processing should be done at the beginning of a new round. More... | |
bool | PauseCombatAfterSkillGains [get, set] |
bool | UseRevealContentMonsterTheName [get, set] |
bool | RtSuppressPostInputSleep [get, set] |
bool | PlayerMoved [get, set] |
bool | GameRunning [get] |
Indicates whether the EamonRT main game loop is currently running. More... | |
bool | DeleteGameStateAfterLoop [get] |
bool | StartOver [get] |
bool | ErrorExit [get] |
bool | ExportCharacterGoToMainHall [get] |
bool | ExportCharacter [get] |
bool | DeleteCharacter [get] |
long | StartRoom [get, set] |
Gets or sets the RoomUid of the player character's initial location at the beginning of the game. More... | |
long | NumSaveSlots [get, set] |
Gets or sets the number of Saved Game slots available for use in the game. More... | |
long | ScaledHardinessUnarmedMaxDamage [get, set] |
double | ScaledHardinessMaxDamageDivisor [get, set] |
bool | EnforceMonsterWeightLimits [get, set] |
Indicates whether non-player character Monsters should have carried inventory weight limits. More... | |
bool | UseMonsterScaledHardinessValues [get, set] |
bool | AutoDisplayUnseenArtifactDescs [get, set] |
bool | ExposeContainersRecursively [get, set] |
PoundCharPolicy | PoundCharPolicy [get, set] |
The game engine policy for appending pound characters ('#') to Artifacts with duplicate names. More... | |
PercentCharPolicy | PercentCharPolicy [get, set] |
The game engine policy for appending percent characters ('') to Monsters with duplicate names. More... | |
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new StringBuilder | Buf [get, set] |
new StringBuilder | Buf01 [get, set] |
SampleAdventure.Game.Plugin.Engine.Engine | ( | ) |
|
virtual |
Loads the ClassMappingsDictionary with all interface to class mapping Key/Value pairs necessary to allow the currently loaded Eamon CS plugin to run.
The mechanism used to accomplish this is easy to understand but somewhat hard to describe without providing a concrete example and referring you to other source code files to inspect their contents. Let's take a look at the game Wrenhold's Secret Vigil. Please inspect the following files in the order listed (they are also executed in this order by Eamon CS - a simplified call stack):
All of these files contain LoadPluginClassMappings. In the top three files, it is an override that calls into the level below by invoking base.LoadPluginClassMappings. So it immediately drills down to the bottom of the stack (to the Eamon library).
Then things get interesting. The lowest level calls LoadPluginClassMappings01 which probes the current Assembly (the Eamon library) using Reflection, looking for classes adorned with the ClassMappings attribute. It then adds Key/Value pairs for all found classes (along with their matching interfaces) to the ClassMappingsDictionary. At this point, the call stack unwinds to the next higher level (EamonDD), and the overridden LoadPluginClassMappings method makes the same call to LoadPluginClassMappings01 which performs the same function, only this time it probes EamonDD for classes. This process repeats until the stack is fully unwound and the original call to LoadPluginClassMappings (in Program.cs) returns.
At each level, all newly discovered class/interface pairs are added immediately to the ClassMappingsDictionary; however, for any new class that maps to a pre-existing interface already in the Dictionary, that new class becomes the Value for that interface's Key/Value pair. In other words, classes in higher layers override classes in lower layers when they map to the same interface. This is how, for example, in Wrenhold's Secret Vigil, you wind up with EamonRT.Framework.Components.ICombatComponent mapping to WrenholdsSecretVigil.Game.Components.CombatComponent. And why a call made to CreateInstance returns the game-specific CombatComponent object.
Reimplemented from Eamon.Game.Plugin.Engine.