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override RetCode | LoadPluginClassMappings () |
| Loads the ClassMappingsDictionary with all interface to class mapping Key/Value pairs necessary to allow the currently loaded Eamon CS plugin to run. More...
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override void | PrintMonsterEmotes (IMonster monster, bool friendSmile=true) |
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override void | AddUniqueCharsToArtifactAndMonsterNames () |
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override void | InitArtifacts () |
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override void | InitMonsters () |
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override void | ConvertToCarriedInventory (IList< IArtifact > weaponList) |
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override IArtifact | GetBlockedDirectionArtifact (long ro, long r2, Direction dir) |
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virtual void | PrintMonsterCurse (IMonster monster, long effectUid) |
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| Engine () |
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override RetCode | LoadPluginClassMappings () |
| Loads the ClassMappingsDictionary with all interface to class mapping Key/Value pairs necessary to allow the currently loaded Eamon CS plugin to run. More...
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override void | InitSystem () |
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override void | ResetProperties (PropertyResetCode resetCode) |
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override bool | ShouldSleepAfterInput (StringBuilder buf, char inputFillChar) |
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virtual void | PrintPlayerRoom (IRoom room) |
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virtual void | PrintToWhom () |
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virtual void | PrintFromWhom () |
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virtual void | PrintVerbWhoOrWhat (ICommand command) |
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virtual void | PrintVerbPrepWhoOrWhat (ICommand command) |
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virtual void | PrintFromPrepWhat (ICommand command) |
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virtual void | PrintPutObjPrepWhat (ICommand command, IArtifact artifact) |
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virtual void | PrintUseObjOnWhoOrWhat (IArtifact artifact) |
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virtual void | PrintWhamHitObj (IArtifact artifact) |
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virtual void | PrintMonsterAlive (IArtifact artifact) |
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virtual void | PrintLightOut (IArtifact artifact) |
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virtual void | PrintDeadBodyComesToLife (IArtifact artifact) |
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virtual void | PrintArtifactVanishes (IArtifact artifact) |
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virtual void | PrintArtifactBreaks (IRoom room, IMonster monster, IArtifact artifact, bool prependNewLine=false) |
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virtual void | PrintEnterExtinguishLightChoice (IArtifact artifact) |
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virtual void | PrintArtifactIsWorth (IArtifact artifact, long goldAmount) |
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virtual void | PrintEnemiesNearby () |
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virtual void | PrintNothingHappens () |
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virtual void | PrintFullDesc (IArtifact artifact, bool showName, bool showVerboseName) |
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virtual void | PrintMonsterCantFindExit (IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing) |
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virtual void | PrintMonsterMembersExitRoom (IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing) |
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virtual void | PrintMonsterExitsRoom (IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing, Direction direction) |
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virtual void | PrintMonsterEntersRoom (IMonster monster, IRoom room, string monsterName, bool isPlural, bool fleeing, Direction direction) |
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virtual void | PrintMonsterGetsAngry (IMonster monster, bool printFinalNewLine=true) |
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virtual void | PrintFullDesc (IMonster monster, bool showName, bool showVerboseName) |
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virtual void | PrintHealthImproves (IMonster monster) |
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virtual void | PrintHealthStatus (IMonster monster, bool includeUninjuredGroupMonsters) |
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virtual void | PrintDoesntHaveIt (IMonster monster) |
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virtual void | PrintTooManyWeapons () |
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virtual void | PrintDeliverGoods () |
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virtual void | PrintYourWeaponsAre () |
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virtual void | PrintEnterWeaponToSell () |
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virtual void | PrintAllWoundsHealed () |
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virtual void | PrintYouHavePerished () |
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virtual void | PrintRestoreSavedGame () |
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virtual void | PrintStartOver () |
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virtual void | PrintAcceptDeath () |
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virtual void | PrintEnterDeadMenuChoice () |
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virtual void | PrintReallyWantToStartOver () |
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virtual void | PrintReallyWantToAcceptDeath () |
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virtual void | PrintWakingUpMonsters () |
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virtual void | PrintBaseProgramVersion () |
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virtual void | PrintWelcomeToEamonCS () |
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virtual void | PrintWelcomeBack () |
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virtual void | PrintEnterSeeIntroStoryChoice () |
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virtual void | PrintEnterWeaponNumberChoice () |
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virtual void | PrintNoIntroStory () |
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virtual void | PrintSavedGamesDeleted () |
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virtual void | PrintRestartGameUsingResume () |
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virtual void | PrintMemorialService () |
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virtual void | PrintSavedGames () |
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virtual void | PrintSaveSlot (long saveSlot, string saveName, bool printFinalNewLine=false) |
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virtual void | PrintQuickSave (long saveSlot, string saveName) |
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virtual void | PrintUsingSlotInstead (long saveSlot) |
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virtual void | PrintEnterSaveSlotChoice (long numMenuItems) |
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virtual void | PrintEnterRestoreSlotChoice (long numMenuItems) |
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virtual void | PrintChangingHim (string himStr) |
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virtual void | PrintChangingHer (string herStr) |
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virtual void | PrintChangingIt (string itStr) |
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virtual void | PrintChangingThem (string themStr) |
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virtual void | PrintDiscardMessage (string inputStr) |
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virtual void | PrintGoodsPayment (bool goodsExist, long goldAmount) |
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virtual void | PrintMacroReplacedPagedString (string str, StringBuilder buf) |
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virtual void | BuildRevealContentsListDescString (IMonster monster, IArtifact artifact, IList< IArtifact > revealContentsList, ContainerType containerType, bool showCharOwned, IRecordNameListArgs recordNameListArgs=null) |
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virtual long | WeaponPowerCompare (IArtifact artifact1, IArtifact artifact2) |
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virtual long | WeaponPowerCompare (long artifactUid1, long artifactUid2) |
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virtual IArtifact | GetMostPowerfulWeapon (IList< IArtifact > artifactList) |
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virtual long | GetMostPowerfulWeaponUid (IList< IArtifact > artifactList) |
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virtual void | EnforceCharMonsterWeightLimits (IRoom room=null, bool printOutput=false) |
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virtual void | NormalizeArtifactValuesAndWeights () |
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virtual void | AddMissingDescs () |
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virtual void | InitSaArray () |
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virtual void | CreateCommands () |
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virtual void | InitRooms () |
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virtual void | InitMonsterScaledHardinessValues () |
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virtual void | ConvertArtifactToCharArtifact (IArtifact artifact, IArtifactCategory ac) |
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virtual IMonster | ConvertArtifactToMonster (IArtifact artifact, Action< IMonster > initialize=null, bool addToDatabase=false) |
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virtual void | ConvertCharacterToMonster () |
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virtual void | ConvertMonsterToCharacter (IMonster monster, IList< IArtifact > weaponList) |
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virtual void | ResetMonsterStats (IMonster monster) |
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virtual void | SetArmorClass () |
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virtual void | SellExcessWeapons (IList< IArtifact > weaponList) |
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virtual void | SellInventoryToMerchant (bool sellInventory=true) |
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virtual void | DeadMenu (bool printLineSep, ref bool restoreGame) |
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virtual void | LightOut (IArtifact artifact) |
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virtual void | MonsterGetsAggravated (IMonster monster, bool printFinalNewLine=true) |
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virtual void | MonsterDies (IMonster actorMonster, IMonster dobjMonster) |
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virtual void | ProcessMonsterDeathEvents (IMonster monster) |
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virtual string | GetMonsterWeaponName (IMonster monster) |
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virtual void | RevealDisguisedMonster (IRoom room, IArtifact artifact) |
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virtual void | RevealEmbeddedArtifact (IRoom room, IArtifact artifact) |
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virtual void | RevealContainerContents (IRoom room, IMonster monster, IArtifact artifact, long location, bool printOutput) |
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virtual void | RevealContainerContents02 (IRoom room, IMonster monster, IArtifact artifact, long location, ContainerType[] containerTypes, IList< string > containerContentsList=null) |
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virtual ICommand | GetCommandUsingToken (IMonster monster, string token, bool synonymMatch=true, bool partialMatch=true) |
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virtual void | CheckDoor (IRoom room, IArtifact artifact, ref bool found, ref long roomUid) |
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virtual void | CheckNumberOfExits (IRoom room, IMonster monster, bool fleeing, ref long numExits) |
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virtual void | GetRandomMoveDirection (IRoom room, IMonster monster, bool fleeing, ref Direction direction, ref bool found, ref long roomUid) |
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virtual void | GetRandomMoveDirection (IRoom room, IMonster monster, bool fleeing, ref Direction direction) |
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virtual void | MoveMonsterToRandomAdjacentRoom (IRoom room, IMonster monster, bool fleeing, bool pauseCombat, bool printOutput=true) |
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virtual IList< IMonster > | GetRandomMonsterList (long numMonsters, params Func< IMonster, bool >[] whereClauseFuncs) |
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virtual IList< IGameBase > | FilterRecordList (IList< IGameBase > recordList, string name) |
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virtual IList< IArtifact > | GetReadyableWeaponList (IMonster monster) |
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virtual IList< IMonster > | GetEmotingMonsterList (IRoom room, IMonster monster, bool friendSmile=true) |
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virtual IList< IArtifact > | BuildLoopWeaponArtifactList (IMonster monster) |
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virtual IList< IArtifact > | GetImportedPlayerInventory () |
| Gets the original carried/worn inventory brought by the player into the game. More...
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virtual void | HideImportedPlayerInventory () |
| Hides the original carried/worn inventory brought by the player into the game by moving each Artifact into Limbo. More...
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virtual void | RestoreImportedPlayerInventory () |
| Restores the original carried/worn inventory brought by the player into the game by moving each Artifact back to its initial location. More...
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virtual RetCode | BuildCommandList (IList< ICommand > commands, CommandType cmdType, StringBuilder buf, ref bool newSeen) |
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virtual StringBuilder | NormalizePlayerInput (StringBuilder buf) |
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virtual StringBuilder | ReplacePrepositions (StringBuilder buf) |
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virtual bool | IsValidRandomMoveDirection (long oldRoomUid, long newRoomUid) |
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virtual bool | IsQuotedStringCommand (ICommand command) |
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virtual bool | ResurrectDeadBodies (IRoom room, params Func< IArtifact, bool >[] whereClauseFuncs) |
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virtual bool | MakeArtifactsVanish (IRoom room, params Func< IArtifact, bool >[] whereClauseFuncs) |
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virtual bool | SaveThrow (Stat stat, long bonus=0) |
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virtual void | DamageWeaponsAndArmor (IRoom room, IMonster monster, long damage=1, bool recurse=false) |
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virtual void | InjurePartyAndDamageEquipment (IInjureAndDamageArgs injureAndDamageArgs, ref bool gotoCleanup) |
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virtual void | CheckActionList (IList< Action > actionList) |
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virtual void | CheckPlayerSkillGains () |
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virtual void | CheckRevealContainerContents () |
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virtual void | CheckToProcessActionLists () |
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virtual void | CheckToExtinguishLightSource () |
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virtual void | PauseCombat () |
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virtual void | TransportRoomContentsBetweenRooms (IRoom oldRoom, IRoom newRoom, bool includeEmbedded=true) |
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virtual void | TransportPlayerBetweenRooms (IRoom oldRoom, IRoom newRoom, IEffect effect) |
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virtual void | CreateArtifactSynonyms (long artifactUid, params string[] synonyms) |
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virtual void | CreateMonsterSynonyms (long monsterUid, params string[] synonyms) |
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virtual void | GetOddsToHit (IMonster actorMonster, IMonster dobjMonster, IArtifactCategory ac, long af, ref long oddsToHit) |
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virtual void | CreateInitialState (bool printLineSep) |
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virtual void | MoveMonsters (params Func< IMonster, bool >[] whereClauseFuncs) |
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virtual void | RtProcessArgv (bool secondPass, ref bool nlFlag) |
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virtual void | ConvertCharArtifactsToArtifacts (IMonster monster) |
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virtual long | ScaledValueMinMaxEncode (long minValue, long maxValue) |
| Encode an 6-digit number where the high 3 digits are the maxValue and the low 3 digits are the minValue More...
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virtual void | ScaledValueMinMaxDecode (long encodedValue, out long minValue, out long maxValue) |
| Decode an 6-digit number where the high 3 digits are the maxValue and the low 3 digits are the minValue More...
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virtual void | SetScaledHardiness (IMonster monster, long damageFactor) |
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| Engine () |
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virtual bool | IsAdventureFilesetLoaded () |
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virtual bool | IsCharacterInventoryLoaded () |
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virtual void | DdProcessArgv (bool secondPass, ref bool ddfnFlag, ref bool nlFlag) |
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| Engine () |
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virtual void | HandleException (Exception ex, string stackTraceFile, string errorMessage) |
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virtual void | ResolvePortabilityClassMappings () |
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virtual void | ProcessArgv (string[] args) |
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virtual RetCode | LoadPluginClassMappings01 (Assembly plugin) |
| Probes the currently executing library/plugin (Assembly) for all classes adorned with the ClassMappings attribute, pairs each class with its corresponding interface, and updates the ClassMappingsDictionary accordingly. More...
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virtual RetCode | PushRulesetVersion (long rulesetVersion) |
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virtual RetCode | PopRulesetVersion () |
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virtual RetCode | ClearRvStack () |
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virtual RetCode | GetRvStackTop (ref long rvStackTop) |
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virtual T | CreateInstance< T > (Type ifaceType, Action< T > initialize=null) |
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virtual T | CreateInstance< T > (Action< T > initialize=null) |
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virtual T | CloneInstance< T > (T source) |
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virtual bool | CompareInstances< T > (T object1, T object2) |
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virtual bool | IsRulesetVersion (params long[] versions) |
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virtual string | GetPrefixedFileName (string fileName) |
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virtual void | ConvertDatafileFromXmlToDat (string fileName) |
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virtual RetCode | PushDatabase () |
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virtual RetCode | PushDatabase (IDatabase database) |
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virtual RetCode | PopDatabase (bool freeDatabase=true) |
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virtual RetCode | GetDatabase (long index, ref IDatabase database) |
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virtual RetCode | SaveDatabase (string fileName) |
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virtual RetCode | RestoreDatabase (string fileName) |
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virtual RetCode | ClearDbStack () |
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virtual RetCode | GetDbStackTop (ref long dbStackTop) |
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virtual void | DeinitSystem () |
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virtual void | ReplaceDatafileValues (string fileName, string[] patterns, string[] replacements) |
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virtual void | UpgradeDatafile (string fileName) |
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virtual string | Upgrade300DatafileGetCharArtFileName (string characterFileName) |
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virtual IList< ICharArtListData > | Upgrade300DatafileParseCharacters (string xmlString) |
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virtual IArtifact | Upgrade300DatafileGetCharArtifact (ICharArtListData charArtData, string propertyName, XElement element) |
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virtual string | Upgrade300DatafileStripEquipment (string xmlString) |
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virtual RetCode | RestoreRecords< T, U > (IDbTable< T > table) |
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virtual IPrep | GetPrep (long index) |
| Gets the sentence preposition (e.g., "to", "from", "inside", etc). More...
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virtual string | GetArticle (long index) |
| Gets the sentence article (e.g., "a", "some", "the", etc). More...
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virtual string | GetNumberString (long index) |
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virtual string | GetFieldDescName (long index) |
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virtual string | GetFieldDescName (FieldDesc fieldDesc) |
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virtual string | GetStatusName (long index) |
| Gets the name for a given Status. More...
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virtual string | GetStatusName (Status status) |
| Gets the name for a given Status. More...
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virtual string | GetClothingName (long index) |
| Gets the name for a given Clothing. More...
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virtual string | GetClothingName (Clothing clothing) |
| Gets the name for a given Clothing. More...
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virtual string | GetCombatCodeDesc (long index) |
| Gets the description for a given CombatCode. More...
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virtual string | GetCombatCodeDesc (CombatCode combatCode) |
| Gets the description for a given CombatCode. More...
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virtual string | GetParryCodeDesc (long index) |
| Gets the description for a given ParryCode. More...
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virtual string | GetParryCodeDesc (ParryCode parryCode) |
| Gets the description for a given ParryCode. More...
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virtual string | GetContainerDisplayCodeDesc (long index) |
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virtual string | GetContainerDisplayCodeDesc (ContainerDisplayCode containerDisplayCode) |
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virtual string | GetLightLevelName (long index) |
| Gets the name for a given LightLevel. More...
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virtual string | GetLightLevelName (LightLevel lightLevel) |
| Gets the name for a given LightLevel. More...
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virtual IStat | GetStat (long index) |
| Gets the data for a given Stat. More...
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virtual IStat | GetStat (Stat stat) |
| Gets the data for a given Stat. More...
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virtual ISpell | GetSpell (long index) |
| Gets the data for a given Spell. More...
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virtual ISpell | GetSpell (Spell spell) |
| Gets the data for a given Spell. More...
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virtual IWeapon | GetWeapon (long index) |
| Gets the data for a given Weapon. More...
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virtual IWeapon | GetWeapon (Weapon weapon) |
| Gets the data for a given Weapon. More...
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virtual IArmor | GetArmor (long index) |
| Gets the data for a given Armor. More...
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virtual IArmor | GetArmor (Armor armor) |
| Gets the data for a given Armor. More...
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virtual IDirection | GetDirection (long index) |
| Gets the data for a given Direction. More...
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virtual IDirection | GetDirection (Direction direction) |
| Gets the data for a given Direction. More...
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virtual IArtifactType | GetArtifactType (long index) |
| Gets the data for a given ArtifactType. More...
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virtual IArtifactType | GetArtifactType (ArtifactType artifactType) |
| Gets the data for a given ArtifactType. More...
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virtual bool | IsSuccess (RetCode rc) |
| Indicates whether an operation succeeded. More...
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virtual bool | IsFailure (RetCode rc) |
| Indicates whether an operation failed. More...
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virtual bool | IsValidPluralType (PluralType pluralType) |
| Indicates whether a plural type is valid. More...
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virtual bool | IsValidArtifactType (ArtifactType artifactType) |
| Indicates whether an artifact type is valid. More...
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virtual bool | IsValidArtifactArmor (long armor, bool includeShields=true) |
| Indicates whether an armor value is valid for a wearable Artifact. More...
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virtual bool | IsValidMonsterArmor (long armor) |
| Indicates whether an armor value is valid for a Monster. More...
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virtual bool | IsValidMonsterCourage (long courage) |
| Indicates whether a courage value is valid for a Monster. More...
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virtual bool | IsValidMonsterFriendliness (Friendliness friendliness) |
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virtual bool | IsValidMonsterFriendlinessPct (Friendliness friendliness) |
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virtual bool | IsValidDirection (Direction dir) |
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virtual bool | IsValidRoomUid01 (long roomUid) |
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virtual bool | IsValidRoomDirectionDoorUid01 (long roomUid) |
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virtual bool | IsArtifactFieldStrength (long value) |
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virtual bool | IsUnmovable (long weight) |
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virtual bool | IsUnmovable01 (long weight) |
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virtual long | GetMonsterHealthStatusIndex (long hardiness, long dmgTaken) |
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virtual long | GetWeightCarryableGronds (long hardiness) |
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virtual long | GetWeightCarryableDos (long hardiness) |
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virtual long | GetIntellectBonusPct (long intellect) |
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virtual long | GetCharmMonsterPct (long charisma) |
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virtual long | GetPluralTypeEffectUid (PluralType pluralType) |
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virtual long | GetArmorFactor (long armorUid, long shieldUid) |
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virtual long | GetCharismaFactor (long charisma) |
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virtual long | GetMonsterFriendlinessPct (Friendliness friendliness) |
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virtual long | GetArtifactFieldStrength (long value) |
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virtual long | GetMerchantAskPrice (double price, double rtio) |
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virtual long | GetMerchantBidPrice (double price, double rtio) |
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virtual long | GetMerchantAdjustedCharisma (long charisma) |
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virtual double | GetMerchantRtio (long charisma) |
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virtual bool | IsCharYOrN (char ch) |
| Indicates whether a character is one of ['Y', 'N']. More...
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virtual bool | IsCharGOrAOrN (char ch) |
| Indicates whether a character is one of ['G', 'A', 'N']. More...
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virtual bool | IsCharSOrTOrROrX (char ch) |
| Indicates whether a character is one of ['S', 'T', 'R', 'X']. More...
|
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virtual bool | IsCharNOrSOrEOrW (char ch) |
| Indicates whether a character is one of ['N', 'S', 'E', 'W']. More...
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virtual bool | IsChar0Or1 (char ch) |
| Indicates whether a character is one of ['0', '1']. More...
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virtual bool | IsChar0To2 (char ch) |
| Indicates whether a character is one of ['0', '1', '2']. More...
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virtual bool | IsChar0To3 (char ch) |
| Indicates whether a character is one of ['0', '1', '2', '3']. More...
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virtual bool | IsChar1To3 (char ch) |
| Indicates whether a character is one of ['1', '2', '3']. More...
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virtual bool | IsChar1To4 (char ch) |
| Indicates whether a character is one of ['1', '2', '3', '4']. More...
|
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virtual bool | IsCharDigit (char ch) |
| Indicates whether a character is a numeric digit. More...
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virtual bool | IsCharDigitOrX (char ch) |
| Indicates whether a character is a numeric digit or 'X'. More...
|
|
virtual bool | IsCharPlusMinusDigit (char ch) |
| Indicates whether a character is a numeric digit or one of ['+', '-']. More...
|
|
virtual bool | IsCharAlpha (char ch) |
| Indicates whether a character is alphabetic. More...
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virtual bool | IsCharAlphaSpace (char ch) |
| Indicates whether a character is alphabetic or space. More...
|
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virtual bool | IsCharAlnum (char ch) |
| Indicates whether a character is alphabetic or numeric digit. More...
|
|
virtual bool | IsCharAlnumSpace (char ch) |
| Indicates whether a character is alphabetic, numeric digit or space. More...
|
|
virtual bool | IsCharAlnumPeriodUnderscore (char ch) |
| Indicates whether a character is alphabetic, numeric digit, period or underscore. More...
|
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virtual bool | IsCharPrint (char ch) |
| Indicates whether a character is printable. More...
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virtual bool | IsCharPound (char ch) |
| Indicates whether a character is '#'. More...
|
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virtual bool | IsCharQuote (char ch) |
| Indicates whether a character is a quote. More...
|
|
virtual bool | IsCharAny (char ch) |
| Indicates whether a character is any character at all. More...
|
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virtual bool | IsCharAnyButDquoteCommaColon (char ch) |
| Indicates whether a character is any character but one of ['"', ',', ':']. More...
|
|
virtual bool | IsCharAnyButBackForwardSlash (char ch) |
| Indicates whether a character is any character but one of ['\', '/']. More...
|
|
virtual char | ModifyCharToUpper (char ch) |
| Given a character, produce its upper case equivalent, if any. More...
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|
virtual char | ModifyCharToNullOrX (char ch) |
| Given a character, produce either 'X' or '\0'. More...
|
|
virtual char | ModifyCharToNull (char ch) |
| Given a character, produce '\0'. More...
|
|
virtual Direction | GetDirection (string directionName) |
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virtual ContainerType | GetContainerType (ArtifactType artifactType) |
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virtual IConfig | GetConfig () |
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virtual IGameState | GetGameState () |
| Gets the GameState record. More...
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virtual IModule | GetModule () |
| Gets the Module record. More...
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virtual void | Shuffle< T > (IList< T > list) |
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virtual T | GetRandomElement< T > (T[] array, Func< long > indexFunc=null) |
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virtual T | GetNonRepeatingRandomElement< T > (IList< T > sourceList, IList< T > usedList, Action< IList< T >> shuffleFunc=null) |
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virtual T | GetNonRepeatingRandomElement01< T > (IList< T > sourceList, bool shuffle=false, Action< IList< T >> shuffleFunc=null) |
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virtual T | EvalFriendliness< T > (Friendliness friendliness, T enemyValue, T neutralValue, T friendValue) |
| Evaluates the Friendliness, returning a value of type T. More...
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virtual T | EvalGender< T > (Gender gender, T maleValue, T femaleValue, T neutralValue) |
| Evaluates the Gender, returning a value of type T. More...
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virtual T | EvalContainerType< T > (ContainerType containerType, T inValue, T onValue, T underValue, T behindValue) |
| Evaluates the ContainerType, returning a value of type T. More...
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|
virtual T | EvalRoomType< T > (RoomType roomType, T indoorsValue, T outdoorsValue) |
| Evaluates the RoomType, returning a value of type T. More...
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|
virtual T | EvalLightLevel< T > (LightLevel lightLevel, T darkValue, T lightValue) |
| Evaluates the LightLevel, returning a value of type T. More...
|
|
virtual T | EvalPlural< T > (bool isPlural, T singularValue, T pluralValue) |
| Evaluates the plural value, returning a value of type T. More...
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virtual string | BuildPrompt (long bufSize, char fillChar, long number, string msg, string emptyVal) |
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virtual string | BuildValue (long bufSize, char fillChar, long offset, long longVal, string stringVal, string lookupMsg) |
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virtual string | WordWrap (string str, StringBuilder buf, long margin, IWordWrapArgs args, bool clearBuf=true) |
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virtual string | WordWrap (string str, StringBuilder buf, bool clearBuf=true) |
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virtual string | LineWrap (string str, StringBuilder buf, long startColumn, bool clearBuf=true) |
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virtual string | GetStringFromNumber (long num, bool addSpace, StringBuilder buf) |
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virtual long | GetNumberFromString (string str) |
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virtual RetCode | RollDice (long numDice, long numSides, ref long[] dieRolls) |
| Rolls a number of dice, storing the resulting values in an array. More...
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|
virtual long | RollDice (long numDice, long numSides, long modifier) |
| Rolls a number of dice, returning a sum of the results. More...
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|
virtual RetCode | SumHighestRolls (long[] dieRolls, long numRollsToSum, ref long result) |
| Given an array of die rolls, sum the highest of them and return the result. More...
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|
virtual string | Capitalize (string str) |
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virtual void | UnlinkOnFailure () |
| Deletes a set of game-related files from the filesystem. More...
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|
virtual void | TruncatePluralTypeEffectDesc (PluralType pluralType, long maxSize) |
|
virtual void | TruncatePluralTypeEffectDesc (IEffect effect) |
|
virtual RetCode | SplitPath (string fullPath, ref string directory, ref string fileName, ref string extension, bool appendDirectorySeparatorChar=true) |
|
virtual RetCode | StripPrepsAndArticles (StringBuilder buf, ref bool mySeen) |
|
virtual void | PrintTitle (string title, bool inBox) |
|
virtual void | PrintEffectDesc (IEffect effect, bool printFinalNewLine=true) |
|
virtual void | PrintEffectDesc (long effectUid, bool printFinalNewLine=true) |
|
virtual void | PrintZapDirectHit () |
| Prints the Blast spell description. More...
|
|
virtual RetCode | ValidateRecordsAfterDatabaseLoaded () |
|
virtual RetCode | StatDisplay (IStatDisplayArgs args) |
|
virtual RetCode | GetRecordNameList (IList< IGameBase > recordList, IRecordNameListArgs args, StringBuilder buf) |
|
virtual RetCode | GetRecordNameCount (IList< IGameBase > recordList, string name, bool exactMatch, ref long count) |
|
virtual RetCode | ListRecords (IList< IGameBase > recordList, bool capitalize, bool showExtraInfo, StringBuilder buf) |
|
virtual RetCode | ResolveUidMacros (string str, StringBuilder buf, bool resolveFuncs, bool recurse, ref long invalidUid) |
|
virtual RetCode | ResolveUidMacros (string str, StringBuilder buf, bool resolveFuncs, bool recurse) |
|
virtual double | GetWeaponPriceOrValue (string name, long complexity, Weapon type, long dice, long sides, long numHands, bool calcPrice, ref bool isMarcosWeapon) |
|
virtual double | GetWeaponPriceOrValue (IArtifact weapon, bool calcPrice, ref bool isMarcosWeapon) |
|
virtual double | GetArmorPriceOrValue (Armor armor, bool calcPrice, ref bool isMarcosArmor) |
|
virtual void | AppendFieldDesc (FieldDesc fieldDesc, StringBuilder buf, StringBuilder fullDesc, StringBuilder briefDesc) |
|
virtual void | AppendFieldDesc (FieldDesc fieldDesc, StringBuilder buf, string fullDesc, string briefDesc) |
|
virtual IList< IArtifact > | GetArtifactList (params Func< IArtifact, bool >[] whereClauseFuncs) |
|
virtual IList< IMonster > | GetMonsterList (params Func< IMonster, bool >[] whereClauseFuncs) |
|
virtual IList< IGameBase > | GetRecordList (params Func< IGameBase, bool >[] whereClauseFuncs) |
|
virtual IList< IMonster > | GetFriendlyMonsterList (IMonster monster) |
|
virtual IList< IMonster > | GetHostileMonsterList (IMonster monster) |
|
virtual IArtifact | GetNthArtifact (IList< IArtifact > artifactList, long which, Func< IArtifact, bool > whereClauseFunc) |
|
virtual IMonster | GetNthMonster (IList< IMonster > monsterList, long which, Func< IMonster, bool > whereClauseFunc) |
|
virtual IGameBase | GetNthRecord (IList< IGameBase > recordList, long which, Func< IGameBase, bool > whereClauseFunc) |
|
virtual bool | StripUniqueCharsFromRecordNames (IList< IGameBase > recordList) |
|
virtual bool | AddUniqueCharsToRecordNames (IList< IGameBase > recordList) |
|
virtual bool | SwapGreaterArmorUidWithLesserShieldUid (ICharacter character) |
|
virtual void | ConvertWeaponToGoldOrTreasure (IArtifact artifact, bool convertToGold) |
|
virtual void | ConvertTreasureToContainer (IArtifact artifact, ContainerType containerType=ContainerType.In) |
|
virtual void | ConvertContainerToTreasure (IArtifact artifact, ContainerType containerType=ContainerType.In) |
|
| Engine () |
|
void | PrintMonsterCurse (Eamon.Framework.IMonster monster, long effectUid) |
|
|
virtual bool | MonsterCurses [get, set] |
|
virtual bool | DeviceOpened [get, set] |
|
virtual string | PageSep = "@@PB" [get, protected set] |
|
virtual IList< ICommand > | CommandList [get, set] |
|
virtual IList< ICommand > | LastCommandList [get, set] |
|
virtual IList< Action > | MiscEventFuncList [get, set] |
|
virtual IList< Action > | MiscEventFuncList02 [get, set] |
|
virtual IList< Action > | MiscEventFuncList03 [get, set] |
|
virtual IList< Action > | SkillIncreaseFuncList [get, set] |
|
virtual IList< long > | LoopMonsterUidList [get, set] |
|
virtual long | ActionListCounter [get, set] |
|
virtual long | PauseCombatActionsCounter [get, set] |
|
virtual long | LoopMonsterUidListIndex [get, set] |
|
virtual long | LoopMonsterUid [get, set] |
|
virtual long | LoopMemberNumber [get, set] |
|
virtual long | LoopAttackNumber [get, set] |
|
virtual long | LoopGroupCount [get, set] |
|
virtual long | LoopFailedMoveMemberCount [get, set] |
|
virtual IMonster | LoopLastDobjMonster [get, set] |
|
virtual IIntroStory | IntroStory [get, set] |
|
virtual IMainLoop | MainLoop [get, set] |
|
virtual ISentenceParser | SentenceParser [get, set] |
|
virtual ICommandParser | CommandParser [get, set] |
|
virtual IState | InitialState [get, set] |
|
virtual IState | CurrState [get, set] |
|
virtual IState | NextState [get, set] |
|
virtual IGameState | GameState [get, set] |
|
virtual ICharacter | Character [get, set] |
|
virtual ExitType | ExitType [get, set] |
|
virtual string | CommandPrompt [get, set] |
|
virtual ICommand | CurrCommand [get] |
|
virtual ICommand | NextCommand [get] |
|
virtual ICommand? | LastCommand [get] |
|
virtual bool | CommandPromptSeen [get, set] |
|
virtual bool | ShouldPreTurnProcess [get, set] |
|
virtual bool | PauseCombatAfterSkillGains [get, set] |
|
virtual bool | UseRevealContentMonsterTheName [get, set] |
|
virtual bool | RtSuppressPostInputSleep [get, set] |
|
virtual bool | PlayerMoved [get, set] |
|
virtual bool | GameRunning [get] |
|
virtual bool | DeleteGameStateAfterLoop [get] |
|
virtual bool | StartOver [get] |
|
virtual bool | ErrorExit [get] |
|
virtual bool | ExportCharacterGoToMainHall [get] |
|
virtual bool | ExportCharacter [get] |
|
virtual bool | DeleteCharacter [get] |
|
override bool | EnableMutateProperties [get] |
|
virtual long | StartRoom [get, set] |
|
virtual long | NumSaveSlots [get, set] |
|
virtual long | ScaledHardinessUnarmedMaxDamage [get, set] |
|
virtual double | ScaledHardinessMaxDamageDivisor [get, set] |
|
virtual bool | EnforceMonsterWeightLimits [get, set] |
|
virtual bool | UseMonsterScaledHardinessValues [get, set] |
|
virtual bool | AutoDisplayUnseenArtifactDescs [get, set] |
|
virtual bool | ExposeContainersRecursively [get, set] |
|
virtual PoundCharPolicy | PoundCharPolicy [get, set] |
|
virtual PercentCharPolicy | PercentCharPolicy [get, set] |
|
virtual string[] | Argv [get, set] |
|
virtual long | WordWrapCurrColumn [get, set] |
|
virtual char | WordWrapLastChar [get, set] |
|
virtual string | ConfigFileName [get, set] |
|
virtual IDdMenu | DdMenu [get, set] |
|
virtual IMenu | Menu [get, set] |
|
virtual IModule | Module [get, set] |
|
virtual IConfig | Config [get, set] |
|
virtual bool | BortCommand [get, set] |
|
virtual bool | DdSuppressPostInputSleep [get, set] |
|
virtual bool | ConfigsModified [get, set] |
|
virtual bool | FilesetsModified [get, set] |
|
virtual bool | CharactersModified [get, set] |
|
virtual bool | ModulesModified [get, set] |
|
virtual bool | RoomsModified [get, set] |
|
virtual bool | ArtifactsModified [get, set] |
|
virtual bool | CharArtsModified [get, set] |
|
virtual bool | EffectsModified [get, set] |
|
virtual bool | MonstersModified [get, set] |
|
virtual bool | HintsModified [get, set] |
|
virtual string[] | CommandSepTokens [get, protected set] |
|
virtual string[] | PronounTokens [get, protected set] |
|
virtual string | ToughDesc [get, protected set] |
|
virtual string | CourageDesc [get, protected set] |
|
virtual int | ArtNameLen = 40 [get, protected set] |
|
virtual int | ArtStateDescLen = 64 [get, protected set] |
|
virtual int | ArtDescLen = 256 [get, protected set] |
|
virtual int | CharNameLen = 32 [get, protected set] |
|
virtual int | EffDescLen = 256 [get, protected set] |
|
virtual int | FsNameLen = 40 [get, protected set] |
|
virtual int | FsFileNameLen = 64 [get, protected set] |
|
virtual int | HntQuestionLen = 256 [get, protected set] |
|
virtual int | HntAnswerLen = 256 [get, protected set] |
|
virtual int | ModNameLen = 40 [get, protected set] |
|
virtual int | ModDescLen = 256 [get, protected set] |
|
virtual int | ModAuthorLen = 40 [get, protected set] |
|
virtual int | ModVolLabelLen = 7 [get, protected set] |
|
virtual int | ModSerialNumLen = 3 [get, protected set] |
|
virtual int | MonNameLen = 40 [get, protected set] |
|
virtual int | MonStateDescLen = 64 [get, protected set] |
|
virtual int | MonDescLen = 256 [get, protected set] |
|
virtual int | RmNameLen = 50 [get, protected set] |
|
virtual int | RmDescLen = 256 [get, protected set] |
|
virtual long | AxePrice = 25 [get, protected set] |
|
virtual long | BowPrice = 40 [get, protected set] |
|
virtual long | MacePrice = 20 [get, protected set] |
|
virtual long | SpearPrice = 25 [get, protected set] |
|
virtual long | SwordPrice = 30 [get, protected set] |
|
virtual long | ShieldPrice = 50 [get, protected set] |
|
virtual long | LeatherArmorPrice = 100 [get, protected set] |
|
virtual long | ChainMailPrice = 250 [get, protected set] |
|
virtual long | PlateMailPrice = 500 [get, protected set] |
|
virtual long | BlastPrice = 1000 [get, protected set] |
|
virtual long | HealPrice = 500 [get, protected set] |
|
virtual long | SpeedPrice = 4000 [get, protected set] |
|
virtual long | PowerPrice = 100 [get, protected set] |
|
virtual long | RecallPrice = 100 [get, protected set] |
|
virtual long | StatGainPrice = 4500 [get, protected set] |
|
virtual long | WeaponTrainingPrice = 1000 [get, protected set] |
|
virtual long | ArmorTrainingPrice = 1000 [get, protected set] |
|
virtual long | SpellTrainingPrice = 1000 [get, protected set] |
|
virtual long | InfoBoothPrice = 30 [get, protected set] |
|
virtual long | FountainPrice = 20 [get, protected set] |
|
virtual long | NumRecords = 1000 [get, protected set] |
|
virtual long | NumCharacterWeapons = 4 [get, protected set] |
|
virtual long | NumCharacterArtifacts [get, protected set] |
|
virtual long | NumArtifactCategories = 4 [get, protected set] |
|
virtual long | NumArtifactCategoryFields = 20 [get, protected set] |
|
virtual int | BufSize = 1024 [get, protected set] |
|
virtual int | BufSize01 = 6 [get, protected set] |
|
virtual int | BufSize02 = 1 [get, protected set] |
|
virtual int | BufSize03 = 64 [get, protected set] |
|
virtual string | ResolveEffectRegexPattern = @"[^\*]\*[0-9]{3}|\*\*[0-9]{3}" [get, protected set] |
|
virtual string | ResolveUidMacroRegexPattern = @"[^\*]\*[0-9]{3}|\*\*[0-9]{3}|[^@]@[0-9]{3}|@@[0-9]{3}" [get, protected set] |
|
virtual string | ValidWorkDirRegexPattern = @"^(NONE)$|^(\.)$|^(\.\.\\\.\.\\Adventures\\[a-zA-Z0-9]+)$|^(\.\.\/\.\.\/Adventures\/[a-zA-Z0-9]+)$" [get, protected set] |
|
virtual string | CommandSepRegexPattern = @"\.|\!|\?|;|,| (?:and|then|also) " [get, protected set] |
|
virtual string | PronounRegexPattern = @" (?:those|them|that|him|her|it) " [get, protected set] |
|
virtual string | EverythingRegexPattern = @" everything " [get, protected set] |
|
virtual string | ExceptRegexPattern = @" (?:except|excluding|omitting) " [get, protected set] |
|
virtual string | RecIdepErrorFmtStr = "The {0} field refers to {1} Uid {2}, {3}." [get, protected set] |
|
virtual string | AndroidAdventuresDir = @"..\EamonPM.Android\Assets\Adventures" [get, protected set] |
|
virtual string | AdventuresDir = @"..\..\Adventures" [get, protected set] |
|
virtual string | QuickLaunchDir = @"..\..\QuickLaunch" [get, protected set] |
|
virtual string | DefaultWorkDir = "." [get, protected set] |
|
virtual string | ProcessMutexName [get, protected set] |
|
virtual string | EamonCSSlnFile = @"..\..\Eamon-CS.sln" [get, protected set] |
|
virtual string | StackTraceFile = @".\STACKTRACE.TXT" [get, protected set] |
|
virtual string | GlobalLaunchParametersFile = @".\GLOBAL_LAUNCH_PARAMETERS.TXT" [get, protected set] |
|
virtual string | ProgVersion = "3.1.0" [get, protected set] |
|
virtual long | InfiniteDrinkableEdible = 9999 [get, protected set] |
|
virtual long | DirectionExit = -999 [get, protected set] |
|
virtual long | LimboLocation = 0 [get, protected set] |
|
virtual long | MinWeaponComplexity = -50 [get, protected set] |
|
virtual long | MaxWeaponComplexity = 50 [get, protected set] |
|
virtual long | MinGoldValue = -99999 [get, protected set] |
|
virtual long | MaxGoldValue = 999999 [get, protected set] |
|
virtual long | MaxPathLen = 256 [get, protected set] |
|
virtual long | MaxRecursionLevel = 100 [get, protected set] |
|
virtual int | WindowWidth = 80 [get, protected set] |
|
virtual int | WindowHeight = 50 [get, protected set] |
|
virtual int | BufferWidth = 80 [get, protected set] |
|
virtual int | BufferHeight = 9999 [get, protected set] |
|
virtual long | RightMargin = 78 [get, protected set] |
|
virtual long | NumRows = 22 [get, protected set] |
|
virtual IDictionary< Type, Type > | ClassMappingsDictionary = new Dictionary<Type, Type>() [get, set] |
|
virtual ITextReader | In [get, set] |
|
virtual ITextWriter | Out [get, set] |
|
virtual ITextWriter | Error [get, set] |
|
virtual IMutex | Mutex [get, set] |
|
virtual ITransferProtocol | TransferProtocol [get, set] |
|
virtual IDirectory | Directory [get, set] |
|
virtual IFile | File [get, set] |
|
virtual IPath | Path [get, set] |
|
virtual ISharpSerializer | SharpSerializer [get, set] |
|
virtual IThread | Thread [get, set] |
|
virtual MemoryStream | CloneStream = new MemoryStream() [get, set] |
|
virtual long | MutatePropertyCounter = 1 [get, set] |
|
virtual string | WorkDir = "" [get, set] |
|
virtual string | FilePrefix = "" [get, set] |
|
virtual long? | RulesetVersion [get] |
|
virtual bool | EnableMutateProperties [get] |
|
virtual bool | EnableStdio = true [get, set] |
|
virtual bool | EnableNegativeRoomUidLinks [get, set] |
|
virtual bool | EnableScreenReaderMode [get, set] |
|
virtual bool | EnableCommandHistory [get, set] |
|
virtual bool | EnableEnhancedCombat [get, set] |
|
virtual bool | IgnoreMutex [get, set] |
|
virtual bool | DisableValidation [get, set] |
|
virtual bool | RunGameEditor [get, set] |
|
virtual bool | DeleteGameStateFromMainHall [get, set] |
|
virtual bool | GetMainMenuInput [get, set] |
|
virtual Action< IDictionary< Type, Type > > | LoadPortabilityClassMappings [get, set] |
|
virtual IList< long > | RulesetVersionList [get, set] |
|
virtual IDatabase? | Database [get] |
|
virtual IRoom | RevealContentRoom [get, set] |
|
virtual IMonster | RevealContentMonster [get, set] |
|
virtual IList< IArtifact > | RevealContentArtifactList [get, set] |
|
virtual IList< Action > | RevealContentFuncList [get, set] |
|
virtual long | RevealContentCounter [get, set] |
|
virtual string | LineSep [get, set] |
|
virtual bool | LineWrapUserInput [get, set] |
|
virtual IRecordDb< IConfig > | CFGDB [get, set] |
|
virtual IRecordDb< IFileset > | FSDB [get, set] |
|
virtual IRecordDb< ICharacter > | CHRDB [get, set] |
|
virtual IRecordDb< IModule > | MODDB [get, set] |
|
virtual IRecordDb< IRoom > | RDB [get, set] |
|
virtual IRecordDb< IArtifact > | ADB [get, set] |
|
virtual IRecordDb< IEffect > | EDB [get, set] |
|
virtual IRecordDb< IMonster > | MDB [get, set] |
|
virtual IRecordDb< IHint > | HDB [get, set] |
|
virtual IRecordDb< IGameState > | GSDB [get, set] |
|
virtual IList< IDatabase > | DatabaseList [get, set] |
|
virtual IDictionary< long, Func< string > > | MacroFuncs [get, set] |
|
virtual Action< IRoom, IMonster, IArtifact, long, bool > | RevealContainerContentsFunc [get, set] |
|
virtual IPrep[] | Preps [get, set] |
|
virtual string[] | Articles [get, set] |
|
virtual string | UnknownName [get, set] |
|
virtual Random | Rand [get, set] |
|
virtual string[] | NumberStrings [get, set] |
|
virtual string[] | FieldDescNames [get, set] |
|
virtual string[] | StatusNames [get, set] |
| Gets or sets an array containing the name for each Status. More...
|
|
virtual string[] | ClothingNames [get, set] |
| Gets or sets an array containing the name for each Clothing. More...
|
|
virtual string[] | CombatCodeDescs [get, set] |
| Gets or sets an array containing the description for each CombatCode. More...
|
|
virtual string[] | ParryCodeDescs [get, set] |
| Gets or sets an array containing the description for each ParryCode. More...
|
|
virtual string[] | ContainerDisplayCodeDescs [get, set] |
|
virtual string[] | LightLevelNames [get, set] |
| Gets or sets an array containing the name for each LightLevel. More...
|
|
virtual IStat[] | Stats [get, set] |
| Gets or sets an array containing data for each Stat. More...
|
|
virtual ISpell[] | Spells [get, set] |
| Gets or sets an array containing data for each Spell. More...
|
|
virtual IWeapon[] | Weapons [get, set] |
| Gets or sets an array containing data for each Weapon. More...
|
|
virtual IArmor[] | Armors [get, set] |
| Gets or sets an array containing data for each Armor. More...
|
|
virtual IDirection[] | Directions [get, set] |
| Gets or sets an array containing data for each Direction. More...
|
|
virtual IArtifactType[] | ArtifactTypes [get, set] |
| Gets or sets an array containing data for each ArtifactType. More...
|
|
StringBuilder | Buf [get, set] |
|
string[] | CommandSepTokens [get] |
|
string[] | PronounTokens [get] |
|
string | ToughDesc [get] |
|
string | CourageDesc [get] |
|
int | ArtNameLen [get] |
| Gets the maximum length of an Artifact Name. More...
|
|
int | ArtStateDescLen [get] |
| Gets the maximum length of an Artifact StateDesc. More...
|
|
int | ArtDescLen [get] |
| Gets the maximum length of an Artifact Desc. More...
|
|
int | CharNameLen [get] |
| Gets the maximum length of a Character Name. More...
|
|
int | EffDescLen [get] |
| Gets the maximum length of an Effect Desc. More...
|
|
int | FsNameLen [get] |
| Gets the maximum length of a Fileset Name. More...
|
|
int | FsFileNameLen [get] |
| Gets the maximum length of a Fileset file name (e.g., PluginFileName, etc). More...
|
|
int | HntQuestionLen [get] |
| Gets the maximum length of a Hint Question. More...
|
|
int | HntAnswerLen [get] |
| Gets the maximum length of a Hint Answer. More...
|
|
int | ModNameLen [get] |
| Gets the maximum length of a Module Name. More...
|
|
int | ModDescLen [get] |
| Gets the maximum length of a Module Desc. More...
|
|
int | ModAuthorLen [get] |
| Gets the maximum length of a Module Author. More...
|
|
int | ModVolLabelLen [get] |
| Gets the maximum length of a Module VolLabel. More...
|
|
int | ModSerialNumLen [get] |
| Gets the maximum length of a Module SerialNum. More...
|
|
int | MonNameLen [get] |
| Gets the maximum length of a Monster Name. More...
|
|
int | MonStateDescLen [get] |
| Gets the maximum length of a Monster StateDesc. More...
|
|
int | MonDescLen [get] |
| Gets the maximum length of a Monster Desc. More...
|
|
int | RmNameLen [get] |
| Gets the maximum length of a Room Name. More...
|
|
int | RmDescLen [get] |
| Gets the maximum length of a Room Desc. More...
|
|
long | AxePrice [get] |
| Gets the base price, in gold pieces, of an axe sold by Marcos Cavielli. More...
|
|
long | BowPrice [get] |
| Gets the base price, in gold pieces, of a bow sold by Marcos Cavielli. More...
|
|
long | MacePrice [get] |
| Gets the base price, in gold pieces, of a mace sold by Marcos Cavielli. More...
|
|
long | SpearPrice [get] |
| Gets the base price, in gold pieces, of a spear sold by Marcos Cavielli. More...
|
|
long | SwordPrice [get] |
| Gets the base price, in gold pieces, of a sword sold by Marcos Cavielli. More...
|
|
long | ShieldPrice [get] |
| Gets the base price, in gold pieces, of a shield sold by Marcos Cavielli. More...
|
|
long | LeatherArmorPrice [get] |
| Gets the base price, in gold pieces, of some leather armor sold by Marcos Cavielli. More...
|
|
long | ChainMailPrice [get] |
| Gets the base price, in gold pieces, of some chain mail armor sold by Marcos Cavielli. More...
|
|
long | PlateMailPrice [get] |
| Gets the base price, in gold pieces, of some plate mail armor sold by Marcos Cavielli. More...
|
|
long | BlastPrice [get] |
| Gets the base price, in gold pieces, of the Blast spell sold by Hokas Tokas. More...
|
|
long | HealPrice [get] |
| Gets the base price, in gold pieces, of the Heal spell sold by Hokas Tokas. More...
|
|
long | SpeedPrice [get] |
| Gets the base price, in gold pieces, of the Speed spell sold by Hokas Tokas. More...
|
|
long | PowerPrice [get] |
| Gets the base price, in gold pieces, of the Power spell sold by Hokas Tokas. More...
|
|
long | RecallPrice [get] |
| Gets the base price, in gold pieces, of being recalled from an adventure by a local wizard, as noted by the Burly Irishman at the Front Desk. More...
|
|
long | StatGainPrice [get] |
| Gets the base price, in gold pieces, of having a Stat boosted by the Good Witch. More...
|
|
long | WeaponTrainingPrice [get] |
| Gets the base price, in gold pieces, of having a weapon training session with Don Diego. More...
|
|
long | ArmorTrainingPrice [get] |
| Gets the base price, in gold pieces, of having an armor training session with the giant. More...
|
|
long | SpellTrainingPrice [get] |
| Gets the base price, in gold pieces, of having a spell training session with the licensed wizard. More...
|
|
long | InfoBoothPrice [get] |
| Gets the base price, in gold pieces, of purchasing services from the practice area info booth. More...
|
|
long | FountainPrice [get] |
| Gets the base price, in gold pieces, of interacting with the village fountain statue. More...
|
|
long | NumRecords [get] |
| Gets the maximum number of Records allowed in a database table. More...
|
|
long | NumCharacterWeapons [get] |
| Gets the maximum number of weapon Artifacts allowed in a Character's inventory. More...
|
|
long | NumCharacterArtifacts [get] |
| Gets the maximum number of Artifacts allowed in a Character's inventory. More...
|
|
long | NumArtifactCategories [get] |
| Gets the maximum number of Categories assignable to a single Artifact. More...
|
|
long | NumArtifactCategoryFields [get] |
|
int | BufSize [get] |
| Gets the default size for large, discardable StringBuilders created during system processing. More...
|
|
int | BufSize01 [get] |
| Gets the default size for small, discardable StringBuilders created during system processing. More...
|
|
int | BufSize02 [get] |
| Gets the default size for tiny, discardable StringBuilders created during system processing. More...
|
|
int | BufSize03 [get] |
| Gets the default size for medium, discardable StringBuilders created during system processing. More...
|
|
string | ResolveEffectRegexPattern [get] |
|
string | ResolveUidMacroRegexPattern [get] |
|
string | ValidWorkDirRegexPattern [get] |
|
string | CommandSepRegexPattern [get] |
|
string | PronounRegexPattern [get] |
|
string | EverythingRegexPattern [get] |
|
string | ExceptRegexPattern [get] |
|
string | RecIdepErrorFmtStr [get] |
| Gets the format string used to produce error messages during Record interdependency checking. More...
|
|
string | AndroidAdventuresDir [get] |
| Gets the Adventures directory path on Android platforms, relative to the working directory. More...
|
|
string | AdventuresDir [get] |
| Gets the Adventures directory path on non-Android platforms, relative to the working directory. More...
|
|
string | QuickLaunchDir [get] |
| Gets the QuickLaunch directory path, relative to the working directory. More...
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|
string | DefaultWorkDir [get] |
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string | ProcessMutexName [get] |
| Gets the name of the Mutex used to synchronize Eamon CS processes. More...
|
|
string | EamonCSSlnFile [get] |
| Gets the Eamon CS Solution path and file name, relative to the working directory. More...
|
|
string | StackTraceFile [get] |
| Gets the relative path and name of the error file dumped when an unexpected system shutdown occurs. More...
|
|
string | GlobalLaunchParametersFile [get] |
| Gets the Global Launch Parameters path and file name, relative to the working directory. More...
|
|
string | ProgVersion [get] |
| Gets the Eamon CS system version displayed on program startup. More...
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|
long | InfiniteDrinkableEdible [get] |
| Gets a value indicating whether a Drinkable or Edible Artifact has infinite quantity. More...
|
|
long | DirectionExit [get] |
| Gets the Room Uid constant representing an exit from a game. More...
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|
long | LimboLocation [get] |
| Gets the Room Uid constant representing "limbo". More...
|
|
long | MinWeaponComplexity [get] |
| Gets the minimum allowed weapon Complexity. More...
|
|
long | MaxWeaponComplexity [get] |
| Gets the maximum allowed weapon Complexity. More...
|
|
long | MinGoldValue [get] |
| Gets the minimum amount of gold the player character can carry or hold in the bank. More...
|
|
long | MaxGoldValue [get] |
| Gets the maximum amount of gold the player character can carry or hold in the bank. More...
|
|
long | MaxPathLen [get] |
|
long | MaxRecursionLevel [get] |
| Gets the maximum recursion level for macro replacement. More...
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|
int | WindowWidth [get] |
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int | WindowHeight [get] |
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int | BufferWidth [get] |
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int | BufferHeight [get] |
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long | RightMargin [get] |
|
long | NumRows [get] |
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IDictionary< Type, Type > | ClassMappingsDictionary [get, set] |
| Gets or sets the Dictionary that stores interface to class mappings as Key/Value pairs, used for dependency injection. More...
|
|
ITextReader | In [get, set] |
| Gets or sets the text reader that accepts user input from the console window. More...
|
|
ITextWriter | Out [get, set] |
| Gets or sets the text writer that prints text to the console window. More...
|
|
ITextWriter | Error [get, set] |
| Gets or sets the text writer that prints error messages to the console window. More...
|
|
IMutex | Mutex [get, set] |
| Gets or sets a mutex (mutual exclusion lock) that ensures only one Eamon CS process runs in a given operating system at a time. More...
|
|
ITransferProtocol | TransferProtocol [get, set] |
|
IDirectory | Directory [get, set] |
| Gets or sets the platform-independent Directory manager that Eamon CS relies on for all directory-related operations. More...
|
|
IFile | File [get, set] |
| Gets or sets the platform-independent File manager that Eamon CS relies on for all file-related operations. More...
|
|
IPath | Path [get, set] |
| Gets or sets the platform-independent file system Path manager that Eamon CS relies on for all file system path-related operations. More...
|
|
ISharpSerializer | SharpSerializer [get, set] |
|
IThread | Thread [get, set] |
| Gets or sets the platform-independent Thread manager that Eamon CS relies on for all thread-related operations. More...
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|
MemoryStream | CloneStream [get, set] |
|
long | MutatePropertyCounter [get, set] |
|
string | WorkDir [get, set] |
|
string | FilePrefix [get, set] |
|
long | RulesetVersion [get] |
| Gets a value indicating which Eamon ruleset applies to the current game. More...
|
|
bool | EnableMutateProperties [get] |
| Gets a value indicating whether "mutating properties" (those that are dynamically calculated) should be enabled. More...
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|
bool | EnableStdio [get, set] |
|
bool | EnableNegativeRoomUidLinks [get, set] |
|
bool | EnableScreenReaderMode [get, set] |
|
bool | EnableCommandHistory [get, set] |
|
bool | EnableEnhancedCombat [get, set] |
|
bool | IgnoreMutex [get, set] |
| Gets or sets a value indicating whether the Mutex should be ignored, allowing unlimited Eamon CS processes to run simultaneously. More...
|
|
bool | DisableValidation [get, set] |
| Gets or sets a value indicating whether validation should be disabled when Records are loaded. More...
|
|
bool | RunGameEditor [get, set] |
|
bool | DeleteGameStateFromMainHall [get, set] |
|
bool | GetMainMenuInput [get, set] |
|
Action< IDictionary< Type, Type > > | LoadPortabilityClassMappings [get, set] |
|
IDatabase | Database [get] |
|
IRoom | RevealContentRoom [get, set] |
|
IMonster | RevealContentMonster [get, set] |
|
IList< IArtifact > | RevealContentArtifactList [get, set] |
|
IList< Action > | RevealContentFuncList [get, set] |
|
long | RevealContentCounter [get, set] |
|
string | LineSep [get, set] |
|
bool | LineWrapUserInput [get, set] |
|
IRecordDb< IConfig > | CFGDB [get, set] |
| Gets or sets the Config database quick-accessor. More...
|
|
IRecordDb< IFileset > | FSDB [get, set] |
| Gets or sets the Fileset database quick-accessor. More...
|
|
IRecordDb< ICharacter > | CHRDB [get, set] |
| Gets or sets the Character database quick-accessor. More...
|
|
IRecordDb< IModule > | MODDB [get, set] |
| Gets or sets the Module database quick-accessor. More...
|
|
IRecordDb< IRoom > | RDB [get, set] |
| Gets or sets the Room database quick-accessor. More...
|
|
IRecordDb< IArtifact > | ADB [get, set] |
| Gets or sets the Artifact database quick-accessor. More...
|
|
IRecordDb< IEffect > | EDB [get, set] |
| Gets or sets the Effect database quick-accessor. More...
|
|
IRecordDb< IMonster > | MDB [get, set] |
| Gets or sets the Monster database quick-accessor. More...
|
|
IRecordDb< IHint > | HDB [get, set] |
| Gets or sets the Hint database quick-accessor. More...
|
|
IRecordDb< IGameState > | GSDB [get, set] |
| Gets or sets the GameState database quick-accessor. More...
|
|
IDictionary< long, Func< string > > | MacroFuncs [get, set] |
| Gets or sets a collection of functions used to resolve macros embedded in Desc, ArtifactStateDesc and Monster StateDesc properties. More...
|
|
Action< IRoom, IMonster, IArtifact, long, bool > | RevealContainerContentsFunc [get, set] |
|
IPrep[] | Preps [get, set] |
| Gets or sets an array of sentence prepositions (e.g., "to", "from", "inside", etc). More...
|
|
string[] | Articles [get, set] |
| Gets or sets an array of sentence articles (e.g., "a", "some", "the", etc). More...
|
|
string | UnknownName [get, set] |
| Gets or sets a generic string representing an unknown name (e.g., "???"). More...
|
|
new StringBuilder | Buf [get, set] |
|
string[] | Argv [get, set] |
|
long | WordWrapCurrColumn [get, set] |
|
char | WordWrapLastChar [get, set] |
|
string | ConfigFileName [get, set] |
|
IDdMenu | DdMenu [get, set] |
|
IMenu | Menu [get, set] |
|
IModule | Module [get, set] |
|
IConfig | Config [get, set] |
|
bool | BortCommand [get, set] |
|
bool | DdSuppressPostInputSleep [get, set] |
|
bool | ConfigsModified [get, set] |
|
bool | FilesetsModified [get, set] |
|
bool | CharactersModified [get, set] |
|
bool | ModulesModified [get, set] |
|
bool | RoomsModified [get, set] |
|
bool | ArtifactsModified [get, set] |
|
bool | CharArtsModified [get, set] |
|
bool | EffectsModified [get, set] |
|
bool | MonstersModified [get, set] |
|
bool | HintsModified [get, set] |
|
new StringBuilder | Buf [get, set] |
|
StringBuilder | Buf01 [get, set] |
|
string | PageSep [get] |
| Gets the page separator sequence used to delineate the pages of a multi-page text block. More...
|
|
IList< ICommand > | CommandList [get, set] |
|
IList< ICommand > | LastCommandList [get, set] |
|
IList< Action > | MiscEventFuncList [get, set] |
|
IList< Action > | MiscEventFuncList02 [get, set] |
|
IList< Action > | MiscEventFuncList03 [get, set] |
|
IList< Action > | SkillIncreaseFuncList [get, set] |
|
IList< long > | LoopMonsterUidList [get, set] |
|
long | ActionListCounter [get, set] |
|
long | PauseCombatActionsCounter [get, set] |
| Gets or sets a value that tracks the number of Monster actions performed during a combat round. More...
|
|
long | LoopMonsterUidListIndex [get, set] |
|
long | LoopMonsterUid [get, set] |
|
long | LoopMemberNumber [get, set] |
|
long | LoopAttackNumber [get, set] |
|
long | LoopGroupCount [get, set] |
|
long | LoopFailedMoveMemberCount [get, set] |
|
IMonster | LoopLastDobjMonster [get, set] |
|
IIntroStory | IntroStory [get, set] |
|
IMainLoop | MainLoop [get, set] |
|
ISentenceParser | SentenceParser [get, set] |
|
ICommandParser | CommandParser [get, set] |
|
IState | InitialState [get, set] |
|
IState | CurrState [get, set] |
|
IState | NextState [get, set] |
|
IGameState | GameState [get, set] |
|
ICharacter | Character [get, set] |
|
ExitType | ExitType [get, set] |
|
string | CommandPrompt [get, set] |
| Gets the command prompt presented to the player when requesting input. More...
|
|
ICommand | CurrCommand [get] |
|
ICommand | NextCommand [get] |
|
ICommand | LastCommand [get] |
|
bool | CommandPromptSeen [get, set] |
|
bool | ShouldPreTurnProcess [get, set] |
| Gets or sets a value indicating whether "pre-turn" processing should be done at the beginning of a new round. More...
|
|
bool | PauseCombatAfterSkillGains [get, set] |
|
bool | UseRevealContentMonsterTheName [get, set] |
|
bool | RtSuppressPostInputSleep [get, set] |
|
bool | PlayerMoved [get, set] |
|
bool | GameRunning [get] |
| Indicates whether the EamonRT main game loop is currently running. More...
|
|
bool | DeleteGameStateAfterLoop [get] |
|
bool | StartOver [get] |
|
bool | ErrorExit [get] |
|
bool | ExportCharacterGoToMainHall [get] |
|
bool | ExportCharacter [get] |
|
bool | DeleteCharacter [get] |
|
long | StartRoom [get, set] |
| Gets or sets the RoomUid of the player character's initial location at the beginning of the game. More...
|
|
long | NumSaveSlots [get, set] |
| Gets or sets the number of Saved Game slots available for use in the game. More...
|
|
long | ScaledHardinessUnarmedMaxDamage [get, set] |
|
double | ScaledHardinessMaxDamageDivisor [get, set] |
|
bool | EnforceMonsterWeightLimits [get, set] |
| Indicates whether non-player character Monsters should have carried inventory weight limits. More...
|
|
bool | UseMonsterScaledHardinessValues [get, set] |
|
bool | AutoDisplayUnseenArtifactDescs [get, set] |
|
bool | ExposeContainersRecursively [get, set] |
|
PoundCharPolicy | PoundCharPolicy [get, set] |
| The game engine policy for appending pound characters ('#') to Artifacts with duplicate names. More...
|
|
PercentCharPolicy | PercentCharPolicy [get, set] |
| The game engine policy for appending percent characters ('') to Monsters with duplicate names. More...
|
|
new StringBuilder | Buf [get, set] |
|
new StringBuilder | Buf01 [get, set] |
|
bool | MonsterCurses [get, set] |
|
bool | DeviceOpened [get, set] |
|